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The Demiurge's page

11 posts. Alias of andreww.


About The Demiurge

Background

The Demiurge is a being as old as the Universe itself. Ancient, unknowable, it is so old it has forgotten its own name and origins. It exists within its own timeless demi-plane, outside the flow of normal reality. There it studies the infinite complexity of the Universe, examining the threads of fate, lines of destiny and the interweaving pattern of multiple timelines. Occasionally it is dispatched by the Gods to face some threat. Occasionally it will identify some issue of truly Cosmic proportions and move to deal with it. Wherever it appears it is certain that absolute destruction is likely to follow.

Basic Stat Block:

The Demiurge
Human oracle (spirit guide) 30/Sorcerer 30 (Chymist)/Hierophant 10
Medium plant

41 RP: 1 Linguist, 4 Advanced stats, 4 Greater defensive training, 4 Greater lucky, 2 Natural armour, 3 Greater SR, 6 Frightful Gaze, 4 All round vision, 4 See in Darkness, 4 Focused study, 4 Flight, 1 Slam Attack

Init +68 [+36 Cha +4 Insight [Curse] +16 [Mythic Improved Init] +12 [Amazing Initiative]
Senses see in darkness, see invisible, blindsight 80’, thoughtsense 120’; Perception +106

Aura Archon’s Aura (40’) DC68 will save, roll twice, reroll if succeed
Prayer 80’ radius, -4 penalty to attack, damage, save and skill checks

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Defense
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AC 153, touch 108, flat-footed 77
(+19 armor, +22 deflection, +36 Cha , +2 dodge [racial], +4 dodge [BoF] +5 enhancement, +21 natural, +7 shield, +3 Epic boost, +24 dodge [mythic fly])

hp 858 (30d8+510 [Con] +48 [Mythic]) +60 THP [Divine Power]

Fort +90 [6 Base +17 Con +10 Resist +2 Racial +4 Epic boost +36 Cha +8 Morale +7 Luck Divine Favour]
Ref +119 [6 Base +18 Dex +10 Resist +2 Racial +4 Epic Boost +36 Cha +8 Morale +4 dodge BoF, +24 dodge [Mythic Fly] +7 Luck Divine Favour]
Will +95 [12 Base +15 Wis +10 Resist +2 Racial +1 Trait +4 Epic Boost +36 Cha +8 Morale +7 Luck Divine Favour]

Defensive Abilities evasion, hard to kill, improved uncanny dodge, moderate fortification [50%], mythic saving throws, unstoppable; DR 10/epic; 5/slashing; SR 41; fast healing 4

Immunities fear, flanking, bleed, critical hits, ranged attacks, poison, sneak attack, precision damage; freedom of movement, death ward, mind blank

Offence:

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Offence
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Speed 180 ft., fly 360 ft. (average) [120 mythic fly, +60 BoF, doubled by boots]

Melee +5 returning adamantine starknife +88/+88/+88/+78 (1d4+54/×3)
Ranged +5 returning adamantine starknife +92 (1d4+54/×3)

To Hit +18 BaB +36 Cha +5 enhancement +4 BoF +13 luck Divine Power +4 competence Channel Vigor [+8 for ranged] +8 Morale [Absolute Greater Heroism]
Damage +36 Cha +5 enhancement +13 luck DF

Melee slam +40/40/40/30 (1d4+18/x2)

Special Attacks archmage arcana (wild arcana), divine surge (recalled blessing), eldritch breach[MA], force of will, mythic power (27/day, surge +1d12), wild arcana[MA]

Spells:

Mythic Spells Known:
Murderous Command, Obscuring Mist, Invisibility, Fly, Break Enchantment, Blade Barrier, Heal, Control Weather, Prismatic Spray, Earthquake, Firestorm, Meteor Swarm, Fireball, Haste, Baleful Polymorph, Cone of Cold, Disintegrate, Limited Wish, Time Stop, Wish

Oracle Spells per day 15/15/15/15/14/14/14/14/13/13/12/12/11/9
Sorcerer Spells per day 15/15/15/15/14/14/14/14/13/13/12/12/11/9

Spell DC 10 Base +36 Cha +Spell Level [Full level of metamagicked spells]
Metamagic Added +1 DC
Illusion, Enchantment and Transmutation Spells +4 DC
Evocation Spells +6 DC
Oracle Mystery Spells +2DC
Chain Lightning +10 DC

Spell Penetration 30 caster level +4 greater spell penetration +12 mythic spell penetration = +46 [roll twice and take the better result]
Chain Lightning +62

