
The Gilded Duke |

I think everyone has been enjoying this one, the evil twins stood out. I think part of the difficulty is my group is savvier than the adventure path suspects.
Instead of waiting for their evil twins to betray them, they betrayed them first, attempting to sneak into the Marata. They got caught in the process but managed to come out ahead.
I ended up doing a sort of split Spaceship/boarding battle as the Marata tried to fight of the Primorata in space combat, while most of the players tried to board the Marata.
It ended up with two members of the AU Marata getting bisected with a Daisho, one of the members of the Marata getting crit upon by a ship-based weapon, and the remaining members getting captured alive.
One of the things I did, which probably provoked the hostile betrayal by the players. The players made some really good sense motive and culture checks trying to figure out the motives of the AU crew. I ended up talking about how the Veskarium kidnapped a set of explorers, took apart and re-engineered their drift drive and then used it to invade the Pact Worlds.
They then became worried that their AU versions were going to try and take their drive and use it to invade the main universe, which discouraged any attempted cooperation.
Oh, the other thing that stood out, during the dinner was that wisdom-based poison almost killed the PC captain, so watch out. (They got some unlucky rolls)