Jakaw Razorbeak

TheFez's page

Goblin Squad Member. Organized Play Member. 5 posts (23 including aliases). No reviews. No lists. No wishlists. 10 Organized Play characters. 1 alias.




The Misery Siktempora never saw play before it was published.

It has a spammable DC 22 Will save ability attached to it's attacks that makes the target take a -4 on their d20 rolls... including Will saves vs this ability. Which heals it for 5 every time you fail the roll while under the effect. If you're under this effect, you're considered flat-footed vs it's sneak attacks.

It can confuse a character as a swift action.

Every character who has the Time Lost campaign trait takes a -4 vs it's abilities.

It has Evasion.

It can Whirlwind. It has 15' reach. It's in an enclosed space the PCs drop down into (at least when we encountered it). It has the aforementioned DC 22 Will save ability attached to it's melee attack against the entire party with that Whirlwind. It's almost certainly sneak attacking everyone with the Whirlwind.

Nobody ever playtested a combat against this creature before the book was published. I strongly doubt anyone with any Pathfinder mastery wrote it.


Our group is at a loss over the Hospice, and suspect we missed something(s) important somewhere. I'm a player in this CCT anniversary edition game, so please try not to spoil anything for me if you can avoid it.

We had our first session in the Hospice, which I think is book 2; plague doctors, Gray Maidens, the reveal of where the disease is coming from, etc.

1) How does Paizo expect you to deal with the Hospice? It's full of people the Queen has decreed as legal authorities, higher even than the Guard (who we're essentially deputized by). So we're walking into a police station, as upholders of the law and keepers of the peace; they profess to know nothing about the missing guy we're trying to find, and the head doctor, our GM revealed after the fact, has a high Bluff and our Cleric rolled poorly on Sense Motive. So we're frustrated, but we're working for the Guard; if we're accused of murdering legal authorities over baseless suspicions, that's the end of the AP. Our GM had to stop us from walking out the front door by asking us to do a Heal check on what the plague doctors were doing (thankfully our Cleric has a good Heal check). He had to hand it to us, because the fiction in no way I can see supported doing what the AP demands of the party. How the everloving hell does Paizo expect the party to attack these people? How did this not get addressed in the second printing? It reminds me of the jail encounter in book 2-ish of Hell's Rebels where you're supposed to Bluff past an Inquisitor with 2 character levels on you. BAD encounter design to say the absolute least, and it gets a pass in the reprinting? How? Why?

2) What is with the CR rollercoaster in here? We're level 5. We only just hit level 5 before coming in the front door of the Hospice. We had a few doctor / Maiden / Uragothan encounters that made sense CR-wise but then there's that daemon, which we closed the door on; the GM had it kill cultists and not pursue. We negotiated with (bribed) the nosferatu for our target's release then headed for the head doc's office for evidence to cover our asses, but didn't get out before the session ended. In last night's post-session discussion the GM asked if we'd hit level 6 yet and we said no, we're still ~3000 away, why? And by the way wtf is with that daemon and the nosferatu? Our GM said he didn't get what was going on here as encounters were CR3-4 then CR7-9. CR8 is supposed to be an epic encounter, and there are several of them in there, let alone the CR9s that are supposed to be a TPK for a 5th level party. I think there must be something wrong, as we're slightly over wealth by level in gear, with cash and loot to sell that put us way over WBL and that is not at all par for the Paizo AP course. Are we missing something?

tl;dr: Is the Hospice totally f&#@ed from an encounter/fiction standpoint or did our group just miss some things that make it make sense?


4 people marked this as a favorite.

I took some time in between gigs to create a spreadsheet of magic items organized by value buffed, with their cost, the the type and value of the buff.

Notes:

In all but 3-5 cases, I discarded items that only granted a permanent bonus in some situations. The goal was to have a list of items that granted bonuses to any character in any situation the roll/value it grants a bonus to could be used. There are a lot of items that grant pretty sweet bonuses that characters have to be of a specific build to use, are only usable in specific applications, or specific situations. They're not on this spreadsheet. If that seems dumb to you, copy the sheet, and add in the stuff I passed over.

The AC and Saves sheets are weird with price, as I entered prices based on the cost to upgrade the base item, instead of its total cost. The reason is that the spreadsheet started as a simple reference to look at the most cost-effective way to upgrade values as a character levels, and then turned into something more comprehensive. If that is bad-wrong for you, just copy it to your Drive and adjust it.

I also discriminated against buffs that were of a limited duration. Some things, like Fly Speed, you have to accept a limited duration, but I erred on the side of discarding temporary buffs for everything I could.

If you see an error (and I know I must have made some, because this was uninteresting work that took longer than I'd thought) post here and I'll fix it.


I can't seem to find any reference to the level the characters will be at the end of the AP. I'd like to know if only to plan out my build. Is there anything out there clearing this up?


Reading the Sandpoint Faithful Trait I'm wondering what it's interaction is with magical sources of fast healing and other non-cure/-channel/-LoH sources of healing like Life Link.

Sandpoint Faithful: "As a faithful adherent of Abadar, Desna, Erastil, Gozreh, Sarenrae, or Shelyn, you’ve come to the Swallowtail Festival to celebrate the consecration of Sandpoint Cathedral. You gain a silver holy symbol of your chosen deity, and so long as you worship that deity and openly wear his or her symbol, you regain +1 additional hit point every time you receive magical healing."

What would the interaction of this spell be with, say, Infernal Healing? Would the character gain 2 hp per round for a minute? Or is it intended to work more like Blessed Touch, and add 1 hp to the total healing per magical healing source?

Edit: What would the effect be for a character Linked by an Oracle or Shaman's Life Link? Would they receive six hp each round they started with 5 or more hp damage?

Liberty's Edge

I just registered for Society play, and I'm building a character. I'd like to attend a game in late February, but the scenario they're running, Lost at Bitter End is for character levels 7-10 (and supposedly challenging at that level). So, does that mean I'm limited to playing one of the level 7 pregens?

I read the Guide to Society Play's section on character creation, and the FAQ but I didn't see any explicit reference to what level new characters had to be restricted to, which leaves me wondering if I can create a legal level 7 character to bring to that scenario. Every instinct says absolutely not (and the assumption I see when I read it seems to be new characters are level 1), but I don't understand why it wouldn't be in the Guide explicitly as, "All new characters start at level one." Even when I go to register a character, it asks what "Classes/Levels" the character has, not simply class as it would if all new registered characters were level one automatically.

Can someone set me straight? I'm not really into the pregen characters, but would like to get involved in Society play before next Season.