I played a lot of DnD 3.5 then "moved up" to 4.0 and hated it. I built a bard with as many out-of-combat skills and abilities as I could and he still sucked out of combat. He could only turn invisible if he blasted someone first. The point of turning invisible is to avoid being noticed. Blasting someone is just about the best way to get noticed.
So far I'm guessing my experience is similar to a lot of Pathfinder players. Instead of switching to Pathfinder or back to 3.5, though, our group took up Ars Magica.
For anyone who hasn't played ArM, it's heavy on role playing and very light on combat. You can go several sessions, months even, without getting in a fight. You can go a whole session wihout rolling a single die even. I love it. It's about the story and the characters and the consequences of your decisions. You can have objectives like learning to craft a walking tree as your home that tends to your garden, or exploring a mountain that has a strange magical aura.
My current character is an item crafter with lots of scrying spells and defensive wards but not a single offensive spell. He can teleport great distances, but ask him to hurt someone and he'll just look at you blankly. Eventually, his lack of offensive is going to catch up to him, even in Ars Magica, but I've played him once a week for four months and he has yet to take any damage.
I do miss combat though.
So here's what I'd like to know. Why should I play Pathfinder? Is it possible to have a role playing heavy campaign? How much can you move a game away from combat and still have core rules that support your play and characters that can behave effectively? Can you build a character who functions really well out of combat and can you play effectively with him?
Don't get me wrong, I want the combat. I just don't want to play one hack and slash encounter after another,
Thanks.