Man in Mask

The great Rhino's page

35 posts. 9 reviews. No lists. No wishlists. 1 alias.


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Where do I enter?

@edit: damned German autocorrect


sadly I missed this - will there be something like this again soon?


And I won't even be close to a computer -.-
I'll be on my way home and guess when I will arrive - 2AM which is 5 PM pacific time.
damnit

ôA,


The Grandfather wrote:
Eric Morton wrote:

You folks all need to get time machines like the one I've been using.

** spoiler omitted **
I have been running in circles as fast as I can and think I am actually accellerating the rotation of the plannet.

I think my desk IS a time machine

Everytime I sit down and stand up again, 8 hours are gone without notable things happening in between.

;)

EDIT: Just had an intriguing idea for next year's wondrous item: the desk of inevitable "nothing-happened-time-catapultation".


I would dig a tunnel and try the gargantuan über plumber to suck all of paizo to europe

;)


Azmahel wrote:

I just finished a good nights sleep. Now i just have to get over the day without going CRAZY ( or more crazy that is.)

@Rhino isn't it 11PM ?

oh ya

I got that wrong :(
however - it's late but not too late


in germany the results are released on midnight so no problem for me...otherwise I think I would not sleep


since I master only a hack and slay party I always did well with somebody stealing the super important campaign item. But I will (or would) try something different here


Standback wrote:
The great Rhino wrote:
In my eyes this paragraph only refers to the archetype/villain/location/adventure that is currently voted for (or against). So I don't see a rule prohibiting the discussion of could-be next round's submission.

I don't think it could be as simple as that. I've got a near-ready draft for next round; I don't think it would follow the rules to post it publicly today, with a full explanation of my intentions and my goals, and then (fingers crossed) submitting an improved version on Friday for the actual round.

well technically the rules say so but I think you're right that this is not the intention. actually it isn't at all a possibility that came to my mind. Probably whoever made these rules didn't think of it, too, or hoped that no wise guy would try to do such thing.

Hopefully we're all sportsmen and keep to the intention of the rule. Still I can see no reason not to discuss yout archetype/villain/location/adventure with your mates.

ôA,


maybe this only adds to the chaos but here in Aachen (Germany) lives a man named "Jo B!%%$".
I wonder how they sort out those who just had bad fortune when their parents were asked for a name.

ôA,

EDIT: nice auto replacement... of course Mr B!&*&'s surname does not contain any asterisks or exclamation marks.


In my eyes this paragraph only refers to the archetype/villain/location/adventure that is currently voted for (or against). So I don't see a rule prohibiting the discussion of could-be next round's submission.

ôA,


I've worked out a complete adventure around my magic item (of course also including villains and maps and a prestige class but no archetypes) And I'm currently doing so for my archetype idea (also including items, villains and maps). Since my current idea of what I will submit, if I am chosen to advance, is my third one, I already have three adventures in stock plus the one I'm working at. I think I will continue like that (given the case that I proceed to the top) always designing complete adventures around each round's subject (and even my rejects) but still take a different theme every round. Of course this will produce a lot of unused (in this competition!) material but I think it's great practice.


Steven T. Helt wrote:

I have the solution. I'll describe ten beloved PCs or NPCs and ten different artists can volunteer their time to illustrate them. I'll pick a winner and keep all the art. I have no money for prizes or to commission finished work, although I'd like to in the near future.

So...who wants to commit their time and energy just to make me happy? : }

I reckon this was a joke, hm?

If not I really meant it when I said I'd like this (which means I'd like to participate)


it's done!
and it's alive!


I'm done with the concept but I'm currently working on the word restriction


Eric Morton wrote:
Daniel Moyer wrote:
And they could call themselves "The Master Race", burning literature and killing everyone who doesn't serve a purpose in their belief structure! Oh wait, that sounds vaguely familiar...
Don't worry. There's a sword for that.

I don't want to dive into politics here but Hitler was not the first trying to breed a super race by killing unwanted ethnicities. Nevertheless I really like the sword


The great Rhino says: give some delusion to ease your impatience.
and here is the result of that:

7 days to go!:

warning: this is not play tested and not even worked out very well!

