![]() ![]()
![]() The Grandfather wrote:
I think my desk IS a time machine Everytime I sit down and stand up again, 8 hours are gone without notable things happening in between.;) EDIT: Just had an intriguing idea for next year's wondrous item: the desk of inevitable "nothing-happened-time-catapultation". ![]()
![]() Standback wrote:
well technically the rules say so but I think you're right that this is not the intention. actually it isn't at all a possibility that came to my mind. Probably whoever made these rules didn't think of it, too, or hoped that no wise guy would try to do such thing. Hopefully we're all sportsmen and keep to the intention of the rule. Still I can see no reason not to discuss yout archetype/villain/location/adventure with your mates.ôA, ![]()
![]() maybe this only adds to the chaos but here in Aachen (Germany) lives a man named "Jo B!%%$".
ôA, EDIT: nice auto replacement... of course Mr B!&*&'s surname does not contain any asterisks or exclamation marks. ![]()
![]() I've worked out a complete adventure around my magic item (of course also including villains and maps and a prestige class but no archetypes) And I'm currently doing so for my archetype idea (also including items, villains and maps). Since my current idea of what I will submit, if I am chosen to advance, is my third one, I already have three adventures in stock plus the one I'm working at. I think I will continue like that (given the case that I proceed to the top) always designing complete adventures around each round's subject (and even my rejects) but still take a different theme every round. Of course this will produce a lot of unused (in this competition!) material but I think it's great practice. ![]()
![]() Steven T. Helt wrote:
I reckon this was a joke, hm? If not I really meant it when I said I'd like this (which means I'd like to participate)![]()
![]() Eric Morton wrote:
I don't want to dive into politics here but Hitler was not the first trying to breed a super race by killing unwanted ethnicities. Nevertheless I really like the sword ![]()
![]() The great Rhino says: give some delusion to ease your impatience.
7 days to go!: warning: this is not play tested and not even worked out very well! FACELESS JUGGERNAUT
On rare ocasions a mortal body is not enough to further some endeavors. But when no greater forces intervene, somebody has to take the role and everything that's needed then, is a symbol of unforgiven hate. Such symbol are the faceless juggernauts, leaving aside the memory of their mortality and furthering their legend to instill fear in the hearts of their enemies at the very sound of their name. Role: Most faceless juggernauts strife for revenge, but rarely they devote themselves to the protection of persons, cities, communities or holy places. Hit Die: d10. REQUIREMENTS
Base Attack Bonus: +7. Special: A faceless juggernaut must have his face deformed or be owner of a mask or helmet he will always wear. To take the first level as faceless juggernaut, a character must journey through the world and kill everybody who might recognise him by fighting style, movement or voice. There may only be one exception: a slave with his tonue cut out, to help him don his armour. Skills: Disguise 5 Ranks, Intimidate 5 ranks Feats: Blindfight, Combat Reflexes, Endurance, Diehard CLASS SKILLS
Skill Ranks per Level: 2 + Int Modifier 1st: Intimidating Blows, Bonus Feat
CLASS FEATURES
Weapon and Armor proficiency: Faceless juggernauts are proficient with all simple and martial weapons, with alltypes of armor (heavy, medium and light) and with shields Bonus Feat: Every other level the faceless juggernaut may take one bonus feat from the fighter's bonus feat list. Intimidating Blows (Ex): At 1st level, a faceless juggernaut gains the ability to instill fear with his very attacks. Any time he deals damage, a faceless juggernaut may make an intimidate check (DC 10 + victims HD + victims wisdom modifier - his own HD). If the check suceeds, the victim is frightened for 1 round. Intimidating Blows is a mind-affecting fear effect. CriticalFocus: At 2nd level, a faceless juggernaut gains critical focus as a bonus feat. Terror of the Unknown (Ex): At 3rd level, a faceless juggernaut gains the ability to scare his enemies by stalking them in the dark. As long as the faceless juggernaut gains any concealment