Smoke Haunt

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45 posts (187 including aliases). No reviews. No lists. No wishlists. 3 aliases.



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Female Human Bard 2 | HP 18/18 | AC 14, Touch 12, FF 12 | CMB +1 | CMD 13 | Fort +1, Ref +5, Will +3| Per +5 | Init +4

As the lockpicks do their work, Paige takes a moment to pray in muttered tones to Sarenrae, standing front and center before the door, emboldened by Mackeson's magic and using herself to try and block the way in. Looking as firm and as strong as she can. As the door opens, before she has even taken in the sight of them she is at the ready, and as the door opens she stands with her scimitar at her side, free hand raised in a gesture attempting to halt them. "Stop this at once!" she shouts, voice bright with passionate fire. "This is an orphanage! A place of charity that tends to the most helpless and weak of this city. Who could truly be so craven as to attack an orphanage? Stay your hands and leave this place at once. Your anger and rioting hurts not the queen you rail against but only your neighbors, and surely you can see that this is an unthinkable extreme." She's fairly certain this isn't a group of rioters after all, but the assumption helps her paint a broader appeal for some hope at mercy, and she hopes Mackeson's blessing will help stay them enough to listen.

Diplomacy: 1d20 + 9 ⇒ (15) + 9 = 24


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Ariana Sybilla:
Sarenrae's faith was a faith of feeling and emotion, which certainly opened up a lot of beauty and history that Paige loved to learn about, but it lacked in the sort of clinical learning that she had come to live from an early age. It was with Paige that she found that, someone she considered a friend in the city, a connection outside of the church and someone who she could talk to not only about life and about the goings on, but about the world. Ariana was a studied woman who knew more and had read more than Paige ever could, and sometimes Paige would want to come by and for hours just listen to her talking about what she was working on or what she was reading. Paige turned into a wide-eyed little girl again soaking it all in again.

Other times, she would beg to borrow books from her that looked interesting, and not in any specific field either. Just any old book, anything she could learn about and know. In return, Paige often offered pragmatic street smarts and advice about the more local and centralized world to Ariana, the sorts of things you didn't learn on the streets or in a book. She appreciated the way in which Ariana could still speak compellingly and interestingly through pure worldplay and conversational talent, a sharp mind and solid logic doing what Paige's natural charms could, but with a much more practised sort of discipline than what had just been innate for the bard. It also made for captivating conversation, as she listened carefully to her words and picked up little bits and details where she could to subtly improve her own rhetoric.

The story of Ariana's framing was an awful one, and Paige promised to keep her ears to the ground in the event she heard anything about what happened, keeping in touch with a few criminal contacts here and there. In some ways she almost considered Ariana to be one such contact; though clearly a good woman of solid moral standing, her research was funded by and in part might benefit the thieves' guild. Paige didn't sermonize and preach on about its wrongness, and understood the nuance in what she was doing and in the need to survive, but she always checked in to make sure they weren't pushing her into anything. She didn't fear for Ariana's soul, but she understood what working with the likes of the thieves' guild meant, and she was always just a little concerned for her safety. It was clear to Paige that what Ariana needed wasn't someone to preach, but a friend, and she was happy to be that for her.

And then I rolled a D20 at my desk, hit 4, and so

Portia Cillathis:
Due to doing most of her good deeds by day, Paige has only heard rumour of The Silver Ghost, but welcomes any who would help serve Korvosa to the better. Why this is important isn't certain, because this is about Portia Cillathis, who is a completely different person.

As a community organizer for the Church of Sarenrae, Paige focuses primarily on charity work and on putting her silver tnogue to work at trying to help loosen some coin from the highest of society. The Cillathis family, notable as they are, have more than once had the bard on their doorstep asking for audience with any member onf the family at all in support of causes that could enrich society. She does this often holding back some measure of resentment or frustration due to her very poor upbringing and the reality of wealth inequality and its effects on Korvosa. She is always courteous when she arrives, whether turned away or not, and when passing Portia on the street in the course of the day is always eager to make small talk and maintain a friendly relationship with her in hopes of using that good will to help her see that the people of Korvosa need help, but in secret she wishes that like many of the rich and powerful in Korvosa, they could use their money and influence to make the city a better place for all.

