Branda Tulles

The Morlagrammaw's page

14 posts. Organized Play character for Lindley Court.

Full Name

Edith Edithir "The Morlagrammaw" Edithsdottir Edithton


| SP 24/24 HP 22/22 | RP 5/5 | EAC 14; KAC 15 | Fort +3; Ref +3; Will +2; | Init: +0 | Perc: +5, SM +5+1d6


| Speed 20ft (10ft in current armor) | Active Conditions: None


Female LN Morlamaw Cultist Envoy (Star Knight) 3

About The Morlagrammaw

The Morlagrammaw looks similar to a dayglo orange walrus, with greying whiskers and a largely wrinkled body. She wears a small pair of spectacles with a lightweight chain to keep them around her neck, and has an easy smile.

Stamina Points: 16
Hit Points: 16
Resolve Points: 5

EAC: 14
KAC: 15

Fort +2 (+0 Base +2 CON)
Ref +3 (+3 Base +0 DEX)
Will +2 (+3 Base -1 WIS)

Cold Resistance 5

Speed 10ft land, 30ft swim

Init +1
BAB +0

Unarmed Strike +3 (1d3+2 P)
Frag Grenade I +3 (1d6 P, 15ft radius, 20ft range increment)
Riot Grenade I +3 (Staggered, 10ft radius, 20ft range increment)

Acrobatics +2 (+0 DEX, 1 rank, +3 class, -2 ACP)
Athletics +4 (+2 STR, 1 rank, +3 class, -2 ACP)
Bluff +10 (+4 CHA, 3 ranks, +3 class)
Culture +4 (+0 INT, 1 rank, +3 class)
Diplomacy +10 (+4 CHA, 3 ranks, +3 class)
Disguise +11 (+4 CHA, 3 ranks, +3 class, +1 theme)
Intimidate +10 (+4 CHA, 3 ranks, +3 class)
Perception +5 (-1 WIS, 3 ranks, +3 class)
Profession: Gambler +12 (+4 CHA, 1 rank, +3 class, +4 tools)
Sense Motive +5 (-1 WIS, 3 ranks, +3 class)
Sleight of Hand +2 (+0 DEX, 1 rank, +3 class, -2 ACP)
Stealth +2 (+0 DEX, 1 rank, +3 class, -2 ACP)

Special Abilities:
Size and Type: As a morlamaw, the Morlagrammaw is a large monstrous humanoid with the aquatic subtype, and a space and reach of 10 feet.

Amphibious: The Morlagrammaw can breathe both water and air normally.

Cold Resistance: The Morlagrammaw has cold resistance 5.

Darkvision: The Morlagrammaw has darkvision 60 feet.

Morlamaw Movement: The Morlagrammaw has a 20 foot base land speed and a 40 foot base swim speed.

Natural Weapons: The Morlagrammaw is always considered armed. She can deal 1d3 lethal damage with unarmed strikes and the attack doesn't count as archaic. At 3rd level she gains a unique specialization in these unarmed strikes.

Theme Knowledge: The Morlagrammaw was once a devout cultist. She reduces the DC of Culture and Mysticism checks to recall knowledge about hidden cults and secretive religions, including knowledge about their beliefs, hierarchy, and symbols, by 5. She also reduces the DC of Diplomacy checks to gather information about hidden cults and their enigmatic members (usually considered obscure or secret knowledge or mysterious or obscure individuals) by 5.

Expertise: The Morlagrammaw is an expert when it comes to working with her skills. When she has at least 1 Resolve Point remaining, she can add 1d6 to Disguise and Sense Motive checks as an insight bonus.

Get ‘Em: As a move action, the Morlagrammaw can choose one enemy within 60 feet. Until the start of her next turn, she and her allies gain a +1 morale bonus to attack rolls made against that enemy. The bonus persists even if the enemy moves beyond 60 feet or out of line of sight or hearing.

At 6th level, she can spend 1 Resolve Point to grant this bonus to attack rolls and damage rolls against all enemies who are within 60 feet.

Armor Mastery: The Morlagrammaw is proficient in heavy armor.

Cunning Disguise: When the Morlagrammaw attempts an initial Disguise check, she can forgo rolling her expertise die. Instead, the first time a creature would pierce her disguise with a Perception check, treat its result as if it had rolled a natural 1 on its Perception check. This benefit applies only once per disguise. At 9th level, this ability also applies against the second creature who pierces your disguise.

STR 14 DEX 10 CON 15 INT 10 WIS 8 CHA 18

Coordinated Shot: ##

Weapon Focus (Basic Melee): ##

Frag Grenade I x4, Riot Grenade I x2, Armiger Hellknight Plate, Brown Nanite Hypopen x2

Inventory Tracking:
Current Credits: 1232

Armiger Hellknight Plate - 980
Frag Grenade I - 35
Frag Grenade I - 35
Frag Grenade I - 35
Frag Grenade I - 35
Riot Grenade I - 185
Riot Grenade I - 185
Mk 1 Serum of Healing - 50
Mk 1 Serum of Healing - 50
Professional Gambler’s Tools - 20
Professional Gambler’s Outfit - 5
Disguise Kit - 20
Holoskin - 500
Holographic Sashimono - 300

Chronicle 3: 2160
Chronicle 4: 753 + 200 + 42
Chronicle 5: 1090 + 62



Reputation and Active Boons:
Fame 5
Manifold Host Reputation 9
Infamy 0

Manifold Host Champion (Faction Boon): The Morlagrammaw believes in the importance of the universe’s cultures working together, and has therefore declared her allegiance to the Manifold Host. This boon allows her to gain reputation with the Manifold Host.

Morlamaw Admittance (Personal Boon): The Morlagrammaw was convinced to join the Starfinder Society. This boon allows her to be a morlamaw.

Other Boons:
Faction’s Friend (Social Boon): ##
Marked Field Agent (Slotless Boon): ##
Dream Whispers (Ally Boon): ##

Field Trainee (Ally Boon): ##
First Contact Step-In (Social Boon): ##
Manifold Host Recruiter (Slotless Boon): ##

Starship Roles:
Diplomacy +9
Intimidate +8
Gunnery +1


XP: 5
Chronicle Sheets: 1. Sanctuary of Drowned Delight (COPY); 2. Origins 2018 GM Boon; 3. The Ruined Clouds (Applied to 1st); 4. The Commencement; 5. Dreaming of the Future; 6. Acts of Association