bonus, he gains a bonus to intimidate equal to his juggernaut class level. Bleeding Critical: at 4th level, a faceless juggernaut gains bleeding critical as a bonus feat. Instill Fear (Sp): At 5th level, a faceless juggernaut gains the ability to instill fear in his enemies (as the fear spell). as a full round action. To do this, he must successfully kill an enemy with a coup de grace and be able to use vocal components. Unsettling Touch (Ex): At 6th level, a faceless juggernaut gains the ability to "curse" objects he touches.As a standard action he may simply touch an object and mutter some words in a foreign tongue. The result of this is, that everybody who knows, the object is "cursed", must make a will save (DC 10 + the juggernauts HD + the juggernauts total intimidate score) or cannot touch the object. A creature wielding or carrying the object, while it is "cursed" must succeed a will save or is panicked for 1 round. Frightful Presence (Ex): At 7th level, a faceless juggernaut gains an aura of frightful presence (30 ft.). At 9th level this increases to 60 ft. the save DC for this aura is 10 + the juggernauts HD + the juggernauts total intimidate score. Walk it off (Ex): At 8th level, a faceless juggernaut gains the ability to frighten his enemies by simply ignoring their attacks. Any time a faceless juggernaut is hit, he may make a perform (fight) check (DC 10 + attackers HD - juggernauts HD + damage taken). If he succeeds in this check, the attacker is frightened for one round. Eye of Madness (Su): At 10th level, a faceless juggernaut gains the ability to cause madness with a glimpse. Thus he gains the ability to cast insanity as a gaze attack targeting any one creature within 30 ft. To do this, he must successfully kill an enemy with a coup de grace. Will (DC 10 + killed creatures HD + the juggernauts total intimidate score) negates. Code of Conduct: A faceless juggernaut must never change his armour, clothing, style, weapons or other features in a scale that he is not recognised anymore.
EX-JUGGERNATS
VARIANT: RHIONITE FACELESS JUGGERNAUT
Role: As most rhinoite characters the rhinoite faceless juggernauts journey through the worlds to remind the weak peoples of the great rhino's presence and to spread his holy word. Alignment: As all rhinoites a rhinoite faceless juggernaut must be of any chaotic alignement and worship the great rhino. REQUIREMENTS Special: Unlike the normal faceless juggernaut, the rhinoite faceless juggernaut need not kill any other rhinoite characters who know his true identity. The rhinoite faceless juggernaut must not have a slave. CLASS FEATURES Code of Conduct: A rhinoite faceless juggernaut need not kill other rhinoites if they see his true face.
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![]() Matthew Morris wrote:
tried this one? ![]()
![]() Steven T. Helt wrote:
not what I expected but that would be cool for a start ![]()
![]() Joao Beraldo wrote:
while that might be true it'll cost you years of time to find a paid commision like this ![]()
![]() actually it's not even impossible or too late to have it entwined with the rpg superstar contest right now.
round one: illustrate a wondrous item
round two: draw/paint an archetype sample character
round three: illustrate a villain
round four: illustrate a location
round five: adventure design
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![]() b]Clown's red-nose[/b]
#2: swiss army knife
#27: Awesome item disregards ALL advice* *save for the spell in a can ![]()
![]() Lachlan Rocksoul wrote: Ok I know we still have a couple of weeks, but who's finished their Wondrous Items? Me me! lol I'm ready to get this puppy rolling! (and before I start getting the fatherly figures chiming in with "Well, make sure you keep refining your item and making it tight" I am. Every day I look at it and re-read it. so there :P) Mine's finished too I'm currently working on illustrations - does anybody know, if we can/may add pictures to the description? ![]()
![]() Hi Everyone
Way of the Sword:
Secret Arts:
Streets belong to the Vagabonds:
With the Power of Faith:
The Way of the Wild:
These Decks are based on the starting packages of DnD 3.5 and a lil bit of gamer experience :P
Yours
PS: I'm currently working on clima zone based survival kits ![]()
![]() Wolfknight wrote:
I would fairly appreciate a steampunk deck, too |