Valeros

The Squire''s page

79 posts. Organized Play character for Eric Collins - France.


Full Name

The Squire

Race

Stats:
HP 21/21 | 2/2 Hero Points | Perc’ +8 ; Stealth +0 (-2) ; Speed 20 ft. | AC 18 (20 w. shield) | Fort' 7 ; Ref' +5 ; Will +6

Classes/Levels

Exploration: Defend (shield up) ; Active conditions:

Gender

Sturdy yet Battered Young Male Varisian

Size

Medium

Age

19

Special Abilities

AoO

Alignment

LG

Deity

Iomedae

Location

Wandering the Material Plane

Languages

Common ; Varisian

Occupation

Pathfinder

Strength 18
Dexterity 10
Constitution 14
Intelligence 10
Wisdom 16
Charisma 8

About The Squire'

"Protect, Contain, Destroy!"

CURRENT STATUS:
• 
• This Chronicle will be #3
• from Swords (see bottom for choices):
- 1 x Minor Healing Potion (1d8)
- 1 x Potency Crystal
• 1/1 Hero Point

The Squire (L’Écuyer)
Male (Varisian) Human LG level 1 Fighter who worships Iomedae
Perception (Expert) +8
Languages Common, Varisian
Str 18 (+4), Dex 10 (+0), Con 14 (+2), Int 10 (+0), Wis 16 (+3), Cha 8 (-1)

Speed 25 feet ; HP 21 (DC9+dying condition) ; Hero Points 1
AC 18 (20 w. shield) ; Fort (Ex.) +7, Ref (Ex.) +5, Will (Tr.) +6
• steel shield w. shield boss = 5 (7 w. Stance) Hardness 20 HP (10 BT)
• steel shield w. shield spikes = 5 (7 w. Stance) Hardness 20 HP (10 BT)

Background:

Training:
• Expert in unarmed attacks, and in simple & martial weapons
• Trained in advanced weapons
• Trained in unarmored defense & all armor
• Trained in fighter class DC (STR)

Skills:
• Acrobatics [Tr.] +3
• Arcana [Un.] +0
• Athletics [Tr.] +7
• Crafting [Tr.] +3
• Deception [Un.] -1
• Diplomacy [Un.] -1
• Intimidation [Un.] -1
• Medicine [Tr.]+6 ; Battle Medicine
1 action, DC 15 for 2d8 HP (1/day)
• Nature [Un.] +3
• Occultism [Un.] +0
• Performance [Un.] -1
• Religion [Tr.] +6
• Society [Un.] +0
• Stealth [Un.] +0
• Survival [Un.] +3
• Thievery [Un] +0
• Undead Lore [Tr.] +3
• Warfare Lore [Tr.] +3

Feats:
• Battle Medicine (background)
• Toughness recovery check DC = 9 + dying condition (versatile heritage)
• Sudden Charge (natural ambition from ancestry)
• Everstand Stance (1st level fighter)

Fighter Abilities:
• AoO
• Shield Block

Combat:
17 Fighter class DC

• Everstand Stance
1 action to brace shield with both hands
(increase boss or spikes by one step & shield’s Hardness by 2 for Shield Block)
• Sudden Charge Flourish (only 1/ round) ; Open (if no action w. attack or open trait yet)
2 actions to Stride twice and make a melee Strike

Shield Block Reaction
Trigger: while shield raised & would take damage from physical attack
—> snap shield in place to ward off blow
(reduce damage by shield’s Hardness ; me & shield each take remaining damage)

• AoO Reaction
Trigger: a creature within reach uses a manipulate or move action, makes a ranged attack, or leaves a square during a move action it’s using.
—> melee Strike (w/o MAP) against triggering creature (if crit’: disrupt any manipulate action)

• Shield Boss
[dice=Shield Boss]1d20+9[/dice]
[dice=Bludgeoning]1d6+4[/dice]
• Shield Boss w. Everstand Stance
[dice=Shield Boss]1d20+9[/dice]
[dice=Bludgeoning]1d8+4[/dice]

• Shield Spikes
[dice=Shield Spikes]1d20+9[/dice]
[dice=Piercing]1d6+4[/dice]
• Shield Spikes w. Everstand Stance
[dice=Shield Spikes]1d20+9[/dice]
[dice=Piercing]1d8+4[/dice]

Battle Axe
[dice=Battle Axe]1d20+9[/dice] Sweep (+1 to Hit if attacked other target)
[dice=Slashing]1d8+4[/dice]

• Sling
[dice=Sling]1d20+6[/dice] Propulsive (+ 1/2 Str to Damage) 50 ft. (1 hand ; reload 1)
[dice=Bludgeoning]1d6+2[/dice]

