You all turn to the direction Keita is pointing and you note that the thing on the horizon is moving fast. You estimate it will be at your position in minutes. Is it friend or foe? The Many-Eyed did not mention any friends coming to welcome you upon your arrival. But she did mention your rival had probably wormed his way into the high echelons of power within the hive. Could this be him and his minions? You are not certain. Do you stand and wait for the newcomer to decide your fate? Or do something else? The chronometers inside your chests beep to remind you that you only have eight days left before the big event.
The twelve hour travel to Solace was uneventful. The Many-Eyed's warship transmitting the proper codes and responses to ward off any suspicion. "Attention, drop pod. Prepare for launch in... 3... 2... 1." You are slammed into your seats as the drop pod hurtles to Solace. The adamantium skin of your transport shielding you from the heat or re-entry. You hear the drop pod deploy its retro thrusters slowing your descent. There is a digital display which shows the distance to the ground. 10,000m
Again you are rocked into your seats. You have arrived at Solace.
The hooded figure of The Many-Eyed waves at you as the adamantine doors of the drop pod is sealed. ++Remember: do not open the chests until you are planetside.++ The Many-Eyed admonishes. Sorry, its been a hell of string of deadlines thats been hammering me and its only now that I've been able to collect my thoughts.
++On the contrary, you should use your skills to precisely bring the others together with you. A little patience goes a long way, or so the saying goes.++ The klaxons sound and a mechanical voice announces, "We have re-entered realspace. We shall proceed to Solace at our fastest sub-light speed. ETA: 12 hours."
Despite your best efforts at obtaining material, you return empty. However, you receive word that The Many-Eyed viewed this as contrary to the will of the Gods and has ordained that you shall receive a measure of strength from the ship's armory. What manner of gift no specifics were given. Over the ship vox can be heard, "Prepare for re-entry into realspace. All hands to your stations."
Off the Screen The Many-Eyed watches your efforts at requisition with interest and dismay as you are denied what you need by the lack thereof. ++My Lords, with your permission I will grant them some measure of strength.++ Yes. ++Yes.++ Yo. Yessssss PM me a list of 3 items you need or want and I will give grant one of them. Within reason of course.
Xaman Ekmaztal wrote:
I will limit acquisitions to just 3 things. Quantity becomes relevant once availability is obtained. Yes you can improve your armor within reasonable limits. What do you have in mind?
Xaman Ekmaztal wrote: "I will keep pretending I have the option to refuse this request as I accept it. Is there any more you can offer us to prepare for this endeavor? My wargear is years behind on proper maintenance, and we could use any other materiel available to us, along with any of your grand company you could spare to our command. Also, we could use information and wisdom available to you, on the layout and politics of the hive, on Nereus himself, and anything of the ritual you know. The gifts of the gods are beyond imagination, which means they are never what you expect, so I would appreciate a hint of what I am getting into this time." ++Intel can be arranged. As for material and personnel, ask and we shall see if it is available.++ I will put up the gazetteer tomorrow. Please be patient. As for support, material and personnel, you may all make Infamy Rolls with a +10 bonus to see if you attract or intimidate people into giving what you want or to join you.
Keita wrote:
++No chance at all hahahahahahaha++
++Yes, Nereus is a paranoid sod and has armed himself with puissant weapons++ You feel The Many-Eyed winking at you at this ++And he has co-opted many of Hive Solace's ruling class. I suggest you organize an army from the teeming masses of the underhive to serve as your vanguard. Then when the comet has crashed you will then make for the Nereus' ritual site to take what is yours hahahahaha++
Sorry for the delayed posting; had a family event yesterday --daughter's 18th b-day. Despite the darkness, you feel The Many-Eyed smile at Andronical's reply. ++An event foretold so long ago will come to pass in the next ten days. Great power may be yours to take but another favorite of the Gods seek the same. In the hive world of Solace where shadows lie, it is said that a great many people will perish ten days hence as a comet plummets from the heavens. I can bring you to Solace soon enough but it will be up to you to fight for your right to power, else the sorcerer Nereus will take all for himself as he offers those deaths in a dark ritual. Interested, are you? Hahahahahahahaha++ The Many-Eyed's laughter echo inside your head, playful yet mocking. No one made the roll so no additional info.