FACELESS JUGGERNAUT
picture

On rare ocasions a mortal body is not enough to further some endeavors. But when no greater forces intervene, somebody has to take the role and everything that's needed then, is a symbol of unforgiven hate. Such symbol are the faceless juggernauts, leaving aside the memory of their mortality and furthering their legend to instill fear in the hearts of their enemies at the very sound of their name.

Role: Most faceless juggernauts strife for revenge, but rarely they devote themselves to the protection of persons, cities, communities or holy places.

Hit Die: d10.

REQUIREMENTS
To qualify to become a faceless juggernaut, a character must fulfill al the following criteria.

Base Attack Bonus: +7.

Special: A faceless juggernaut must have his face deformed or be owner of a mask or helmet he will always wear. To take the first level as faceless juggernaut, a character must journey through the world and kill everybody who might recognise him by fighting style, movement or voice. There may only be one exception: a slave with his tonue cut out, to help him don his armour.

Skills: Disguise 5 Ranks, Intimidate 5 ranks

Feats: Blindfight, Combat Reflexes, Endurance, Diehard

CLASS SKILLS
The faceless juggernaut's class skills (and the key ability for each skill) are Climb (Str), Disguise (Cha), Intimidate (Cha), Perception (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Stealth (Dex) and Survival (Wis).
A faceless juggernaut only has perform (fight) as a class skill. This does not bring any money. Instead a faceless juggernaut may make a perform (fight) check any time he kills a creature. For every 5 points the result exceeds 10 plus the difference of the juggernauts HD and the victims HD (lesser creatures add to the reference value, stronger creatures decrease it), the faceless juggernaut gains a +1 circumstance bonus to all intimidate checks for a number of rounds equal to the juggernauts base attack bonus.

Skill Ranks per Level: 2 + Int Modifier

1st: Intimidating Blows, Bonus Feat
2nd: Critical Focus
3rd: Terror of the Unknown, Bonus Feat
4th: Bleeding Critical
5th: Instill Fear, Bonus Feat
6th: Unsettling Touch
7th: Frightful Presence (30 ft.), Bonus Feat
8th: Walk it off
9th: Frightful Presence (60 ft.), Bonus Feat
10th: Eye of Madness
Base Attack Bonus Advancement: +1, +2, +3, +4, +5, +6, +7, +8, +9, +10
Fort Save Advancement: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5
Ref Save Advancement: 0, +1, +1, +1, +2, +2, +2, +3, +3, +3
Will Save Advancement: +1, +1, +2, +2, +3, +3, +4, +4, +5, +5

CLASS FEATURES
All of the following are features of the faceless juggernaut prestige class.

Weapon and Armor proficiency: Faceless juggernauts are proficient with all simple and martial weapons, with alltypes of armor (heavy, medium and light) and with shields

Bonus Feat: Every other level the faceless juggernaut may take one bonus feat from the fighter's bonus feat list.

Intimidating Blows (Ex): At 1st level, a faceless juggernaut gains the ability to instill fear with his very attacks. Any time he deals damage, a faceless juggernaut may make an intimidate check (DC 10 + victims HD + victims wisdom modifier - his own HD). If the check suceeds, the victim is frightened for 1 round. Intimidating Blows is a mind-affecting fear effect.

CriticalFocus: At 2nd level, a faceless juggernaut gains critical focus as a bonus feat.

Terror of the Unknown (Ex): At 3rd level, a faceless juggernaut gains the ability to scare his enemies by stalking them in the dark. As long as the faceless juggernaut gains any concealment bonus, he gains a bonus to intimidate equal to his juggernaut class level.

Bleeding Critical: at 4th level, a faceless juggernaut gains bleeding critical as a bonus feat.

Instill Fear (Sp): At 5th level, a faceless juggernaut gains the ability to instill fear in his enemies (as the fear spell). as a full round action. To do this, he must successfully kill an enemy with a coup de grace and be able to use vocal components.

Unsettling Touch (Ex): At 6th level, a faceless juggernaut gains the ability to "curse" objects he touches.As a standard action he may simply touch an object and mutter some words in a foreign tongue. The result of this is, that everybody who knows, the object is "cursed", must make a will save (DC 10 + the juggernauts HD + the juggernauts total intimidate score) or cannot touch the object. A creature wielding or carrying the object, while it is "cursed" must succeed a will save or is panicked for 1 round.

Frightful Presence (Ex): At 7th level, a faceless juggernaut gains an aura of frightful presence (30 ft.). At 9th level this increases to 60 ft. the save DC for this aura is 10 + the juggernauts HD + the juggernauts total intimidate score.

