Hellknight

The Purger's page

7 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


Yes...but the DM book is very very fluid.

We come from Warhammer40000 lol...Strategy is well a think for us.

And of course I do not mean piracy....Arrhhhgg Harr...of course!

And these floorplans should be available...appart from floor and etc..
Why we need the others books? The pdfs are waayyyyy better! And they will make it with subscription anyway...so we better save up to pay when we would not be able to do otherwise!


Shroomy wrote:
The encounter building system is fully described in the 4e DMG. Basically, an encounter of level x has a certain XP budget; you then spend your XP budget on monsters, traps, and hazards (their level determines the XP, as does there status as a minion, standard, elite, or solo creature).

I know this as I say...

how u build a harder one? Only put more Exp in the limit?
There are balancing issues. I can use these exp with high level creatures and it is way more difficut to be beated..

I need more pression in how we mix it up...I mean now strategic DMs can do a lot damage. We need rules to say how many of what we are allowed..And I mean more than the <wolf pack and all> descriptions..
We need like a tactica suplemment or something. (And a torret to download it)
D&D is kinda meeting warhammer in group strategy here =)

and can u use an item if it is more levels than u? Seriously?
I think I read u need the level too...it was only for crafting?
I must really review thos books when I am more free in time!

ant tottally irrelevant...thes scale of war stories...how u get the maps for them? how u rint them out or anything? I want to use them...adventures look a lot more cooler with floorplans


I ended my first group session of homamade adv that took them from
1-3 level
So..do I qualify as experienched in the 4th editon?? lol

the 4th edition is all about team work guys =)
Lets face it in the first runs my players all choose their most hard hitting powers and went through hell to finish just the easy ones encs!

Latter they figured out their powers effects and how to help one another and go almost fluidly now...even if they do mistakes in strategy now and then.

From my point of view 4th is actually more fun in combat...it is way easier and has a <spectacular> thing going on. Battle just seems <cooller> for some reason!

And okie..skills are funny...but use ur imagination people to create complex skill checks for every thing.

In 3th..u picked a lock with a simple thievery check? Okie..now do it with a more complex (3 to 1 fail) skill...and flourish it...put intelligence...arcana...nature or whatever in traps =)
Gennerally get a nice booklet and make ur own common skill checks (it helps)
Afterall...Dming has become easier in converting the other stuff...and u get a nice selection of monsters in the new books...so use that time in making <skills look cool>

The only thing that bugs me are (and I want ur opinions in those)
...seriously...
1)is the limit in level for magic artifacs (that is a rule that I keep but...)

2)the 1/5price economy system...(I allow parties to spend time selling their wares by themselves and to fetch better prices with bartering and haggling..mainly series of streetwise/diplomacy/insight checks)

3)and most important...how does the hell the encounter making system works???
I have 6 characters...I have 600xps to distibute...sooo...I choose what? I just <pay> for the level of the creature not considering its level? Or I choose like only 4 levels up..(as I do now)
I do not mean for the solo and their roles...those I get and it is fun!
I just do not get how to make a enc more difficult...or easier...
I upgrade the level of them? or just put more exps in it?
And How many difficult ones must be in a level adventure...as many as I want as long as I soak up enc from my ten per level?
Like...I make an enc for a second level party...I use 2 level1 from my ten I have to create a campaing or what???

I do not think I made sense now do I? But it is messy anyway...
For some reason my party does not seem to cut through even goblins with the ease they had in 3rd edition....


I as DM housed rulled them...I did not added proffesions per say but made skill challenges like the ones in the DM guide!

Like I have done with many situations...
So far I have made a drinking contest, a game of cards, a farming, hunting, and crafting of armour, weapons, traps, alcemicals items and etc! Only stuff I let out of crafting is the pure magical items!

Also as it seems now it is all into making fun skill challenges.
I try too keep the general lines of them in like a small seperate notebook.

Gennerally...I do not know what u have done but I took a very different road in 4th edition! I litterally changed the whole way we played!


found this guy....
he does not look good and valiant though..but he is armoured enough...=)


DAMNNN....my post was BIG ASS

now...where do I get these pics u all have?

I want a paladin if anyone has! =p

And sorry for the size...first post...carried away


My first post ever..and so my first post to what it seems a very good D&D discussion place!

I read the rule books for player,DM and monster so far...
Yes D&D has changed...wtf...changed is an understatement! =)
It was freaking mutated beyond regognition...but hell it is fun still!

One thing is common too the 4th edition...easy to use and very easy to get a choice done.

I mean...I have always made these dreadnaught multiclassed heroes and it was like hell. I went through charts (this level he will get that class and that skill and by then he will upgrade this ability score and so on) It took lot of skill and time to create a hero!

Now. U have less to worry about! Skills are like gonne..u only choose trained in the start...and u can place ur ability points easier with less worry. U only need to give a quick look through the chart for the feats cause u get half ur level as a modifier boost to everything...AC,SV,ability =)

And also they are the tiers...which are important..cause ur hero gets an ability+ to all stats and most of ur powers/spells get upgraded!

It is like pressing a button...and puff =p

So I understand why they make so much fuss about tiers.

Also now ur powers are less than they used to be...
u do not have a million spells, nor a million moves to do.
U have like only some of them,and must make strategic use of them=)
Also u need to team up...notice the warlord par example? All about teamplay! U see...Warlord with rogues to get them into positions =)
And already have like so many others strategies to ge for!
(but thats another post if u are not bothered to discuss team party...=)

What I am more concerned with is:
1st) the economy system which sucks...
2nd) the lack of bad guys...sigh...
Par example...I was a DM for an evil group...and the group had bought a house and then the cleric made zombies and skeletons,snatched people in the night and so on...
where is animate dead? Construction rituals?
I guess later...like the barbarian and the druid...I guess!