The Slaughter Priest
Male human oracle 7
CN Medium humanoid (human)
Init +5; Senses Perception +11
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Defense
AC 23, touch 14, flatfooted 19 (+9 armor, +3 Dex, +1 dodge)
hp 45 (7d8+7)
Fort +4, Ref +5, Will +6 immune to sickened condition, +4 competence bonus on saves vs. disease
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Offense
Speed 30 ft.
Melee +1 mithral katana +8 (1d10+4/18-20)
Ranged dagger +8 (1d4+2/19-20)
Oracle Spells Known (CL 7th; concentration +10)
3rd (5/day) – cure serious wounds (DC 16), dispel magic, inflict serious wounds (DC 16), magic vestment
2nd (7/day) – cure moderate wounds (DC 15), death knell (DC 15), fog cloud, inflict moderate wounds (DC 15), status
1st (7/day) – command (DC 14), cure light wounds (DC 14), deathwatch, divine favor, enlarge person, inflict light wounds, shield of faith
0 (at will) – bleed (DC 13), detect magic, detect poison, light, read magic, resistance, stabilize
Mystery battle
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Statistics
Str 14 +2
Dex 16 +3
Con 13 +1
Int 11
Wis 13
Cha 16 +3
Traits Reactionary (+2 trait bonus to Init), Resilient (+1 trait bonus to Fort saves)
Base Atk +5; CMB +7; CMD 20
Feats Diehard, Dodge, Extra Revelation (3x), Weapon Focus (katana)
Skills Diplomacy +13, Intimidate +13, Knowledge (religion) +10, Perception +11, Sense Motive +11
Languages Common
SQ oracle’s curse (wasting), revelations (battlefield clarity 2x, combat healer, resiliency, skill at arms, war sight, weapon mastery)
Gear of note +1 mithral fullplate, +1 mithral katana