Oracle (Spirit Guide) Spells Known (CL 30th; concentration +66)

9th (12/day)—astral projection [S], mass heal, miracle [E], polar midnight[UM] [T], meteor swarm [E, M], overwhelming presence [E]

8th (12/day)—mass cure and inflict critical wounds, firestorm [E], nine lives[ARG], stormbolts[APG] [E], vision [S], sunburst [E, M], earthquake [E]

7th (12/day)—mass cure and inflict serious wounds, destruction, ethereal jaunt [S], holy word [E], particulate form, prismatic spray [E, M], repulsion, regenerate, archons trumpet [E]

6th (12/day)—blade barrier [E], chains of light, chain lightning [E, M], mass cure and inflict moderate wounds, heal, greater heroism [S], banishment

5th (13/day)—breath of life, mass cure and inflict light wounds, fickle winds[UM], flame strike [E], life bubble[APG], overland flight [M], telekinesis [S]

4th (13/day)—blessing of fervor[APG], chaos hammer [E], cure and inflict critical wounds, freedom of movement, holy smite [E], rainbow pattern [M, IL], spiritual ally[APG] [S], death ward, divine power

3rd (13/day)—archon's aura[UM] [E], cure and inflict serious wounds, daylight [M], deeper darkness, heroism [S], invisibility purge, prayer, channel vigor

2nd (13/day)—burst of radiance [E], cleromancy, cure and inflict moderate wounds, hypnotic pattern [IL, M], ironskin, pilfering hand[UC], sound burst [E], spiritual weapon [S]

1st (14/day)—colpr spray [IL, M], command [EN], cure light wounds, divine favor, liberating command[UC], murderous command[UM] [EN], shield of faith, unseen servant [S]

0 (at will)—create water, guidance, light, mending, purify food and drink, read magic, scrivener's chant, spark[APG], stabilize

Mystery Heavens
S spirit magic spell; Spirit Ancestors

Oracle Enduring Spells
Particulate Form [9th], Absolute Greater Heroism [14th], Fickle Winds [7th], Absolute Mythic Blessing of Fervour [12th, +4 attack/+4 dodge to AC and reflex; +60’ speed], Freedom of Movement [6th], Death Ward [6th], Absolute Divine Power [12th], Absolute Persistent Archon’s Aura [13th], Absolute Mythic Prayer [11th], Vinds of vengeance [11th], Absolute Channel Vigor [Mind, 11th], Absolute Ironskin [10th], Absolute Mythic Shield of Faith [9th], Returning Weapon [4th], Absolute Mythic Divine Favour [9th]

Other Buffs
Extended Nine Lives [9th, 60 hours], Extended Life Bubble [6th, 120 hours], Extended Overland Flight [6th, 60 hours], Extended Delay Poison [3rd, 60 hours]

Sorcerer Spells Known (CL 30th; concentration +66)

9th (12/day)—mage's disjunction, shapechange, wish, time stop, weird [IL], mass icy prison [E], dominate monster [EN], aroden’s spellbane

8th (12/day)—clenched fist [E], polar ray [E], power word stun, polymorph any object [T], mind blank, temporal stasis [T], scintillating pattern [IL], maze

7th (12/day)—hungry darkness [E], limited wish, prismatic spray [E], greater teleport, mass mydriatic spontaneity [E]

6th (12/day)—chain of fire [E], contingency, disintegrate [T], flesh to stone [T], true seeing

5th (13/day)—baleful polymorph [T], cone of cold [E], fire snake[APG] [E], overland flight, wall of force, phantasmal web [IL]

4th (13/day)—black tentacles, confusion [EN], dimension door, dragon's breath[APG] [E], emergency force sphere, greater invisibility, ball lightning [E]

3rd (13/day)—dispel magic, fireball [E], fly, haste, slow [T]

2nd (13/day)—false life, gust of wind [E], invisibility, light prison [E], mirror image, resist energy

1st (14/day)—ear-piercing scream[UM] [E], identify, magic missile, obscuring mist, reduce person [T], true strike

0 (at will)—arcane mark, dancing lights, detect magic, detect poison, ghost sound, mage hand, message, open/close, prestidigitation

Bloodline Arcane

Enduring Sorcerer Spells
Shapechange [11th], Aroden’s Spellbane [11th, Antimagic Field, Power Word Kill, Blind, Stun, Maze, Euphoric Tranquillity], Absolute Echolocation [13th], Absolute Thoughtsense [13th], Greater Invisibility [6th], Absolute Augmented Mythic Fly [12th]

