The Lone GM's page

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber. Organized Play Member. 17 posts. No reviews. No lists. No wishlists.




Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I received Ruins of Azlant #3 and Dead Suns #2 in the mail this week and they are not in good shape. Both books were noticeably bent in transit in such a way that the front and back covers have distinct creases. I have pictures that I do not know how to post, but even then, unfortunately, my camera is of low quality.

I also have pictures of the envelope they shipped in, which was damaged enough that I only had to open half of the envelope to get the books out, as the rest was already flopping freely around.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

I know the potential for reprinting a specific AP has been discussed before, but I am kinda wondering if the video game may cause a new version to be printed. I have issues running games via pdf (there are a number of various reasons I am not going into) but I also enjoy seeing hard copies on my shelf. The first two books are going for ridiculous prices, and I'd rather my money go to Paizo directly and I would HAPPILY wait to snap up a compilation or new edition set if that happens to be a plan in the future.

On the other hand, if this looks like it will still be a never-to-reprint kind of situation, then I'd rather get which ones I can while they are reasonably priced now, and simply see about getting the first two pdfs professionally printed.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Well, it has definitely begun to be more interesting since my last post. Party using tactics, plans being made properly, good stuff.

They hit the first Witchgate via teleport spell. Due to some side mission issues, they knew witchgates existed and buffed for a fight, no problem there, and made short work of the hangman trees.

Then they asked me how to destroy it. I made a few secret knowledge rolls and told them they believe that the research would take more time then they have. They were fine with that and kept onwards. But seriously, as soon as they take down the big bad, I got issues. They know they are hitting Renchurch and that it is the bastion of power for the Whispering Way in Ustalav besides Gallowspire. Their ultimate goal is to ramp up and take out the tyrant. using the various suggestions in the Dungeons of Golarion book. Before this they aim to break his power in Ustalav as much as possible and that means not only the utter cleansing of all unlife in Renchurch, but the destruction of the witchgates.

Can anyone give me good advice for the devising a method for the destruction of Witchgates?

So far the best I can think of is to lay down a permanent teleportation circle on each gate, along with Hallow or consecrate and a stabbing with a holy silver weapon and then activate them simultaneously thus destroying the gates and weapons. That seems... iffy and I'd like advice as to tweaking it.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

My real question concerns the maps of Carrion Crown. I tend to put the effort forth in making large grid maps (we don't have much computer support) for each dungeon and I was wondering if it is better to draw it as they explore it, or have all non-secret chambers and doors drawn and just describe as they move through them. I have the capabilities to make a map of even the interior areas found in the 6th book, but the first method slows the game down and can easily lead to errors while the second method may be spoilery.

Oh and does anyone else not mind if their players write on item cards associated with the adventure path?

That being said, this is my first time running for this particular group and it is like watching a concussed puppy try to go down an especially fast up escalator. It gets there eventually, but is in no shape to do much. The party's current composition are a Gunslinger, an Arcane Archer (replacing the dead summoner), a Rogue with no trap finding, a Ninja (replacing the pile of dust that was the fighter) and a brand new Cleric of Pharasma (who replaced the Sorceress that replaced the Magus) with the Oracle, being the only character who originally had magic healing or any Knowledges beyond Local, having left the game for good (as well as being the only person besides me who bothered to learn any rules) and I am seriously wondering how they are going to make it through the final adventure. So far the biggest single reason they have survived is the Rogue's ability to UMD a wand of Hold Monster and the Gunslinger never being afraid to wade in and Coup de Grace. I have actually had to hold a class in place of a gaming session to teach them how Base Attack bonuses, Saving Throws, Skill checks, and Spell Casting work which would be excusable if it didn't happen after more than a year of gaming, during Book 5 of Carrion Crown. The ONE good thing is that when the player made the Cleric of Pharasma she based it off domains and chose Healing and Knowledge because the party finally realized how useful those were and not off the campaign itself, as they had forgotten any associated benefits of Pharasma and were mystified when I explained them. They also tend to forget they have Harrow Cards until the moment of death and only after a not so subtle reminder to read Box X from their character sheet. I am rather afraid of implementing things like Hero points or the Pathfinder Society Fame/Prestige options. In fact they seem to forget anything but the weapon in hand at that moment, with the exception of the rogue, who has the tendency to be less effective as a player as more people appear in the party. This does not count the fact that his average roll is 3 and his most common die roll is the Nat 1.

Sorry, I needed to rant to people who may understand the desire to just shake one's head sadly, give a loud drawn out sigh, stand up and walk away with no further explanation. Is there any good way to avoid burnout? We've already had one break due to player issues and the players are still having fun. My enjoyment is back and forth due to the fact that I feel that they don't seem to pay attention beyond the moment at hand.