Walk it off (Ex): At 8th level, a faceless juggernaut gains the ability to frighten his enemies by simply ignoring their attacks. Any time a faceless juggernaut is hit, he may make a perform (fight) check (DC 10 + attackers HD - juggernauts HD + damage taken). If he succeeds in this check, the attacker is frightened for one round.

Eye of Madness (Su): At 10th level, a faceless juggernaut gains the ability to cause madness with a glimpse. Thus he gains the ability to cast insanity as a gaze attack targeting any one creature within 30 ft. To do this, he must successfully kill an enemy with a coup de grace. Will (DC 10 + killed creatures HD + the juggernauts total intimidate score) negates.

Code of Conduct: A faceless juggernaut must never change his armour, clothing, style, weapons or other features in a scale that he is not recognised anymore.
A faceless juggernaut must kill anybody who sees his true face.

EX-JUGGERNATS
A faceless juggernaut who fails to follow the code of conduct loses all his faceless juggernaut class featuers except critical focus and bleeding critical. He may not progress any further in levels as faceless juggernaut. He regains his abilities and advancement potential if he atones for his violations.

VARIANT: RHIONITE FACELESS JUGGERNAUT
The rhinoite faceless juggernaut works just as the normal faceless juggernaut but for the following changes.
In rhinoite society, becoming a faceless juggernaut and thereby an elite warrior is one of the rare ways for humans or dwarves to become members of the blood caste. Often they are awarded with a unique mask and an earth caste servant upon ascending to the blood caste.

Role: As most rhinoite characters the rhinoite faceless juggernauts journey through the worlds to remind the weak peoples of the great rhino's presence and to spread his holy word.

Alignment: As all rhinoites a rhinoite faceless juggernaut must be of any chaotic alignement and worship the great rhino.

REQUIREMENTS

Special: Unlike the normal faceless juggernaut, the rhinoite faceless juggernaut need not kill any other rhinoite characters who know his true identity. The rhinoite faceless juggernaut must not have a slave.

CLASS FEATURES

Code of Conduct: A rhinoite faceless juggernaut need not kill other rhinoites if they see his true face.


I think it was the latter...was sort of some character concept more than an archetype usable for many different characters


thanks that helped
though it bumped out my favourite concept


it's my dad's birthday
but I guess if we all collect the events of january 18th, we'd get a mass


Matthew Morris wrote:
Lachlan Rocksoul wrote:
Thankfully they don't do both. I am no artist. It's bad enough some rounds require map work. :P
Don't remind me *wince* I still haven't figured out Dungeon Djinn.

tried this one?


Curaigh wrote:
Sean K Reynolds wrote:

...

TLDR: I can always use more talented, qualified writers in my freelancer pool. :)
I would venture to say a mediocre artist knows their work is mediocre. All writers know their writing is the most cleverest, most poetical, most artistical prose ever!

+1


Steven T. Helt wrote:

I have the solution. I'll describe ten beloved PCs or NPCs and ten different artists can volunteer their time to illustrate them. I'll pick a winner and keep all the art. I have no money for prizes or to commission finished work, although I'd like to in the near future.

So...who wants to commit their time and energy just to make me happy? : }

not what I expected but that would be cool for a start


is this still needed? if so I might do it with a more detailed descrption
ôA,


Joao Beraldo wrote:

It doesn't make much sense, really. All an artist needs to do is put some of his/her work online. People who like it just need to look at it. Writers/game designers have a harder time showing off their skills, as whatever they do would have to be read/tested by people who would need to care about it long enough ;)

In fact there is (was?) threads here on Paizo's boards where people would ask for some character drawing and artists would do it for show. The same goes to some of previous years Superstar submissions.

