
The Great Devourer |
Slime wrote:Without the feats and skills of the Eidilon I personnaly crank it to 4 skill points per level.
Currently there is a huge debate whether the (original) synthesist is overpowered. This alternate I have suggested is slightly weaker in the beginning but becoming equivalently powerful later. However it is now also more easily min/maxed since the player has direct control of the stats (if using point buy).
To summarize: I think I will hold off on making it a tad more "powerful" (though I disagree that it is that) for now.What are the chances that a proper synthesist (like the one I have here) will make an appearance in the Advanced Class Guide?
The incompatibility with most stat boosting items goes a long way to keeping the power under control.
That said, I've been building a synthesist for an upcoming game with this alteration for balance and ease of use and it definitely imposes more of a hard choice scenario as to what abilities to prioritise, rather than the previous "lol who needs strength or dex" situation.
While it pains me to only have 2+int skill points, I guess the Skilled evolution makes up for that somewhat. I think the thing that hurts the most is the half natural armour bonus at level 1 if you are going towards the melee beat-stick route.