Those with gadgets to see in the darkness see bedlam before you. Human forms entwined in sexual congress, corpses impaled, excrement -splattered walls, flies, hooded figures outline a path to dais where upon it sits a throne and what appears to be The Many-Eyed. Xaman Spoiler:
Upon the throne is a being of immense power and the impression it leaves in the empyrean is quite unnerving. A being worth of fear, if not respect. You hear moans of ecstacy and pain, cries of anguish, conspiratorial whispers. Likewise, you smell incense, decay, foulness, excrement. A fly buzzes past your face. A glowing globe of red crystal emerges from sleeve of The Many-Eyed clutched by a youthful pale hand. ++Greetings, wanderers. Your coming has been foretold. I have a proposition to discuss with you. Are you willing to listen?++ The voice inside your head is sibilant and seductive.
The fickleness of the dark gods is readily apparent, as they review your deeds. Moment to moment the one they favor changes, as if they can't make up their minds. Then suddenly they focus and agree. The symbol of the eight-pointed star suddenly appears above the head of Rhud. Congrats, use 200xp And your reverie stops and you are back in the present before two solid adamantium doors etched with the symbols of the Four Great Powers. The sound of gears echo as the doors swing on their hinges, while the sweet, pungent smell of incense assault your olfactory senses. ++Come.++ You hear the command inside your head.
You peer inside the chamber beyond.
Mere hours ago you thought that life was at an end and you were going to face the vengeful wrath of very disappointed patron gods. But through the timely intervention of the infamous Chaos oracle known only as "The Many-Eyed," you are now walking benighted hallways of an unknown chaos battlecruiser. A prickling, nagging sensation at the back of your neck tells you that you are being watched but you do not see anyone. You smell incense -- the kind used in very special rituals -- and you feel your mind drift to the past. This is an opportunity for everyone to tell their tale of how they escaped their recent scrape with the forces of the Imperium. The best story based on the number of likes on the post will earn the poster an extra 200XP, to emphasize that the Chaos Gods are amused by your antics and would see more of it.
Rhud, Andronical and Xaman, your characters are approved and ready for the coming battle. Keita, pls. finalize your gear. We start no later than 48 hours from this post. For ALL Spoiler:
I have given The Many-Eyed a True Name; PM me your guess and you get an additional 500xp to spend if you are correct.
Search Posts
I am just trying to get a clarification on something for my own piece of mind. I got a VC ruling for local play, but I guess I am a glutton for punishment because I can't wrap my mind around the mechanics. Situation: An invisible NPC is trying to get through a door blocked by a PC to escape. The other party members are near the door as well, and combat has already ensued. If the invisible NPC tries to acrobatics through the space of the PC blocking the door, and no one in the party succeeds the perception check to notice the NPC, do they increase the DC for the acrobatics check? I am granting the PC who is in the space in question will notice something and be a threat. My train of thought is that the PC's are all considered flat footed to the invisible character, and if you are flat footed you don't get an AOO unless you have combat reflexes. So in that case they are not considered threatening the squares the invisible NPC is moving through, at least while the NPC is invisible. The ruling by my VC was that the acrobatics is for moving through threatened squares, so the DC goes up for each PC the NPC was moving past. Invisibility didn't matter. THanks for your input. Just trying to wrap my head around it. I was not very articulate, to the point of being brain dead, when discussing it with my VC.
if you have natural fortification does it kick In vs a coup de grace? admittedly they could just try again if you are paralyzed, but if asleep and the crit fails to go off because your fortification blocks it it could save your life. it hasn't come up yet in a game... bit as I type this the chance of it happening is about 50/50. lol
Ok, I am making a dwarven monk of the iron mountain and was wondering if the Class ability Iron Monk that grants a +1 natural armor bonus would stack with the dwarven racial feat Ironhide which also grants a +1 natural armor bonus. I know the rule of thumb is that the same kind of bonuses don't stack, but one is a training effect while the other is a naturally thick hide. Just hoping I am missing something somewhere. Thanks in advance.
Do boots of striding and springing add their bonus before or after armor speed reductions? They say they add to the base speed, so my interpretation is the armor reduction applies to them, but I have seen plenty of people using them with med and heavy armor and not reducing the speed bonus (IE having 40 move speeds with barbarians in mithril plate with the boots, instead of the 35 they should have based on the carrying capacity/armor speed reduction chart here (http://www.d20pfsrd.com/alignment-description/carrying-capacity). I just wanted to clarify this before I finalize my character for play at my current level, and I couldn't find it buried in the forums or the FAQ Thanks in advance for the help.
