
TheDoctor |
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Recently my party stumbled upon an interesting little minor artifact. Roughly the size of a human heart, apparently this ensorcelled bit of golden craftsman ship acts as an engine or portal for a metal elemental. When activated, this device allows an elemental to draw loose coins into a body. We found it in a dragon's (adult black) hoard and active. 128,000 gold pieces later, the party mage has what the DM believes is a merely a new toy. The party mage is double specialized in divination and conjuration and is my follower, and we haven't spent any gold for four levels. The mage hacks the artifact and I have an evil idea: what if we could turn this little engine into a pet dragon, a Draccoin.
Recipe:
1 Portable Hole (I couldn't find a big enough pot)
150 k gp (to be fair a mixture of copper, silver, gold, temple coinage, and brass/bronze/iron scrap metal)
1 set of matching adamantian steak knives (for claws and teeth)
1 Scroll of Limited Wish
1 Scroll of "Summon the Twilight Defender"
1 Mage who can turn any knowledge or craft check into a 45, minimum
lots and lots of metallic dragon scales
Now, the two things that might be racing through your mind are (1) why the heck would your DM allow you that (i.e., how are you going to get yourself screwed over), or (2) what are the stats for this beastie. To answer the former, my group is effective but aint no power gamers. That is to say, we have an understanding that so long as we the PCs don't abuse our toys then the DM won't abuse us of them. To answer the latter, I've suggested filing off the numbers of the clockwork dragon and earth elemental dragon and combing the two.
The Draccoin
N Huge outsider (earth, elemental, extraplanar, dragon, swarm)
Init +0; Senses darkvision 60 ft.; Perception +28
DEFENSE
AC 26, touch 8, flat-footed 26 (+18 natural, –2 size)
hp 252 (24d10+120)
Fort +13; Ref +14; Will +15
Defensive Abilities: DR 10/adamantine; Immune elemental and swarm traits
OFFENSE
Speed 20 ft., fly 100 ft. (poor), burrow 20 ft.
Melee bite +35 (2d8+18), 2 claws +35 (2d6+12), 2 wings +32 (1d8+12), tail slap +32 (2d6+18)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
STATISTICS
Str 35, Dex 10, Con 20, Int 10, Wis 12, Cha 10
Base Atk +24; CMB +38; CMD 48 (52 vs. trip)
Feats Ability Focus (breath weapon), Blind-Fight, Cleave, Flyby Attack, Great Cleave, Hover, Multiattack, Power Attack, Snatch, Vital Strike, Weapon Focus (bite), Weapon Focus (claw)
Skills Fly +19, Intimidate +27, Knowledge (nature) +27, Knowledge (planes) +27, Perception +28, Survival +28
Languages Common, Terran, Dragon
SQ distraction, coin mastery, freeze, travel via hoard
SPECIAL ABILITIES
Distraction (Ex)
A creature with this ability can nauseate the creatures that it damages. Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save (DC 10 + 1/2 creature's HD + creature's Con modifier) negates the effect.
Coin Mastery (Ex): An elemental earth dragon gains a +1 bonus on attack and damage rolls if both it and its foes are touching a dragon's hoard or large pile of coins. Further, it effectively has blind sight against anything on or in the hoard or coins.
Freeze (Ex): A draccoin can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Perception check to notice that the draccoin is really alive.
Travel Via Hoard (Sp): This works like the Druid's "Travel via Plants" except through Dragon's hoards.
Note Bene: Technically the beastie would scale depending on the amount of treasure available, but that is going to be a pain to stat out. Second, the thing acts a bit more like a construct than an elemental in that the "metal heart" is programmable, but the DM wanted this to be an elemental and not a construct.
What do you guys think?