[ooc]I didn't want to presume that Portia would open up to Paige about her giving to charity, but it could also be possible that Paige might be one of the people her intermediaries work with or something to that effect. I just didn't want to push in that assuption.


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One factor jumps out at me pretty immediately; is bringing the game to Tian Xia going to change the exotic-ness of some of their weapons at all, or would a katana still need feat investment/a class that explicitly gives gives proficiency for it?


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The run-down Ustalavan town of Ravengro was as quiet and distrustful as it was dingy. Were it not for the funeral invitation to see an old acquaintance off, you would not have any reason to think twice of such a place. Every set of eyes upon you seems paranoid and uncertain of your mere presence; you're an outsider, and in such a small and insular town, they know it from the mere sight of you. But it's not the distrusting eyes that bother you most, it's the distinct wrongness in the air. You can almost taste that something is wrong with each breath, your neck tensed up as if expecting some chilly, spectral hand to grasp across it at any second.

You were asked here by Kendra Lorrimor, the daughter of an old acquaintance, Professor Petros Lorrimor. Petros passed under circumstances you don't yet know, and under the direction of his will, Kendra has asked you to visit this backwater Ustalavan town to help put him in the ground, as well as being mentioned in his will, perhaps the beneficiary of some fortune? Regardless of the relationship you two held, you have come to honour his final wishes, although every second you spent in Ravengro leaves you more and more eager to see him in the ground so that you may leave before you start to grow accustomed to the tingling up your spine.

“Believe nothing you hear, and only one half that you see.”
― Edgar Allan Poe

Carrion Crown is an adventure path very heavy on influence from gothic horror, which is my genre, my aesthetic, my life. And so I would like to run it, but with some changes. What I'm looking for is a group of players interested in running a Carrion Crown that is much more heavily rooted in its horror influences. I will be making substantial edits to the book to give it more horror elements in the roleplay and story aspects, while also cranking up some areas challenge-wise to give the players more of a feeling of despair. I'm not looking to be a killer GM and my intentions won't be to see my players struggling in every fight, but there should be times where you don't feel like grand adventuring heroes who can take on the anything, because success will be all the sweeter for the struggle it takes to earn.

One particular way I want to bring stronger horror elements into the game is through encouraging players to create characters around the game's concepts and themes. Characters who are strongly tied to the inspiration and the genre are definitely going to get stronger consideration out of me, because I want characters who can be more readily immersed into the genre and its tone. A standard adventurer type will have a much harder time catching my eye, so please keep that in mind when putting your character together. There are many literature archetypes and character ideas in the source material that could definitely inspire something special. The mad scientist, the werewolf hunter, the dhampir raging out against the darkness in anger.

Another way to tie your character strongly to the campaign is to pull on certain classes or archetypes that feel horror appropriate. Occult Classes and Vampire Hunter are on the table, but there are also a wide variety of archetypes you can use to turn other classes into a slightly more genre-approprite bent. I'll leave the choices to you, but if anyone wants to be directed to some I can certainly provide.

I guess this is a good place to note that I am a very, very rambly man, please bear with me; I just like conveying as much information and detail as I can to make sure people fully understand the situation. The more I can convey to you, the better, I hope.

Character Creation rules:
25 Point Buy with no higher than 18 or lower than 8 after racial bonuses. This may seem high for a game I want to be tense and terrifying, but I'll be adjusting things anyway, and I want to give you the chance to put your best foot forward so that you can be challenged on it. Plus, it helps hedge your bits a bit on not getting deaded.
Races: All Core races, as well as Changeling, Dhampir, Orc, Skinwalker, and Tiefling. Many of the core races have interesting and flavourful alternate racial traits from Horror Adventures you may find useful.
Classes: All Paizo classes allowed. Barbarian, Monk, Rogue, and Summoner must use their unchained variants. All archetypes permitted, and as mentioned above archetypes or class features that lean into the setting and genre will be looked upon more favorably.
Two Traits, one of which must come from the free Carrion Crown player's guide. You may take a Drawback to gain a third trait.
Background skills will be in effect
No CE or NE characters. LE is on very, very thin ice but is possible, it will just need promises to bring someone to the table who can play with others
Starting gold as standard for your class
Content from any official Paizo book is allowed barring any weird, specific cases. Splatbooks dealing with relevant topics, like Undead Slayer's Handbook, Horror Adventures, Occult adventures, etc. will be particularly useful reference points.