So, showing off your work (as an artist) is easy. No need for a Superstar contest

while that might be true it'll cost you years of time to find a paid commision like this


actually it's not even impossible or too late to have it entwined with the rpg superstar contest right now.
please have a look at my concept:

round one: illustrate a wondrous item
start: January 25th 2011
end: January 31st 2011
participants: open call
task: paint or draw one of the top 32 wondrous items of rpg superstar round one, illustrating its use

round two: draw/paint an archetype sample character
start: February 8th 2011
end: February 14th 2011
participants: Top 16 of round one
task: paint or draw one of the top 16 archetypes of rpg superstar round two

round three: illustrate a villain
start: February 22nd 2011
end: February 28th 2011
participants: Top 8 of round two
task: paint or draw one of the top 8 villains of rpg superstar round three

round four: illustrate a location
start: March 15th 2011
end: March 21st 2011
participants: Top 4 of round three
task: paint or draw a structure or important location of the top 4 locations of rpg superstar round four

round five: adventure design
start: April 1st 2011
end: April 6th 2011
participants: Top 2 of round four
task: hand in a complete graphic design for the winning adventure of rpg superstar round five


I'm allmost done with my archetype but I guess it will end in an imaginary trash bin once the extra task is set.
Still as Noteleks said it can't hurt to have some practice.


I like it
*10 stars*


Amen


b]Clown's red-nose[/b]
"tell u whot? this realli sucks!"
Aura moderate transmutation; CL 7th
Slot nose; Price 2 gp; Weight 5 lbs.
Description
The clown's red-nose was furst built when a mad wizard tried to create a chameleon squid. The original intent of this was for the chameleon squid to produce invisibility ink but that experiment obviously failed. After that mad wizerd Elminster destilled the chameleon secretion and infused it into the unborn squid, the first clown's red-nose stuck to his head.
Further Evolution has furthermore improved the clown's red-nose. Thus modern clown's red-noses actually do look like red-noses from a toy shop. But in them still the squid slumbers and awaits its turn.
Whenever a creature with a nose puts the clown's red-nose on, the red-nose will show its true form an wrapp all over the victims faze. The top of the suid looks like a laughing clown's face with a huge red nose. The wearer unter the suid is unable to breathe, smell, drin or eat, but one of the squids tentacles reaches into the victims mouth and supplies the victim with oxygen and nutritions. Furthermore the tentacle attaches itself to the nerve system of the victim, granting him or her the blindsight and tremorsense of the squid. In addition to that the victim is now able to see through any kind of clothing or armour.
The victim suffers a -8 to all intimidate checks but grants a +25 to all diplomacy checks. Thus a character wearing a clown's red-nose may ask anybody for help wich is allmost granted to be given.
need a scout to unarm all traps? just ask!
need a pathfinder to lead you through he desert without getting lost? just ask!
need to know some certain backstory of a totally useless therefore unprepared item? just ask!
should this not work, the clown's red-nose grant's the wearer the ability to cast charm person and hideous laughter.
To do this the victim must flip a coin. If the coin shows face up, it's hideous laughter, else it's charm person.
In addition to all of that the clown's red-nose grants the leadership feat to all victims who are bards.
with the leadership feat you attract followers to your cause and a companion to join you on your adventures.
Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. A cohort is generally an NPC with class levels, while followers are typically lower level NPCs. See Table: Leadership for what level of cohort and how many followers you can recruit.
The only way to get rid of a clown's red-nose is to puke it all over. The squid then is that disgusted that it leaves deliberately.
Construction
Requirements hideous laughter, summon monster Cost 50 gp

#2: swiss army knife
#3: Backstory/History
#4: Ought to be not-an-item (maybe a parasite)
#5: Fails to follow game rules (no item creation feat required)
#7: Obvious pricing error (2 gp for years of hard work)
#8: Random Item
#9: Intellectual property violation (by naming Elminster)
#10: Not proofread (isn't it obvyus?)
#11: In-Character Quote
#12: Item is a joke
#13: Makes you blind and not blind
#14: mature or offensive content (it's a nude scanner)
#15: Usability charges unclear
#16: Name is a real-world item name
#17: Modern technology presented as magic (basically it's genetic manipulation of a poor innocent squid)
#18: Makes bearer unable to be lost
#19: Involves vomit
#20: Makes GMing harder
#21: Item gives feat or class ability
#22: Makes adventuring safe
#23: Drawback is a benefit
#24: Repeats existing rules (the leadership feat)
#25: Child's toy
#26: Encourages Metagaming (or would u really want that squid on your face so badly?)

