Ramoska Arkminos

The Great Pogrist's page

10 posts. Alias of Baron Ulfhamr.


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Scarab Sages

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Hail! I am an aspiring necromancer traveling through Varisia. We have made somewhat of a name for ourselves in Sandpoint as arcane researchers and problem solvers, specializing in matters of the undead. I would prefer to practice my craft openly to show the townsfolk that neromancy can be used to aid the living, but wish not to violate local law. Any and all undead in my thrall are animated from slain monsters, summoned from my Robe of Bones, or temporarily summoned via spells. Any dangerous undead captured in the field are destroyed before they can slip control. Is it possible to keep a few undead pets in my retinue (perhaps with a special writ from the mayoy/governor) or is this actually against local law?

Scarab Sages

I am seeking to create a necrocraft with a roughly canine form. The example given in the manual Beastiary 4 is generally assumed to be a biped with a claw/claw/bite routine. What, if any, concessions seem appropriate for a quadrupedal base form with only one attack (bite)?

Scarab Sages

The Great Pogrist, human(?) necromancer(2), Osirion
1. Unravelling the mysteries of life, death, and undeath
2. Living long enough to learn...EVERYTHING
3. His faithful hound, Dargon. Till death and beyond...
4. The Pathfinder Society (and by extension, the party)- my employer
5. Osirion- my current sponsor

I hope to retain employ with the Society as long as they continue validate my research. The so called dark arts have only to be brought to the light of reason, and I intend to bring truth to the surface. The Osirions seem to have little stigma toward my craft as some do, and have agreed to fund several expeditions along overlapping interests. All will go well as long as no one attempts to impede my work...off the record of course.

Scarab Sages

I'm a taxidermist and an alchemist (by profession, not class). Come visit my menagerie of necromantically preserved monsters- coming soon to Absalom! ...Ahem, no, that was just a trick of the light... of course the stuffed hellhound didn't move...

...mwahahahahaha....

Scarab Sages

@ Netopalis- The one undead (per PFS rules for one combat pet) creature I'm trying to accommodate is a dog, and as an alchemist/amateur taxidermist I feel I can pass him off as an "exhibit" in my shop until needed for a mission. Failing in that, you can always have undead wait indefinitely anywhere outside a town- even bury them! (been there, done that, got the mouldered t-shirt)

I could, perhaps, have several creatures in such an exhibit- foes slain and animated during a session- thus preserved to be reanimated one at a time pre-adventure. I think this a fair way to allow a necromancer to use the archetypical class ability to have an undead pet without allowing the "horde" that PFS is trying to avoid...

Scarab Sages

The Sarathel Arcane Research Society,new chapter coming soon to Absalom!

@ Rei- I find your eidolon fascinating- truly a masterpiece of arcane manifestation! Would you mind sharing the formulae for its construction?

ooc:
i.e. the evolutions you selected and perhaps the stats, if you don't mind. Beatifully done!
I'm not looking to duplicate your creature, but this data would aid my understanding of summoners and eidolon construction greatly.

Scarab Sages

The pleasure of enlightenment (if any) was all mine, sir. Do not let my "condition" unnerve you- I'm neither dead nor undead yet!

Yes sir, in short I have found that the plane-touched share more in common with humanity in matters of the soul and its interaction with their material bodies than they do with their often distant outsider relations.

Outsiders do not have a distinguishment betwixt body and soul lest they form a temporary physical form via summoning. It is this, in my opinion, that causes complications with raising slain true outsiders, and allows summoned creatures to be "slain" off their home plane without lasting harm. Our tiefling and aasimar companions do not experience these same issues, all but verifying my theory outright.

Scarab Sages

Apparently, while we enjoy a celebratory bacon feast post-scenario, all such zombies, equine or otherwise, would revert to non-ambulatory forms as the permanence of their animation (strangely) dissipate. We could effectively skip the horse fight and move directly to bacon.

Ah, science...

Scarab Sages

I'm a necromancer, and pretty good at reanimating dead horses... technically should work with bacon, too

Scarab Sages

Having worked with, interviewed, and dissected several tieflings and aasimars over my long career with the Arcane Research Society, I have found that most of them are actually quite biologically similar to the human parent. In fact, many are much less than half outsider, the celestial or fiendish infusion to their lineages often tracing back several generations of seemingly normal human specimens, resulting suddenly with the very dominant outsider traits in the tiefling or aasimar. Such beings are merely "plane touched", showing little outward sign of extraplanar heritage.

That said, such beings aremortal, with souls, and I have personally raised such creatures as undead without complication. In earlier times, before taxonomists developed the "native outsider" moniker, such creatures were classified under their original type (humanoid), reserving the "outsider' classification for true halfbloods like cambions and alu-fiends. The debate and speculation continues.

My hypothesis is that tieflings and aasimar would in fact be changed by greater undead like morghs, owing to their largely human content. I move that the "outsider, native" definition be expanded to include that such creatures- or perhaps better to add "human blood" as a racial trait for aasimar and tieflings (as with half-orcs and half-elves) if they remain under the outsider heading so that their humanoid heritage is accounted for. More experiments are needed.