Other Sorcerer Buffs
Extended Mind Blank [9th], Extended Mythic Contingency [8th, 7 contingent spells], Extended Countless Eyes [4th]

Base Stats:

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Statistics
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Str 22 (+6), Dex 46 (+18), Con 44 (+17), Int 58 (+24), Wis 46 (+18), Cha 82 (+36)

Base Atk +18/18/8

CMB +40 [+15 BaB +5 Str +3 Epic +2 Bof +7 Divine Power +8 Morale]

CMD 104 [10 Base +15 BaB +5 Str +22 Deflection [absolute mythic shield of faith] +2 Dodge [racial] +2 Dodge [BoF] +12 Dodge [mythic fly] +3 Epic +33 Cha]

Feats and Class Abilities:

Base Feats (20)

Metamagic
Ascendant Spell Cast the mythic version of a spell [5]
Extend Spell: Double the duration of a spell [1]
Dazing Spell: Damaging effects may daze the target [3]
Empower Spell: Increase random effects by 50% [2]
Maximize Spell: Maximise random effects of spells [3]
Persistent Spell: Force targets of spell to reroll successful save [2]
Quicken Spell: Cast spell as a swift action [4]
Spell Perfection (Chain Lightning): Double spell benefits, apply 1 metamagic for free
[All only +1 level]

Spell Improvements
Spell Focus [evocation, illusion]: +1 DC
Greater Spell Focus [evocation, transmutation, enchantment, illusion]: +1 DC
Spell Penetration: +2 SR checks
Greater Spell Penetration: +2 SR checks

Other
Divine Fighting Technique (Desna's Shooting Star): Use Cha for attack and damage woth Starknives
Martial Weapon Proficiency (starknife): Proficient with the starknife
Noble Scion of War[ISWG]: Use Cha for initiative
Dimensional Agility: Continue t ac after using Dimension Door

Bonus Feats (Sorcerer)
Eschew Materials: Ignore non expensive material and focus components
Improved Initiative: +4 initiative
Spell Focus [transmutation, enchantment]: 1 DC

Bonus Feats (Focused Study) Skill Focus (Diplomacy), Skill Focus (Perception), Skill Focus (Sense Motive)

Mythic Feats [10]
Dual Path: Extra Path [Archmage]
Extra Path Ability
Mythic Paragon: +2 to effective Tier
Improved Initiative: Add tier to initiative, spend 1MP to count initiative roll as 20
Spell Focus [evocation, transmutation, illusion, enchantment]: Double DC bonuses, spend 1 MP to force targets to roll twice
Spell Penetration: Add Tier to spell penetration rolls
Mythic Spell Lore: 10 Mythic spells known

Mythic Path Abilities [11]
Competent Caster: Automatically pass concentration checks for arcane spells except highest level slots
Component Freedom [x2]: Ignore 3 spell components
Flexible Counterspell: IA, spend 1 MP, attempt to counter spell with slot of level or higher
Mirror Dodge: IA, spend 1 MP, take no damage from melee or ranged attack, teleport 30’
Channel Power: Spend 1 MP when casting arcane spell, +50% damage, double duration, -4 to saves [-2 if target is mythic], ignore SR
Energy Conversion: Spend 1 MP to change energy type
Inverted Spontaneous Casting: Spontaneously cast inflict or cure spells
Eldritch Insight: Spell DCs are based on total spell level, including metamagic
Eldritch Breach: Roll twice on SR, dispel and similar checks
Mythic Spellcasting: 10 Mythic spells known

Traits auspicious tattoo (shoanti), born under the dreamer, faithful artist, fate's favored, magical lineage, seeker

Mythic Abilities
Epic Prowess [+5, included above]

Oracle Abilities
Mystery: Heavens
Revelations:
Coat of Many Stars [+16 AC, DR5/slashing, permanent]
Awesome Display [Reduce creatures effective HD for pattern spells by Cha mod]
Moonlight Bridge [300’ long bridge of force, Cha mod times per day]

Final Revelation: Cha Mod to saves, auto stabilise, immune to fear, auto confirm crits, reincarnate if killed

Spirit Guide: Ancestors Spirit [Wisdom of the Ages]

Curse: Powerless Prophecy [Uncanny Dodge, Improved Uncanny Dodge, +4 Init, cannot act in surprise round, staggered round 1 if no surprise round, +4 AC/Saves in surprise rounds]

