Mummy

The Gilded Duke's page

Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


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I think everyone has been enjoying this one, the evil twins stood out. I think part of the difficulty is my group is savvier than the adventure path suspects.

Instead of waiting for their evil twins to betray them, they betrayed them first, attempting to sneak into the Marata. They got caught in the process but managed to come out ahead.

I ended up doing a sort of split Spaceship/boarding battle as the Marata tried to fight of the Primorata in space combat, while most of the players tried to board the Marata.

It ended up with two members of the AU Marata getting bisected with a Daisho, one of the members of the Marata getting crit upon by a ship-based weapon, and the remaining members getting captured alive.

One of the things I did, which probably provoked the hostile betrayal by the players. The players made some really good sense motive and culture checks trying to figure out the motives of the AU crew. I ended up talking about how the Veskarium kidnapped a set of explorers, took apart and re-engineered their drift drive and then used it to invade the Pact Worlds.

They then became worried that their AU versions were going to try and take their drive and use it to invade the main universe, which discouraged any attempted cooperation.

Oh, the other thing that stood out, during the dinner was that wisdom-based poison almost killed the PC captain, so watch out. (They got some unlucky rolls)


I am running this now. The group just murdered their duplicates. According to the book, the Primorata now advances to Tier 2. However, the Primorata we are given at the front of the book is already Tier 3.

For now, I've just ruled that they get an extra 20 BP to use (the difference between Tier 1 and 2), though this could lead to balance problems depending on when they are supposed to reach Tier 4 as that's a big jump.


Mr.$mith wrote:

So my party wants to make the Perlivash the Faerie Dragon their royal assassin...oddly he would be quite good at it if you go with the RAW rules for it, also who would suspect a faerie dragon as your royal assassin. Yeah it seems silly to me but I was just posting to get some feed back. Also they were considering the kobolt chief, and that made a lot more sense to me. One last thing what about recruiting the fay creatures, like the dryad, or the nix sorc, just thought I would put that out there too.

Any feed back would be great

$mith

Perlivash already has a history of quietly murdering people. He would be perfect fo rthe job. My group made him the diplomat instead however. They ended up with a random encounter barghest as the Royal Assassin.


I'm running Kingmaker with 3 PC's. I set them up with 25 point buy instead of standard point buy, and thats all they really needed. We are in the middle of Blood for Blood.

Party is:
Human Cavalier
Human Alchemist
Elven Witch

The Alchemist quickly picked up the discovery that lets other people drink his potions. This made both him and the witch partial healers. The Cavalier's horse is practically its own party member.

Generally the way they win encounters:
The Witch puts it to sleep.
The Alchemist throws four bombs a round at it (Multibomb, Two Weapon fighting, rapid shot)
The cavalier and horse charge it to death.
The Witch puts it to sleep.

While the party is really strong I think an ideal party would actually be a Paladin, Alchemist and Witch. Alchemist gives you a strong source of non SR damage and utility. Witch gives you powerful wizard/druid spells with some amazing Hexes, and Paladin has some powerful defenses.

Remember that their leveling will be faster with only 3 characters instead of four.