
The Pontificating Pachyderm |

Most of you here probably don't know me, but I joined the forums about a year ago to run a game for a friend. Most of the game was ready, but then things happened, she vanished before I could even get a recruitment up, and I left the forums for what I thought was forever.
I haven't had the opportunity to really play Pathfinder with people in-person recently, so I figured I would give this another shot. I'm usually a forever GM, but I want to give being a player a try for once. I'll probably try to co-GM with someone here as well so I can get more used to the forum and meet new people. New friends are always nice to make and, if I get to make them while gaming, all the better!
So a little about me: I've got almost twenty years worth of tabletop experience. I started playing shortly after I picked up the 3.0 Monster Manual because I liked the art and it became something of a hobby for me. When I say it became something of a hobby, I mean I have two bookshelves full of RPG books, have spent hundreds of hours immersing myself and others into fantasy worlds, bought the RPG Maker system just so I could construct maps for my games that looked like something out of a Playstation JRPG, and used to host several games for my circle of friends.
As a GM, I like doing creative things. There's about a dozen or so homebrew settings laying about that I feel particularly proud of. Here are two examples, one of which is my oldest setting and the other of which is my newest.
- Tales of Azure was my first real homebrew and it was a setting that featured a floating continent where humans lived in grand magitech cities, serpentine dragons swam through the 'sea' of clouds below, and the world below held the mutated remains of those who Leytwisted, who were mortals twisted into monsters by a ruptured leyline. It was a grand setting where PCs were part of the Azure Corps, a SeeD-like organization where students received an education and did work for the various kingdoms of the setting in hopes of being granted Class One Citizenship. Looking back on it, it very much seems like Xenoblade Chronicles 2 and Trails of Cold Steel had a baby.
- My most recent setting I have been working on doesn't have a name yet, something I plan on fixing soon. I tried mixing high fantasy with dark fantasy and ended up with a world where the gods died in a war with Lovecraftian beings from beyond reality. The world is scarred by the conflict and the corpses of gods and Void Titans alike litter the world. The grand city-states of the setting are ruled by the Undying Ones, the former high priests of the slain gods that have transitioned into undeath. Necromancy is commonplace in the setting and the flesh, blood, and bones of the dead gods are highly treasured. The glowing crimson blood of the dead gods turns people into beings beyond mortality, while the golden bones of the same are used to craft arms and armor of exceptional potency. Heroes exist in this setting and often venture into the Sepulchral Lands to harvest the corpses of gods and oppose the agents of the Void Titans, who are not dead, but dreaming. Life is hard in this setting and the wastelands are filled with predators grown fat on divine flesh and blood, to say nothing of the tithes that the Undying Ones extract from their subjects. The best way that I can describe the setting without taking up a lot more space is "Dark Sun, but high fantasy with necromancy motifs and an infatuation with the Scarred Lands".
As a player, I like high-concept games. They don't have to be complex, but they do need that special dash of 'something special' for me to really want to play. I have ran most APs before and am not interested in most of them as a result unless someone really goes crazy with changing the concept behind it.
I'd like to point out that I am crazy about third-party stuff and I hope that GMs will be a little more accepting of things like Psionics, Path of War, Spheres, or what have you.
And that about wraps up my (re)introduction. Hopefully I will get to game with some of you!