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Meirril wrote:

2 tower shields would let you...set up cover in a direction while you retain the +4 AC bonus from the other shield. Not exactly ideal, especially since shield bonus won't stack with other shield bonus.

Since tower shields can't be used to shield bash (for good reason) you wouldn't have any kind of offense. Why would anything pay attention to you? Any intelligent monster would just ignore you.

Also the gauntlets you're describing would be the size of a light shield. A heavy shield should cover your body from slightly above the shoulder to your thighs so its easy to move it a little to protect your head or feat. Tower shields normally are the height of the person wielding it and wider than the wielder so they can easily hide behind it.

If you wanted to tinker something you might consider some sort of portable barrier that you could quickly set up to provide cover for others. Watch a Rainbow 6 Siege video or two to get an idea of what I mean. Imagine one of the wall reinforcing devices, without using it to reinforce a wall. Or more to make a portable wall that you could set up anywhere.

Just make sure you have some sort of offense. Like maybe an engineering tool that doubles as a war hammer?

Oh the Tower shield character is different from the gauntlet character, my bad I should have clarified, although I like the idea you gave. It seems to me that the dual tower shield character isn't happening, but the gauntlet character could have his gauntlets (or at least one), they still serve as actual gauntlets for the purpose of combat but maybe make the plating on the back of the hand extendable/retractable or just longer to work as a heavy shield, or add a long blade to the pinky side of the hand to work kind of like built-in bladed tonfa.


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blahpers wrote:

Both archetypes modify armor training, so stacking them is a no-go unless your GM is okay with it.

Normally you can't bash with a tower shield. Is there some way around this?

Huh, You'd think that those would be stackable since BD does replace armor training, but TSS just adds tower shields to armor training/proficiency, and replaces weapon training instead. I'm not entirely sure, but I feel like there must be some way around it and the no bashing thing. Like maybe the improved shield bash feat, or weapon proficiency/specialization or something.


Another concept I had that I could use some help on is a character that is like a mechanical tinkerer that uses large sized articulated mechanical gauntlets.
They would work by a system of pulleys inside the gauntlet fingers and strings/wires attached to the inside ends of the gauntlet fingers running down to his fingertips to allow him to articulate the hands movements.
Keeping in mind they will still be large, one gauntlet being about the size of the torso or at least the chest region.


I want to create a character that is basically the ultimate team aegis. Heavily armored with a tower shield in each hand to block large areas and shield bash anything that tries to get close.
Could it be possible to play a fighter in the Border Defender and Tower Shield Specialist archetypes? Would i be able to reasonably have a tower shield equipped on each arm or would the penalties be just too much to handle?


So I'm running my first pathfinder game, and I wanted to introduce a few magic items to the campaign. One I had in mind was a sword that changes shape/size based on the temperature like mercury, so in an average temperate climate it is a regular short-sword (or longsword) but in a cold climate the blade would take the shape of a dagger, while in a hot environment it takes the shape of a longsword (or bastard sword). Ive read up on the transformative special ability and greater transformative I just want to see if maybe there is another alternative or other abilities that could achieve that effect.