| TheJayde |
I'm considering making a severe change to the economy of my pathfinder game in a home-brew sort of style.
The premise of this concept is to make the concept of wealth a little more abstract for the purpose of verisimilitude. To help represent the world with a barter system, credit, reputation, as well as actual gold on hand. The idea is also there to help simplify the economy as well, allowing the players to not have to worry about every little silver or copper piece.
The system would ultimately be a credit score of sorts. They purchase the items as normal, and start off with a Credit Rating of 1. As they adventure, they can increase the credit rating as they gain treasure. They may have businesses that increase their credit rating, or even resets the credit rating to a certain minimum of say... 5 if its a relatively successful business. The business can also increase your credit rating, each month but it increases no higher than say... an 8, though you could have a much higher credit rating, even to say... 100.
When magic items, scrolls, food, etc are in need of purchase then the credit rating goes down. The DM may also conclude that expenditures that are small such as, a single night at the inn are incidental and do not lower the credit rating. However, if the character buys a horse, or a lot of little pieces of equipment together, it would warrant removing a little credit.
The advice I'm asking for - What do you think about the basic system? I'm not even sure I like it, but I think I find it intriguing. I like the idea, but I just... don't know that it will, or will not work. So please, break it down for me. Why is it good to you? Why is it bad to you? Why will it work? Why won't it work? Anything you have to say I'm interested in.