Magma Dragon

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This is only going to result in a complex build that values everything. Character power may also involve skills as well. Spells are another value as they can supercede skills, deal damage etc.

You could assign a point value to each benefit like... a +1 to hit may be worth 100 points, where as a bonus to damage may be worth 35 points. However, the problem with that is the point values for many situations are going to be based on the percentages. Example: A Bonus to hit is going to be valued more for each bonus to damage, because a bonus to hit with 1-3 damage is worth less than a bonus to hit with 1-6+10 damage.

I don't think that there is one single way to legitimately apply value to a character. Statistically yes, but even if you have +25 to your will save, and you roll a 1 to fail your domination save, all the value in the world means nothing, and in fact turns that value against your own party. Very rare situation of course, but there are other situations such as hold person and other incapacitations.

I think the way you can check for balance is to look at the highest output in numbers. Like we could compete in DPR, or compete with Will Saves to see who can produce the highest numbers and see who has the best components for those gains. Figure the costs for those gains agianst each other to see if they are 'worth' them. Also... there are too many situational values. A ranger (without instant enemy) is going to be better against favored enemies than non-favored enemies. A +20 to Diplomacy may mean that much less if your DM just prefers to give you spoon-fed ifnormation. There are really a lot of variables to consider.


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Rogar Stonebow wrote:
Kazaan wrote:
Large>Huge>Gargantuan>Colossal>Titanic>Behemoth>Venti> Cosmic>Yourmom

Behemoth is another one I like.

However, I don't like your mom.

Aw man! Why you hating on his mom?

I'd say I was ninja'd if it wasnt just completely my ownmistake not hitting submit post during my lunch period. heh.


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Collossal > Titanic > Metropolic > Planetary > Galactic > Unfathomable > The Human Ego


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Tels wrote:
The black raven wrote:
That said, the Devs are the Devs (and do an awesome job BTW) and we, the customers, will make do with what they give us ;-)

NO! That is absolutely a horrible view point to take on the merchant/customer relationship!

I'm not saying Paizo makes bad products, I don't think that, but I need to expand upon this line here.

A customer is not a slave with no voice with which to express his or her displeasure. If we want changes in the wares of a merchant, we have to speak up and voice our displeasure or nothing will happen.

If customers only had to sit back and voicelessly accept any and all wares that came our way, then business wouldn't make better and better products. There would never need to be a patch for an iPhone to fix an issue, because Apple could just ignore us.

If a business wants to stay in business, then they need to listen to the feedback of it's consumers and adapt to meet demands.

I REFUSE to make do with a faulty product. I can, and have, and will, return a product to a company that does not work like it is supposed to and demand either my money back, or a replacement.

I have never had to do so with Paizo, and I don't suspect I will in the future. But to think that a customer is just supposed to lay back and take it when they get a product is undeniably wrong.

I disagree. If you were so smart, you could make your own game. Your opinion and view is shallow but the company has a much broader view of things. They get more feedback and information, and actually do testing with numbers and comparatives. You wanting this ability does not entitle you to the ability. The customer is not always right. The customer is usually too uninformed to know what they trully want.

You can voice your opinion and make posts like these, and surely Paizo appreciates your request, but do not make the mistake that they are better equipped to make the decision.

The product is not faulty because you say it is. The product is carefuly tuned and measured by those who are paid to tune and measure the games mechanics. Your wants may cause others not to want the game and leave. In fact... the attitude written in your statement offends me. Though I'm sure I offend others with mine.


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Hello there.

I've been reading these forums for the last few months but never posted. Thus... long time listener, first time poster.

I've been playing Pathfinder for roughly a year now. Really enjoy it, and I feel it's a great step in the right direction for the hobby to go. reading this forum I've noticed a lot of things. There are some smart people I've seen here... so I guess pat yourself on the back.

I've read a lot of Fighter Threads, Paladin threads, Rogue threads, Monk threads... the list goes on.

So now you know a little bit about me, and I should get to the point...

~~~~~~~~~~~~~~The Point~~~~~~~~~~~~~~~~

My friends and I have some problems with the way the game presents itself.

Things to change...
Economics
Alignment
Handling of Gunpowder
The overall handling of magic.
Critical Attacks.
A system based on dungeon crawling.

Things to add...
Rituals like 4th Edition D&D.
More Broad Physical Combat Events.
Crafting System based on a more rational economic structure.

While I intend to base a lot of what I'm seeing with Pathfinder, and even design a lot of these changes to be glommed onto Pathfinder, my ultimate goal is to build a system that caters to myself and my friends style of play.

One major change I am applying... A masterwork system that allows for +1 to +5 being the masterwork, then each bonus from masterwork being allowed for an enchantment that is equal to a +1. This will inherently reduce the high cost of weapons and armor which will help reduce the cost of other magic items since they are what I consider to be the gold standard of magic items.

What I'm asking is... I've been thinking of doing a blog to post my thoughts on the system, and the changes not only so that I can have an outlet, but also a sounding board. People are smart and will see things differently from myself and may give me great ideas.

The question here...

Would you be interested in following this sort of blog, considering I'm pretty much a nobody, and may not appeal to your sensibilities?

Note: Keep in mind this is originally designed to be an addon/modification to the Pathfinder system.

Also I apologize if this was in the wrong forum. Wasn't sure if it belonged in a homebrew, or here, or even off topic.