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![]() Shroomy wrote: The encounter building system is fully described in the 4e DMG. Basically, an encounter of level x has a certain XP budget; you then spend your XP budget on monsters, traps, and hazards (their level determines the XP, as does there status as a minion, standard, elite, or solo creature). I know this as I say... how u build a harder one? Only put more Exp in the limit?There are balancing issues. I can use these exp with high level creatures and it is way more difficut to be beated.. I need more pression in how we mix it up...I mean now strategic DMs can do a lot damage. We need rules to say how many of what we are allowed..And I mean more than the <wolf pack and all> descriptions..
and can u use an item if it is more levels than u? Seriously?
ant tottally irrelevant...thes scale of war stories...how u get the maps for them? how u rint them out or anything? I want to use them...adventures look a lot more cooler with floorplans ![]()
![]() I ended my first group session of homamade adv that took them from
the 4th edition is all about team work guys =)
Latter they figured out their powers effects and how to help one another and go almost fluidly now...even if they do mistakes in strategy now and then. From my point of view 4th is actually more fun in combat...it is way easier and has a <spectacular> thing going on. Battle just seems <cooller> for some reason! And okie..skills are funny...but use ur imagination people to create complex skill checks for every thing. In 3th..u picked a lock with a simple thievery check? Okie..now do it with a more complex (3 to 1 fail) skill...and flourish it...put intelligence...arcana...nature or whatever in traps =)
The only thing that bugs me are (and I want ur opinions in those)
2)the 1/5price economy system...(I allow parties to spend time selling their wares by themselves and to fetch better prices with bartering and haggling..mainly series of streetwise/diplomacy/insight checks) 3)and most important...how does the hell the encounter making system works???
I do not think I made sense now do I? But it is messy anyway...
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![]() I as DM housed rulled them...I did not added proffesions per say but made skill challenges like the ones in the DM guide! Like I have done with many situations...
Also as it seems now it is all into making fun skill challenges.
Gennerally...I do not know what u have done but I took a very different road in 4th edition! I litterally changed the whole way we played! ![]()
![]() My first post ever..and so my first post to what it seems a very good D&D discussion place! I read the rule books for player,DM and monster so far...
One thing is common too the 4th edition...easy to use and very easy to get a choice done. I mean...I have always made these dreadnaught multiclassed heroes and it was like hell. I went through charts (this level he will get that class and that skill and by then he will upgrade this ability score and so on) It took lot of skill and time to create a hero! Now. U have less to worry about! Skills are like gonne..u only choose trained in the start...and u can place ur ability points easier with less worry. U only need to give a quick look through the chart for the feats cause u get half ur level as a modifier boost to everything...AC,SV,ability =) And also they are the tiers...which are important..cause ur hero gets an ability+ to all stats and most of ur powers/spells get upgraded! It is like pressing a button...and puff =p So I understand why they make so much fuss about tiers. Also now ur powers are less than they used to be...
What I am more concerned with is:
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