
TheJayde |
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This is only going to result in a complex build that values everything. Character power may also involve skills as well. Spells are another value as they can supercede skills, deal damage etc.
You could assign a point value to each benefit like... a +1 to hit may be worth 100 points, where as a bonus to damage may be worth 35 points. However, the problem with that is the point values for many situations are going to be based on the percentages. Example: A Bonus to hit is going to be valued more for each bonus to damage, because a bonus to hit with 1-3 damage is worth less than a bonus to hit with 1-6+10 damage.
I don't think that there is one single way to legitimately apply value to a character. Statistically yes, but even if you have +25 to your will save, and you roll a 1 to fail your domination save, all the value in the world means nothing, and in fact turns that value against your own party. Very rare situation of course, but there are other situations such as hold person and other incapacitations.
I think the way you can check for balance is to look at the highest output in numbers. Like we could compete in DPR, or compete with Will Saves to see who can produce the highest numbers and see who has the best components for those gains. Figure the costs for those gains agianst each other to see if they are 'worth' them. Also... there are too many situational values. A ranger (without instant enemy) is going to be better against favored enemies than non-favored enemies. A +20 to Diplomacy may mean that much less if your DM just prefers to give you spoon-fed ifnormation. There are really a lot of variables to consider.