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5 posts. Alias of Peter Zalizniak.


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I should have been more clear. We play in Cheektowaga near the West Seneca border. My fault :-)


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Hi everyone,

We have a GM and two players (myself and my gf-both new to Pathfinder though the GM is not) who are meeting Sunday afternoons for a game. We are looking for 1 or 2 people who would like to play but who aren't overly serious. We had two other people but they were...well...almost too into it. We want to get together, have fun, eat snacks, have drinks, roll dice, and have some laughs. If that sounds like you send me a PM! If you're more serious than that I may have some contacts for that too!

All the best and may all your hits be crits,

Peter


I am also playing Sajan in a duo with the lady friend who is playing Amiri. Unsurprisingly I chose Sajan because I too am excited about the Drunken Master evolution haha.

I find Sajan is a super strong 1 v 1 champ. His strength, in my opinion, is how he can efficiently dispatch one baddie at a time. He has a major weakness in that he is less equipped to handle the "one-then-the-other" bosses. It's not impossible, but it definitely requires a fist full of blessings to attack these situations.

Ideally Sajan would have a way or two to reduce damage or heal. For a while I felt very squishy and nervous during most fights without multiple blessings as back-up. I feel a little better now with a couple guards and the sihedron medallion. I too chose the higher hand size and I went with the magic power for his unarmed tail whipping. I thought about the fire trait but my worry (founded or not) is the possibility of running into some monster that is immune to fire attacks. It doesn't appear as if adding the fire on is optional.

For his powers I gave an extra bump to dex for the additional +1 and I gave him a bump in wisdom. I just recently dumped the Amulet of fists for another one of the super "recharge to pass a check" items. With the additional blessing in the deck I felt confident enough in my ability to have enough of them that a d4 here and there shouldn't be too much of an issue.

I'm not sure if Sajan is the most fun champ to play (he gets to keep so little shiny loot!) but he does offer some interesting strategic resource choices. It is also sort of satisfying to flip an unsuspecting villain, recharge a bunch of blessings, and roll 5d10 + 3 as you cackle maniacally at their hopelessness. It adds to the fun if you shout "Hadooken"...even if it's only in your head.

Stay thirsty my friends. There is a fat jug of wine at the end of the questing rainbow. Then we shall channer our inner Jackie Chan/Dropkick Murphys as we "drink and drink and drink and drink and drink and drink and fight!"


I am also playing Sajan in a duo with the lady friend who is playing Amiri. Unsurprisingly I chose Sajan because I too am excited about the Drunken Master evolution haha.

I find Sajan is a super strong 1 v 1 champ. His strength, in my opinion, is how he can efficiently dispatch one baddie at a time. He has a major weakness in that he is less equipped to handle the "one-then-the-other" bosses. It's not impossible, but it definitely requires a fist full of blessings to attack these situations.

Ideally Sajan would have a way or two to reduce damage or heal. For a while I felt very squishy and nervous during most fights without multiple blessings as back-up. I feel a little better now with a couple guards and the sihedron medallion. I too chose the higher hand size and I went with the magic power for his unarmed tail whipping. I thought about the fire trait but my worry (founded or not) is the possibility of running into some monster that is immune to fire attacks. It doesn't appear as if adding the fire on is optional.

For his powers I gave an extra bump to dex for the additional +1 and I gave him a bump in wisdom. I just recently dumped the Amulet of fists for another one of the super "recharge to pass a check" items. With the additional blessing in the deck I felt confident enough in my ability to have enough of them that a d4 here and there shouldn't be too much of an issue.

I'm not sure if Sajan is the most fun champ to play (he gets to keep so little shiny loot!) but he does offer some interesting strategic resource choices. It is also sort of satisfying to flip an unsuspecting villain, recharge a bunch of blessings, and roll 5d10 + 3 as you cackle maniacally at their hopelessness. It adds to the fun if you should "Hadooken"...even if it's only in your head.

Stay thirsty my friends. There is a fat jug of wine at the end of the questing rainbow. Then we shall channer our inner Jackie Chan/Dropkick Murphys as we "drink and drink and drink and drink and drink and drink and fight!"


darth plagus wrote:

Hi Ray here,

This isn't a request for a new theme but an addition to the rules.

What about a limited spend at the shop at the end of each scenario.

Characters could acquire smaller loot cards titled gold coins of various amounts which can be put into location decks or a certain amount of gold could be awarded for the closing of each location with amounts depending on the location type.

When characters complete a scenario (not if they run out of time),they get to draw 3 random boons of each type which will be for sale at the shop that day.

Basic Boons will be cheaper with elite boons more expensive etc. Allies can be hired at local tavernetc

This may help characters build up just a little faster.

What does everyone think? Please pick holes.

Cheers Ray from Down Under.

I LOVE that idea. Or maybe with monsters and/or barriers there could be a currency number attached or a roll to determine what the victorious character gets. Then there could be either locations or "between-scenario" cards that allow shopping of some sort. There is even room for some cool components for the currency!

I love the idea. And I love Austrailia. Cheers!