Medium

The Overcompensating Diplomat's page

52 posts. Organized Play character for TColMaster.


Race

| HP 7/7| AC 10 T 10 FF 10 | CMB -1, CMD 9 | F: +0, R: +0, W: +2 | Init: +0 | Perc: +2, SM: +2, Diplo +23

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

M Human Wizard 1

About The Overcompensating Diplomat

Main Stats:

The Overcompensating Diplomat
Human Wizard 1
Male
329026-2
Grand Lodge Fame: 0 PP: 0
Gold: 90
Alignment: Neutral Good

Str 08, -1
Dex 10, +0
Con 10, +0
Int 14, +2
Wis 10, +0
Cha 20, +5

HP 7/7
Init +0
Perception +2
Speed 30 ft.
Base Attack +0

Defense:

CMD 9
AC normal 10, touch 10, flat-footed 10 +0 Armor, +0 Dex
Fort +0
Ref +0
Will +2m

Offense:

Normal Attacks
  • -1 Dagger (1d4-1 p/s) 19-20x2
  • +0 Light Crossbow (1d8 p) 80' x2 ROUNDS 20
  • Skills:

    4/level

    Acrobatics +0
    Appraise +6
    Bluff +9 (1 point)
    Climb -1
    Diplomacy +23 (1 point)
    Disable Device N/A
    Disguise +5
    Escape Artist +0
    Fly +0
    Handle Animal N/A
    Heal +0
    Intimidate +9
    Knowledge
    - arcana N/A
    - dungeoneering N/A
    - engineering N/A
    - geography N/A
    - history N/A
    - local N/A
    - nature N/A
    - nobility N/A
    - planes N/A
    - religion N/A
    Linguistics +6 (1 point)
    Perception +2
    Ride +0
    Sense Motive +2
    Sleight of Hand N/A
    Spellcraft +7 (1 point)
    Stealth +0
    Survival +0
    Swim -1
    Use Magic Device N/A

    How to Get to 23 Diplomacy:

    +1 Rank
    +3 Class Skill
    +5 CHA Bonus
    +2 Enhancement - Enchantement School Spec (Enchanting Smile)
    +2 Alternate Racial Trait (Silver Tongued)
    +3 Skill Focus (Diplomat) - Bonus Feat
    +2 Illuminator Trail
    +3 Familiar Bonus 1 mile
    +2 Persuasive (Feat)

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
    +2 to One Ability Score (CHA)
    Focused Study
    Silver Tongued

    Starting Traits
    Illuminator
    Classically Schooled

    Feats
    Alertness
    Persuasive
    Skill Focus (Diplomacy)
    Spell Focus (Enchanctment)
    Wizard Weapon Proficiencies

    Class Abilities
    Specialized School - Enchantment
    Opposition Schools - Transmutation, Necromancy

    Languages Known:

    Common
    Aquan
    Ignan
    Sylvan

    Gear:

    Backpack
    Bedroll
    Flint and Steel
    Ink
    Inkpot
    Mess Kit
    Spell Pouch
    Rations x5
    Waterskin
    Spellbook

    Spellbook:

  • 0 - level

  • Acid Splash
    Arcane Mark
    Bleed
    Dancing Lights
    Daze
    Detect Magic
    Detect Poison
    Disrupt Undead
    Flare
    Ghost Sound
    Light
    Mage Hand
    Mending
    Message
    Open/Close
    Prestidigiation
    Ray of Frost
    Read Magic
    Resistance
  • 1 - level

  • Charm Person
    Chill Touch
    Delusional Pride
    Hypnotism
    Mage Armor

  • Prepared Spells:

    Charm Person
    Detect Magic
    Light
    Read Magic
    Delusional Pride
    Mage Armor

    Arcane Familiar:

    Name: Hey You
    Race: Thrush
    Alignment: CN

    Str 01, -5
    Dex 15, +2
    Con 06, -2
    Int 06, -2
    Wis 15, +2
    Cha 06, -2

    HP 3/3
    Init +2
    Perception +6=2
    Speed 10 ft.
    Base Attack +0
    CMB -2
    CMD 2
    AC normal 17, touch 16, flat-footed 15 +2 Dex, +1 Natural, +4 Size
    Fort +0
    Ref +4
    Will +4

    RACIAL ABILITIES
    Low-Light Vision
    Small Animal

    Familiar Benefits
    Alterness - When within arm's reach gains Alertness Feat
    Empathic Link
    Improved Evasion - No damage on successful REF save, 1/2 on fail
    Share Spells - "You" can be delivered by familiar.

    TRICKS
    Come
    Defend
    Fetch
    Heel
    Menace
    Stay

    SKILLS

    Acrobatics +2
    Appraise -1
    Bluff -2
    Climb +2
    Diplomacy -1
    Disable Device N/A
    Disguise -2
    Escape Artist +2
    Fly +12
    Handle Animal N/A
    Heal +12
    Intimidate -2
    Linguistics -1
    Perception +5
    Ride +2
    Sense Motive +2
    Sleight of Hand N/A
    Spellcraft -1