
TheGreatMarklar |
Unless you are changing things up, the characters won't recover their memories until the end of the third book. That might mean it takes a while to fill in their character sheets. How will you handle leveling up prior to that point? Have you thought about HOW players will discover what their characters can do? Will there be hints in their gear? How are you handling the starting gear?
I have the first module on order, should get it today. I did not realize that they wouldn't get fully restored until book 3, I'll have to think about that. Ideally, I want a good point in book 1 to hand them their character sheets, and give them the opportunity to tweak if they're not happy with what I've made.
There will be significant hints in their gear (spell books, thieves' tools, holy symbols, etc.), which I have pre-selected for each of them.
I figured when they reached level 2 would be a good time to tell them what class they are and allow them to advance from there.
As for how they'll discover abilities: by doing things, and interacting with people. They roll a Diplomacy check, I tell them what modifier to use. Now they know the total, and they can extrapolate to other things as they gather more information about their stats. I will also provide the flavor text from their Path feat, which should point them in the right direction.