Mysterious Insight: Nature [Nature’s Whispers {Cha instead of Dex on AC/CMD), Natural Divination (8/day, can be +Cha insight mod on one save, +10 competence bonus on one skill Or +4 insight on initiative)]

Epic Benefits
Unrivalled Mystery: -4 metamagic levels for Mystery Spells, +2DC, SR, Opposed checks
Epic Revelation: Coat of Many Stars [+3]
3 Bonus Class Feats

Sorcerer Abilities
Bloodline: Arcane
Arcane Bond: Item
Bloodline Arcana: +1 DC for Metamagicked spells
Bloodline Powers: Blood Havoc (+1 damage per die), Arcane Apotheosis (Metamagic doesnt increase casting time, use 3 spell levels per charge to power charged items), School Power (+2DC evocation spells), New Arcana (4th, 6th, 8th)

Epic Benefits
Arcane Conversion: Designate Cha+8 slots of 8th level or lower, expend as a swift action when casting a spell to do one of:

Add metamagic of half level
Increase DC by half level
Increase CL by level
Bonus to SR checks of twice level
Increase dispel DC by twice level
Raise dice cap by twice level

3 Bonus Class Feats

Epic Feats [16 including class bonus feats]

Ignore Material Components: Ignore material components of less than 15,000gp, ignore any cost component 1/day
Improved Metamagic [4]: Reduce metamagic adjustment by 4 for all feats
Multispell [2]: Cast two extra swift action spells per round
Mysterious Insight [Nature]: Gain revelations from Mystery

Cataclysmic Spell [8 levels, total randomness]
Perfect Spell [2 levels, maximise and double all variables]
Absolute Spell [6 levels, maximise and double all variables, double all non variables, +2DC, +6SR, +6 dispel checks]
Banishing Spell [2 or 5 levels, targets affected by Dispel Magic or Greater Dispel Magic]
Enduring Spell [2 levels, spell becomes permanent, locks spell slot]
Enhance Spell [1 level, increase dice damage by 1 step]
Force Spell [1 level, all damage and effects become force]
Ineffable Spell [3 levels, ignore immunities unless the target lacks the feature]

Chymist Archetype Abilities:

Mutagens: +1 natural armour, +4 to one physical stat, 2 to one mental stat
Persistent Mutagen: Mutagen lasts 1 hour/level

Discoveries

Cognatagen: +2 natural armour, +4 Cha, -2 Con
Collective Memory: Add half level to all Knowledge checks while Cognatagen is active
Greater Cognatagen: +4 natural armour, +6 Cha, +4 Wis, -2 Con
Grand Cognatagen: +6 natural armor, +8 Cha, +6 Wis, +4 Int, -2 Con

Skills:

Skills
Skill Points: 4 +Int [24] +FCB [2] per level for 30/level [900 total]
+8 Morale Bonus to all [Absolute Greater Heroism]
+7 Luck to all [Mythic Divine Favour]

Str 22 (+6)
Dex 46 (+18)
Con 44 (+17)
Int 58 (+24)
Wis 46 (+17)
Cha 82 (+36)

+63 Acrobatics [30 ranks +Dex]
+81 Appraise [30 ranks +Cha]
+81 Bluff [30 ranks +Cha]
+21 Climb [Str]
+90 Diplomacy [30 ranks +Cha +class skill +6 skill focus]
+63 Disable Device [30 ranks +Dex]
+81 Disguise [30 ranks +Cha]
+62 Escape Artist [30 ranks +Dex]
+96 Fly [30 ranks +Dex +class skill +30 overland flight]
+81 Handle Animal [30 ranks + Cha]
+66 Heal [30 ranks + Wis + class skill]
+81 Intimidate [30 ranks +Cha]
+119 Knowledge (All) [30 ranks +Cha +class skill +20 competence +15 congnatagen]
+81 Linguistics [30 ranks +Cha]
+106 Perception [30 ranks +Wis +class skill +4 racial +30 competence +6 skill focus]
+85 Perform [Dance] [30 ranks +Cha +class skill +1 trait]
+33 Ride [Dex]
+72 Sense Motive [30 ranks +Wis +class skill +6 skill focus]
+63 Sleight of Hand [30 ranks +Dex]
+84 Spellcraft [30 ranks +Cha +class skill]
+63 Stealth [30 ranks +Dex]
+63 Survival [30 ranks +Wis]
+21 Swim [Str]
+81 UMD [30 ranks +Cha]

