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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Kelsey MacAilbert wrote:

I'm thinking I can work with all these things. First off, we cement that the high fantasy and modern technology elements exist. From there, we say that the retro-futurist elements I so love are the culture of the era.

What does this mean? Artistically, things look like the 50s and 60s. A lot of clothing fashions are similar to the IRL era, cars are built to this aesthetic, electical appliances have the space age look to them, 50s and 60s style pulp fiction is popular, the music sounds like 50s and 60s music in many ways, and so on. Essentially, the technology is modern, but the aesthetic is retro.

Might be a bit late, but you're basically saying you want it to be similar to Fallout, aesthetically?


+5 Toaster wrote:
why not, if you prefer one rule set why do a complete change for a little bit of thematic difference. I mean heck robot is an existing sub-type.

Pretty much this. Plus, somebody I was GMing for told me that it couldn't be done and be balanced: hence, the thread.


All right, I was on Giant in the Playground looking for good homebrews, and I found this gem. http://www.giantitp.com/forums/showpost.php?p=6038663

I've been working on a modern Pathfinder campaign based partially off of Mega Man X, so I was rather excited about this; however, I've been wanting to convert it to a base class without it being overpowered, mainly because the Prestige class requires certain things that aren't available in my setting. Anyone have any suggestions on how I could do it?