Fluff:
A written character backstory. The more you give me, the better. I won't put a word minimum on it because that doesn't inherently make good characters, but I would like to see strong, well defined charactrers. Use any prompts or methods of generating one you would like.
Your backstory should contain how your character knew Professor Lorrimor. The campaign traits will give you the basic hook for that, but you're free to go into more detail and broaden the story.
Referring to the Horror Characters write-up for some guidance would not be a bad idea at all.
A character that ties into the genre and its influences will be looked on much, much more favorably. I am a fan of Gothic fiction and horror in general, and that is going to inform the game and how it's shaped. Playing to that will increase your chances of being selected.
Give your character some plot hooks. It can be goals, it can unresolved mysteries, but give me something that your character is trying to do. I'm a big fan of weaving character plotlines into the campaign story or finding places to insert side content to work through them.
A write-up of your character's personality and appearance wouldn't hurt either.

Sub-systems, house rules, and other changes:
The big one is that I will be revising and editing the books as I see fit. This can be to change encounters to reflect the party, but it can also mean plot edits, overhauling sections, changing things up, and finding places where I can tie character backstory into the content. If you played a short way into Carrion Crown this can mean new experiences for you, but can also make for some nasty surprises if expectations get thrown out the window.
The Elephant In The Room feat tax changes. You can find a doc featuring only the changes made here.
Experience is gone. I will level you up with the plot when I say so. This gives me more freedom to run encounters and side content without skewing the books too much
Variant Fear Rules. For the purposes of this system, any feature that grants Fear Immunity will turn into Fear Resistance, where you take penalties of the fear level two steps lower than you actual level, and the bottom two levels will offer no penalty. Furthermore, effects that cause you to become spooked or shaken don't increase your fear to a higher level. For a Paladin's Aura of Courage and similar abilities, the Paladin will gain the effect of their morale bonus as well.
Sanity Rules will be used sparingly and only when appropriate, rather than in the face of all undead threats and sights of unseemly horror.
Corruption isn't something I'm explicitly planning on involving in the game, but if there's a situation that I feel would warrant contracting a corruption and some really poor rolls against it, it could come up. This is more of a warning than anything.
Variant Multiclassing is allowed, but you will have limitations put on you to multiclass out into other things if you take it. If you have an idea in mind, ask me about it and we can feel things out
Micromanaging encumbrance is out, don't worry about your Str score being high enough to carry things, just play around with reason and know you'll need a Bag of Holding to carry super heavy stuff.

Game rules:
Post frequency is at least once per weekday and once per weekend. More frequent posting rates are always welcome. If you take longer than 24 hours to respond to a combat turn, I skip you and move on. Group initiative will be used to help facilitate combat speed.
A darker, mature tone comes with the territory here, but please be mature enough to handle maturity. We will be handling death, violence, psychological horror, and matters of the such, but we're not going anywhere near things like rape, and violent sexual content is not something we're touching on.
Don't be an asshat. I'd like my table to be welcoming to anyone who wants to play in it and to be inclusive, and I won't tolerate intolerance or dickishness at the table. Come on, we're adults.

If you're still with me after this rambly-ass mess and still interested then hi there, thanks for sticking it out. I'm around for any questions you might have or anything I may have forgotten. I've run a lot of meatspace games and even been a PBP player, before my only PBP DM experience was with friends over Discord, so if I missed anything I should have in the OP let me know. Recruitment will run for at least a week, I will see where interest is and how much time people need, but there'll be a few days' warning before I close it up.