Magma Dragon

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I'm considering making a severe change to the economy of my pathfinder game in a home-brew sort of style.

The premise of this concept is to make the concept of wealth a little more abstract for the purpose of verisimilitude. To help represent the world with a barter system, credit, reputation, as well as actual gold on hand. The idea is also there to help simplify the economy as well, allowing the players to not have to worry about every little silver or copper piece.

The system would ultimately be a credit score of sorts. They purchase the items as normal, and start off with a Credit Rating of 1. As they adventure, they can increase the credit rating as they gain treasure. They may have businesses that increase their credit rating, or even resets the credit rating to a certain minimum of say... 5 if its a relatively successful business. The business can also increase your credit rating, each month but it increases no higher than say... an 8, though you could have a much higher credit rating, even to say... 100.

When magic items, scrolls, food, etc are in need of purchase then the credit rating goes down. The DM may also conclude that expenditures that are small such as, a single night at the inn are incidental and do not lower the credit rating. However, if the character buys a horse, or a lot of little pieces of equipment together, it would warrant removing a little credit.

The advice I'm asking for - What do you think about the basic system? I'm not even sure I like it, but I think I find it intriguing. I like the idea, but I just... don't know that it will, or will not work. So please, break it down for me. Why is it good to you? Why is it bad to you? Why will it work? Why won't it work? Anything you have to say I'm interested in.


Playing last night my cohort made the bet that my character could not hit her character with a shot from my gun. I took the bet, and took the shot and he used deflect arrows.

As far as I can tell, by RAW the attack is still a hit, but just didnt do any damage. It certainly wasn't a miss by the RAW.

However that isn't really what I want to discuss. The RUI is what I'd like to speculate on. With the deflect arrows feat you have to stop a bullet by putting your hand in the way to stop/deflect.

Did it hit and just do damage that was insignifigant enough to deal damage? Did it miss because it was turned aside? Is it like attacking something in motion and you hitting it before it hits you?

Me - Personally... I prefer considering it a hit still and even having it dent armor or draw blood a little bit. I like to live in a more gritty world where this sort of stuff happens. Where a Fireball still singes the Rogue who took no damage and blackened and his hair singed.

That is what I like, but I would like to hear some counter-thoughts and some variance on the idea. I'm very interestd if somebody has an opposing thought that may modify or outright change my theory. Thanks in advance


I have a question regarding the duration of spells. Using the spell shield as an example, It states that the duration is 1 minute per level.

I feel like this is likely supposed to mean 1 minute per spell level, but then I figured that supernatural abilities that use this sort of duration would be 0 rounds because they may not be tied to a level, but instead a race or some other aspect of the character. I suspect it means its not caster level, but total level.

Anyways... if I am a level 1 sorcerer, and a level 1 fighter, does shield last for one minute, or two? If you could direct me to the specific rules regarding this, that would be great, because I have not been able to find any clarification in the book, or online.

Thank you in advance for your input.


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Hello there.

I've been reading these forums for the last few months but never posted. Thus... long time listener, first time poster.

I've been playing Pathfinder for roughly a year now. Really enjoy it, and I feel it's a great step in the right direction for the hobby to go. reading this forum I've noticed a lot of things. There are some smart people I've seen here... so I guess pat yourself on the back.

I've read a lot of Fighter Threads, Paladin threads, Rogue threads, Monk threads... the list goes on.

So now you know a little bit about me, and I should get to the point...

~~~~~~~~~~~~~~The Point~~~~~~~~~~~~~~~~

My friends and I have some problems with the way the game presents itself.

Things to change...
Economics
Alignment
Handling of Gunpowder
The overall handling of magic.
Critical Attacks.
A system based on dungeon crawling.

Things to add...
Rituals like 4th Edition D&D.
More Broad Physical Combat Events.
Crafting System based on a more rational economic structure.

While I intend to base a lot of what I'm seeing with Pathfinder, and even design a lot of these changes to be glommed onto Pathfinder, my ultimate goal is to build a system that caters to myself and my friends style of play.

One major change I am applying... A masterwork system that allows for +1 to +5 being the masterwork, then each bonus from masterwork being allowed for an enchantment that is equal to a +1. This will inherently reduce the high cost of weapons and armor which will help reduce the cost of other magic items since they are what I consider to be the gold standard of magic items.

What I'm asking is... I've been thinking of doing a blog to post my thoughts on the system, and the changes not only so that I can have an outlet, but also a sounding board. People are smart and will see things differently from myself and may give me great ideas.

The question here...

Would you be interested in following this sort of blog, considering I'm pretty much a nobody, and may not appeal to your sensibilities?

Note: Keep in mind this is originally designed to be an addon/modification to the Pathfinder system.

Also I apologize if this was in the wrong forum. Wasn't sure if it belonged in a homebrew, or here, or even off topic.