#27: Awesome item disregards ALL advice*

*save for the spell in a can


done, too
we had a lot of time in before to prepare everything, so it shouldn't be too bad, to go in early


Lachlan Rocksoul wrote:
Ok I know we still have a couple of weeks, but who's finished their Wondrous Items? Me me! lol I'm ready to get this puppy rolling! (and before I start getting the fatherly figures chiming in with "Well, make sure you keep refining your item and making it tight" I am. Every day I look at it and re-read it. so there :P)

Mine's finished too I'm currently working on illustrations - does anybody know, if we can/may add pictures to the description?


Hi Everyone
How would you think about decks completely themed for special calss fields? the general idea is, that you need some starting package for your character and that should contain anything your character needs and you don't have to buy three decks for it (1 for the weapons, 1 for a waterskin for only two decks so far contain a waterskin and 1 for for example thieves tools)
Generally there's way enough of weapons and magical stuff, but the "usual" stuff you need ist rare (rations, waterskins, compasses, thieves tools) but on the other hand it would nat be very economic to purchase the full adventure gear decks for every character in the group, so here's the actual design:

Way of the Sword:
wether you want to play a death wishing gladiator, a seasoned soldier or a ravenous barbarian, this deck gives you everything you need to start.
01 Spiked Leather
02 Studded Leather
03 Studded Leather
04 Scalemail
05 Scalemail
06 Wooden Shield
07 Wooden Shield
08 Arrows
09 Arrows
10 Axe
11 Dagger
12 Falchion
13 Gauntlet
14 Greataxe
15 Greatsword
16 Halberd
17 Hammer
18 Kukri
19 Longbow
20 Longsword
21 Longsword
22 Longsword
23 Mace
24 Scimitar
25 Shortbow
26 Shortbow
27 Shortbow
28 Shortsword
29 Trident
30 Belt
31 Boots
32 Boots
33 Caltrops
34 Cap
35 Cloak
36 Cloak
37 Coat
38 Gloves
39 Gold Coins
40 Hat
41 Helm
42 Holy Symbol
43 Scarf
44 Bedroll
45 Flint and Steel
46 Hooded Lantern
47 Lampoil
48 Quiver
49 Rations
50 Rope
51 Sack
52 Torch
53 Waterskin
54 Whetstone

Secret Arts:
This Deck contains everything for the student of arcane and occult ways, from the candles to ceremonial daggers and even familars.
01 Bolts
02 Club
03 Crossbow
04 Dagger
05 Quarterstaff
06 Shortspear
07 Scroll
08 Scroll
09 Scroll
10 Scroll
11 Staff
12 Belt
13 Book
14 Book
15 Boots
16 Cap
17 Cloak
18 Cloak
19 Dress
20 Gold Coins
21 Goggles
22 Hat
23 Robe
24 Robe
25 Scarf
26 Shoes
27 Backpack
28 Bag
29 Bat (yes, the animal)
30 Bedroll
31 Candle
32 Cat
33 Chalk
34 Flint and Steel
35 Hawk
36 Hooded Lantern
37 Ink
38 Inkpen
39 Lampoil
40 Lizard
41 Owl
42 Parchment
43 Pouch
44 Quill
45 Quiver
46 Rat
47 Rations
48 Raven
49 Sack
50 Scroll Tube
51 Snake
52 Toad
53 Waterskin
54 Weasel

Streets belong to the Vagabonds:
When a circus comes to town there's always a lot of funny and dubious folks around. This Deck gives you everything to equip your entertainer and pickpocket with.
01 Leather Suit
02 Studded Leather
03 Buckler
04 Arrows
05 Bolts
06 Crossbow
07 Dagger
08 Javelin
09 Longsword
10 Rapier
11 Shortbow
12 Shortspear
13 Shortsword
14 Spear
15 Whip
16 Ring
17 Belt
18 Boots
19 Boots
20 Cap
21 Caltrops
22 Cloak
23 Cloak
24 Coat
25 Coat
26 Fanfare
27 Flute
28 Gloves
29 Gold Coins
30 Harp
31 Hat
32 Lute
33 Lyre
34 Mask
35 Panpipes
36 Scarf
37 Shoes
38 Backpack
39 Bedroll
40 Crowbar
41 Disguise Kit
42 Flint and Steel
43 Grappling Hook
44 Hooded Lantern
45 Lampoil
46 Pouch
47 Quiver
48 Rations
49 Rope
50 Sack
51 Sewing Needle
52 Thieves Tools
53 Torch
54 Waterskin