Gear (7 B, 5 L):
• explorer’s clothes (1 L)
• wooden religious symbol (sword & sun) (1 L)
• half plate mail (3 B) +5 AC ; -5 ft
• steel shield w. shield boss (1 B) +2 AC ; 5 Hardness 20 HP (10 BT)
• steel shield w. shield spikes (1 B) +2 AC ; 5 Hardness 20 HP (10 BT)
• battle axe (1 B)
• sling (1 L)
• 20 x sling bullets (2 L)
• flint & steel (-) (3 actions at least)
• bandolier (-) w. healer's tools (1 B) full bandages, herbs, and suturing tools
• backpack (-) w. repair kit (2 B) portable anvil, tongs, woodworking tools, a whetstone, and oils for conditioning leather and wood
• purse: 24 sp 3 cp

Purchase List:
@creation
• 60 sp - Chainmail
• 1 sp - Battle Axe
• 20 sp - Steel Shield
• 5 sp - Shield Boss 1d6 B
• 20 sp - Steel Shield
• 5 sp - Shield Spikes 1d6 P
• 20 sp - Repair Kit
• 1 sp - Backpack
• 1 sp - Explorer’s Clothes
• 1 sp - Holy Symbol
• free - Sling
• 2 cp - 2 x 10 Sling Bullets
• 5 cp - Flint & Steel
15 sp 3 cp left
+36 sp from Adventure #1 = 51 sp 3 cp
• 1 sp - Bandolier
• 50 sp - Healer’s Tools
3 cp left
+144 sp from Adventure #2 = 144 sp 3 cp
• +60 sp - refund on chainmail (level 1 change)
• 180 sp - half plate
24 sp 3 cp left

BOONS

Slotted Boons:
Faction boon slot • Vigilant Seal Champion
Advanced boon slot • (none)
generic boon slot #1 • Sand Slide (from Quest 1A: Sandstone Secret)
3 uses ; Reaction ; Fail a Reflex save to avoid a trap ; Step, Drop Prone, get +2 to rolled save (maybe making it a success)
generic boon slot #2 • Team Player (from 1-03 Escaping the Grave)
3 uses ; I Aid Ally who fails check, reaction = Ally rerolls check (keeps best roll)
generic boon slot #3 • (none)
slotless boons #1 • (none)
slotless boons #2 • (none)
slotless boons #3 • (none)

Non Slotted Boons:
• (none)

Used Boons:
• (none)

PFS:
#101218-2005
• Vigilant Seal
• 3 points in Swords
• 5 XP
• 5 Fame
• 5 Reputation (Tier 0)
• 5 Vigilant Seal Reputation (Tier 0)

Scenarios played:
#1 • Q1A-The Sandstone Secret (GM Credit) March 2020 (my 1st Roll20!)
#2 • 1-03 Escape the Grave - March 2020, Nicolas Brachfogel on Roll 20
#3 • 

Background:
Age 19, the Squire has cropped (wavy) dark brown hair ; black eyes ; and pockmarked, marred russet-brown skin.
Short and stocky [1m65 (5'5") ; 60 kgs (110 lbs.)], the Squire seems very strong, but he is heavily marked, and his face and body badly scared.
Originally from a small family farm-estate in Lastwall, the Squire was a farmer’s son (his folks were Varisian).
But he then left to become the squire of a Knight of Ozem, and served for 5 years, training to become a warrior himself... until the Undead arrived!
Losing all his relatives, his body was deeply wounded by negative energy and mummy rot and such, and he barely escaped to Ustalav, while his master and mentor perished.
There he joined with some people fighting to save others, and thus met Pathfinders who were part of these groups.
Knowing that the Whispering Tyrant is such a threat, and that other such abominations lie dormant, he left to train for battle, and went with the Swords, as part of the Vigilant Seal, wanting to keep more of Golarion safe, until he can return to help restore Lastwall somehow... and undo the change into the Gravelands.

Introduction:
The Squire is a short, stocky, broad-shouldered young man, not far from his 20's.
With cropped dark brown hair, deep-set black eyes, and his pockmarked russet-brown skin, filled with scars and black burn-lines, the Squire seems as if his face has wasted away...

He wears a used set of half-plate, filled with cuts and bloodstains, has a battered shield with makeshift spikes on his arm, and a well-used battle axe at his hip.
But he carries a beautiful shield, painted with the symbol of Iomedae and the crest of the Knights of Ozem shining on its well-burnished shield boss.
Around his neck is a wooden religious symbol of the “sword & sun”.

His gear is comprised of a backpack, a bandolier with field-surgeon’s tools, a sling & pouch of bullets on his belt, beside his flint & steel.

Swords training choices:
One @lvl item + one @1/2 lvl item
• Holy water, lesser bomb, lesser antidote, lesser antiplague, minor healing potion
• Lesser leaper’s elixir, potency crystal, shining ammunition

PAIZO BOOKS USED FOR CHARACTER:
• PFS 2E Guide - Free online
• CRB - I purchased a hard copy, and the .pdf via Paizo