Languages Azlanti, Common, loads more, too many to list them all

Equipment:

Equipment Astral Goggles [960k], Belt of Epic Might [+12Dex/Con, 3.6M], Boots of Swiftness [256k], Cloak of Resistance +10 [1M], Headband of Mental Superiority [+12 to all Mental Stats, 5.76M], Librarian Lenses [400k], Torque of Ascendency [2M]
Other Gear +5 mithral heavy steel shield, +5 adamantine starknife

Legendary Gifts

Legendary Body 1 and 2 [3]
Legendary Mind 1 and 2 [3]
+4 Inherent Con, Wis, Dex, Cha, Int [20]
Legendary Shieldmaster [1]
Legendary Armour [6] Ghost Touch, Moderate Fortification

Armour +5 Enhancement [Base ABP]
Weapon +5 Enhancement [Base ABP]

Special Abilities:

Special Qualities all-around vision, amazing initiative, ancestor's council, ancestral weapon, bonded spirit, bonded spirit hex (wisdom of the ages), channel power[MA], competent caster[MA], component freedom[MA], component freedom[MA], divine vessel, energy conversion[MA], final revelation, flexible counterspell[MA], immortal, immortal, inverted spontaneous casting[MA], legendary hero, mirror dodge[MA], oracle's curse (powerless prophecy), recuperation, arcane apotheosis, arcane bond (object), bloodline arcana (+1 DC for metamagic spells that increase spell level), new arcana, school power (evocation), true archmage

Oracle Special Abilities

Ancestor's Council (32/day) (Su) As a standard action, grant ally within 30 ft. +2 to attack/save/ability/skill check made before next turn.
Ancestral Weapon (+3 ghost touch weapon, 20 minutes/day) (Su) Standard action, summon an ancestral magical weapon.
Bonded Spirit Gain a wandering spirit each day.
Improved Uncanny Dodge (Lv >= 24) (Ex) Retain DEX bonus to AC when flat-footed. You cannot be flanked unless the attacker is Level 24+.
Wisdom of the Ages (Su) Use Charisma modifier instead of Intelligence for Int-based skills.

General Special Abilities
All-Around Vision You can see in all directions and cannot be flanked.
Ascendant Spell Imitate mythic version of a spell. +5 Levels.
Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits.

Mythic Special Abilities
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Channel Power (Su) Use 1 power for +50% dam, 2x duration, ignore SR & -4 to saves (-2 if mythic) on spell.
Competent Caster (Ex) Concentration checks for arcane spells auto succeed (unless highest level castable).
Component Freedom (2 components) (Ex) Ignore focus, material, somatic, or verbal components when casting spells (up to max listed).
Divine Vessel (Ex) Non-mythic foes save vs. your spells twice. Healing is maximized for you. Activate when take 20+ dam in a rd to gain 1 power.
Eldritch Breach (Su) Roll twice and take better roll when dispelling or overcoming spell resistance.
Energy Conversion (Su) Spend 1 power to change energy type of a spell.
Flexible Counterspell (Su) As immediate action, use 1 power and spell of same or higher level to counterspell.
Force of Will (Ex) As an immediate action, use 1 power to reroll any d20, or force non-mythic to reroll.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immortal (Su) Ressurrect next day, unless killed by an artifact's crit.
Improved Initiative [Mythic] When rolling initiative, use 1 power to treat the roll as a natural 20.
Inverted Spontaneous Casting (Su) Spend spell 1 level higher to spontaneously cast spell opposite your normal spontaneous type.
Legendary Hero (Su) One use of mythic power is regained each hr.
Mirror Dodge (Su) When hit by an attack, spend 1 power to teleport 30 ft, leaving behind illusiory duplicate.
Mythic Saving Throws (Ex) A successful save negates all effects from a non-mythic source.
Recalled Blessing (Su) Use 1 power, cast known/memorized divine spell for free, non-mythic foes must save twice, you roll twice for healing amt.
Recuperation (Ex) Fully heal after 8 hrs rest, use 1 power and 1 hr to heal half and restore all non-mythic abilities.
Spell Focus [Mythic] Use 1 power to force any of the spell's targets to save twice, taking lower roll.
Surge (1d12) (Su) Use 1 power to increase any d20 roll by the listed amount.
Unstoppable (Ex) As a free action, use 1 power to end one listed condition on yourself.
Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem).