With the Power of Faith:
This Deck supplies you with the ultimate collection of equippment found in the various temples in fantasy worlds. Wehter you're looking for the right ceremonial robe for your cleric or simply need a new piece of wood your mon can slap in other people's faces, you'll find it in here.
01 Scalemail
02 Scalemail
03 Wooden Shield
04 Wooden Shield
05 Bolts
06 Bolts
07 Crossbow
08 Greatsword
09 Kama
10 Mace
11 Quarterstaff
12 Shuriken
13 Sling
14 Sling Bullets
15 Scroll
16 Scroll
17 Scroll
18 Scroll
19 Staff
20 Staff
21 Belt
22 Book
23 Boots
24 Censer
25 Fighting Suit
26 Figurine
27 Figurine
28 Gauntlets
29 Gloves
30 Gold Coins
31 Hat
32 Healing Kit
33 Helm
34 Holy Symbol
35 Holy Symbol
36 Incense
37 Robe
38 Robe
39 Sandals
40 Backpack
41 Bedroll
42 Brazier
43 Chalk
44 Flint and Steel
45 Ink
46 Parchment
47 Pouch
48 Quill
49 Quiver
50 Rations
51 Sack
52 Scroll Tube
53 Torch
54 Waterskin

The Way of the Wild:
So long has civilization fed on the fruits of nature but enough is too much, some time. Now it's time to reclaim the holy energy of the elements in a wild crusade led by eldritch druids. This deck contains anything you need to play your very own berserker or druid (with animal companion).
01 Hide
02 Scalemail
03 Studded Leather
04 Wooden Shield
05 Wooden Shield
06 Club
07 Javelin
08 Maul
09 Scimitar
10 Sling
11 Sling Bullets
12 Throwing Axe
13 Warhammer
14 Potion
15 Potion
16 Scroll
17 Scroll
18 Belt
19 Boots
20 Boots
21 Cloak
22 Gold Nuggets
23 Holly and Mistletoe
24 Salve
25 Scarf
26 Backpack
27 Badger
28 Bedroll
29 Camel
30 Crocodile
31 Dire Rat
32 Dog
33 Eagle
34 Flint and Steel
35 Hawk
36 Healing Kit
37 Hooded Lantern
38 Horse
39 Lampoil
40 Owl
41 Paintbrush
42 Parchment
43 Pigments
44 Pony
45 Pouch
46 Rations
47 Sack
48 Shark
49 Snake
50 Squid
51 Torch
52 Tortoise
53 Waterskin
54 Wolf

These Decks are based on the starting packages of DnD 3.5 and a lil bit of gamer experience :P
Of Course this is only an idea of mine, but I would be glad if it (or something like it) would come true.

Yours
Phil

PS: I'm currently working on clima zone based survival kits


Yep, me too
super brass goggles, a compass, sextant, diving suit, harpoons, mechanial wings, breathing masks, alchemical grenades, victorian uniforms, a fan and similar steampunk stuff would be great, too.


Wolfknight wrote:

I have been buying each of the equipment decks as they have become available at my LFGS (Local Friendly Gaming Store). However, after looking through up coming decks online. I wanted to take this time to make a suggestion for an equipment deck slightly out of the ordinary. I have noticed on the message boards a number of campaigns set in more advanced eras. Some such as pre-renaissance, Steam-punk Victorian, post-renaissance, and of course general science-fiction. How about a couple of equipment decks covering these eras. You could include such weapons as blunderbuss, flintlock pistol, dueling pistol, bayonet, hand cannon, musket, print press, Royal Ball attire, eye patch, treasure map, and even psionic themed "magic" items. Of course, I haven't even touched upon the science fiction themed equipment. Such as blaster, laser rifle, disruptor, force screen necklace, bionic arm, bionic eye, anti-gravity boots, jump pack, vibro blade, mono-whip.

I could go on and on. I think with Paizo's excellent job they have done on the fantasy equipment decks. You guys would do just as great a job on these other genres. Who knows perhaps with advent of the Pathfinder campaign and its new book out this Summer. Perhaps equipment decks based from each of the Inner-Sea Kingdoms would be cool too. Rather than totally different equipment (as suggested in the differnent era decks) to same equipment with different artis renditions for each of the Pathfinder Kingdoms or societys (Hellknight armor anyone). Just some suggestions from a long-time fan of all of your equipment decks.

I would fairly appreciate a steampunk deck, too