Wolfsnap wrote:
Geez, you guys - lay off the Cleric!
Mechanically, the class is fine. It's got power to spare, and tons of thematic options. The only reason that it might seem like a bland, less-defined class to some is that it NEEDS to be a bit vague and undefined in order to accommodate the VERY wide range of character concepts (and deity concepts) that come into play in the fantasy genre.
The Cleric class has to be able to accommodate both the Catholic Saint and the War-priest of Crom and the High Mugwump of Nyarlathotep and everything in between. Sure, you get a slightly more specialized or thematically developed class with the Druid, or the Oracle or the Paladin, but the whole point of the Cleric class is that it's NOT specialized in any way. You can make whatever you want out of it. It's rather like the Fighter in that respect.
There are soooo many ways to play with the mechanics of just the core classes, let alone the stuff from the APG. I really don't think we're at the point where the Cleric is obsolete yet.
Lots of this, but the underlying mechanics for the Saint and the War-priest are the same. It'd be fascinating to see some system like the "non-generic cleric" with the god you follow forcing you into certain areas of the stat table. War priests HAVE to take the BAB bump, etc.