Sorcerer Special Abilities

Arcane Apotheosis (Ex) Expend 3 levels of spell slots to reduce the cost of using a charged magic item by 1 charge.
Arcane Bond Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
True Archmage (SR 35 vs. Arcane spells) (Ex) Non-mythic foes save vs. your spells twice. Gain SR, if it blocks a spell, regain 1 power.

Cataclysmic Spell Effects:

Subject to GM approval

Meteor Swarm
Metamagic Feats: Lingering, Thundering
Epic Metamagic Feats: Aura, Imprisoning

Effects
People killed turn to gold
Targets permanently lose 1 sense
Will save or targets memory permanently wiped

Sunburst
Metamagic Feats: Enlarge, Widen, Persistent
Epic Metamagic Feats: Aura

Effects
Spell affects all within 10 miles
Area coated in unmelting ice

Prismatic Spray
Metamagic Feats: Sickening Spell
Epic Metamagic Feats: True Death

Effects
Targets turn into Oozes
Targets gain Construct benefits/penalties
Targets slain turn into gold

Blade Barrier
Metamagic Feats: Living Spell
Epic Metamagic Feats: Enhance Spell, Verdigris Spell

Effects
Spell triggers twice
Area affected transported to new demiplane with affinity for the spell
Terrain for spell level x10 miles gains affinity for the spell

Heal
Metamagic Feats: None
Epic Metamagic Feats: None

Effects
Terrain for spell level x10 miles gains affinity for opposing magic
Primeval forest springs up around the target in 1 mile radius with affinity for the spell

Mass Cure Light
Metamagic Feats: Dazing Spell, Maximise Spell
Epic Metamagic Feats: Cutting Spell, Force Spell, Grand Spell,

Effects
Spell creates a potion of itself
Spell gains my alignment

Chains of Fire
Metamagic Feats: Maximise Spell, Still Spell
Epic Metamagic Feats: Blackened Spell, Stealth Spell

Effects
Targets scattered to random planes
+20 insight bonus on next roll
Targets weight reduced by 10%

Disintegrate
Metamagic Feats: Echoing Spell, Enlarge Spell
Epic Metamagic Feats: Warp Spell

Effects
Spell turns into a familiar that can cast the spell 1/day per 8HD
Spell leaves an adamantine shadow

Flame Strike
Metamagic Feats: Lingering Spell
Epic Metamagic Feats: Carnage Spell, Vast Spell

Effects
Targets unaffected by healing for 1d4 hours
Add the effects of this spell to the next spell I cast
Extra epic metamagic feat - Living Spell [no effect]

Cone of Cold
Metamagic Feats: Echoing Spell, Silent Spell
Epic Metamagic Feats: Aura Spell

Effects
Spell does double damage, extra damage is unholy
Teleport to anywhere in the spells area

Holy Smite
Metamagic Feats: None
Epic Metamagic Feats: Cutting Spell, Imprisoning Spell

Effects
Gate to the Plane of Water opens in the shape of the spell
Spell affects all creatures within 10 miles

Dragons Breath
Metamagic Feats: Disruptive Spell
Epic Metamagic Feats: Banishing Spell, Pestilent Spell

Effects
Spell produces a potion of itself
Spell incarnates as a familiar which can cast the spell 1 time per 8HD

Fireball
Metamagic Feats: Dazing Spell, Persistent Spell, Silent Spell
Epic Metamagic Feats: Cutting Spell, Enhance Spell

Effects
Healing does not affect the targets for 1d4 hours
Targets permanently lose 1 sense

Burst of Radiance
Metamagic Feats: Persistent Spell
Epic Metamagic Feats: Aura Spell, Enhance Spell

Effects
Spell opens a teleportation circle to a random location
Targets killed turned to gold
Non-random effectiveness of spell increased by order of magnitude in all
ways

Sound Burst
Metamagic Feats: Echoing Spell, Intensified Spell, Maximised Spell, Still Spell
Epic Metamagic Feats: Blackened Spell, Pestilent Spell

Effects
Spell opens a teleportation circle to a random location
Choose 1 Epic metamagic feat to apply - Banishing Spell
Great Wyrm dragon born from the terrain

Color Spray
Metamagic Feats: Piercing Spell
Epic Metamagic Feats: Warp Spell

Effects
10d100HD of creatures within 100 miles gain the benefit of True Resurrection
Random farm animals fill every unoccupied space in the spells area

Chain Lightning
Metamagic Feats: Intensified Spell, Maximised Spell, Still Spell
Epic Metamagic Feats: None

Effects
All targets randomly transposed
Add the effects of another known spell to this one - limited wish to impose -7 penalty on saves