I was looking through trying to find some clarification on this. I know you need to select a weapon for Weapon focus, but it also states you can select Unarmed Strike as your weapon focus. It gives unarmed strike examples as Fist, knee, foot, elbow, and head. Would this allow you to select Natural weapons as a weapon focus? My example is a Ratfolk with the feats Sharpclaw, Sharptooth, and a tailblade (Which counts as a natural weapon when used by a ratfolk). Would I have to take weapon focus: claw, weapon focus: bite, and weapon focus: tail blade? Or by the example given with unarmed strike's variant attacks be able to select Weapon Focus: Natural attacks? I can easily see the arguments for and against it. I ask because by the actual description of unarmed strikes you could officially take an attack with each hand, each foot, and your head in a single round if you had the Base attack bonus. I think my lack of clarity on this comes from the description of Weapon Focus.
I have read all the posts I can find on the cloak, and find nothing saying that the cloak will not work for the Dhampir. It states half human and gives Half-elf and Half-orc as examples, but leaves open the possibility of other half races. As I agree that Asimar and Tieflings are native outsiders so this would not work for them, the Dhampir is a Humanoid with the Dhampir subtype. It doesn't fit the usual theme of Humanoid with dual subtypes including the Human subtype, but considering one of the ways they are created is being born from a human who had congress with a vampire, wouldn't they qualify due to that description? Just looking for thoughts, I think I know how my local GMs would rule on this, but getting a stronger feel or actual ruling on this would make me feel more at ease. Thanks all in advance for your input.
I have seen several answers to this first part saying both ways, but never in comparison to just using a regular arcane caster. And yes, this is PFS. Trying to make a ratfolk (just got the boon) caster/rogue and am not sure if I should try magus or just go with a regular caster as I am using natural attacks to deliver my touch spells. I have found plenty of evidence that I can use my natural attacks with Spell combat and Arcane Pool (even to enchant them, though that one is still questionable. I have seen posts saying final word both ways. But more on that later.)
Secondly: I can see the argument against Arcane Pool working for natural attacks as it adds a +1 WEAPON enhancement, BUT an Amulet of Mighty Fists can be used to grant many if not all of the same enchantments to unarmed/natural attacks, even without the base +1 enchantment required for weapon enchants. As natural attacks (and the Amulet of Mighty Fists) use Magic Fang to get the enhancements, would a legal work around be requiring the amulet of magic fists with a +1 enchantment bonus (or equivalent effect) before I could use the arcane pool to grant other bonuses? I know, when I ask questions, I ask them in deep detail. lol
I scanned through the forums, and searched every thread I could while taking care of a 4 year old and I couldn't find an answer. I know it is probably there, but RL restrictions preclude me from taking the time to find it. I found a discrepancy in how enlarge person works in comparison to reduce person. I can understand why it might be left this way to minimize power-gaming. Enlarge person states "Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage." This is contradictory compared to reduce person which states "Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them)." To me by common sense the enlarged bow should deal more damage than the normal bow if the reduced bow deals less damage. It takes more force to launch an enlarged arrow, even if it shrinks after it leaves the bow. The rule of "(projectiles deal damage based on the size of the weapon that fired them)" from reduce person SHOULD hold true both ways for consistency. And yes, I DO understand consistency is not always consistent in PFS. I just wanted to get some clarification as I both use Enlarged Titan Fighters and Reduced small casters. Thanks for your time and consideration in your answers.
I know the list is out here, I have seen it, But I just spent 2 hours searching everything I could think of and scanning every thread that might have it and I can't find the official list of damage dice progression. If someone who knows where it is could link it for me I would truly appreciate it. The small list in the CRB doesn't quite have what I need. I understand the math, but the list I was shown didn't match quite up with what I had generally used. I know a 2d6 weapon moves up to 3d6, then to 4d6, then 6d6, but I was wondering about other dice sets like the 1d12 or 2d4 past one or two size category increases. Thanks much.
Two quick questions that I can't find specific answers to despite several hours of looking around. #1
Which leads into Question 2... #2
Example: (links for ease of reference)
Ifrit gives fire resist 5;
Giving either a resistance of 15 fire, 5 cold/acid/electricity,
Because of my caution I feel that they won't stack due to the worry of exploiting, But I have erred on the side of caution wrongly before. This is mostly a flavor build that started stacking in ways I didn't forsee when I was looking at the cross classing as I wasn't interested in the mount feature of the Empyreal Knight. For extra info on the character, I decided to make a character that is my version of Vin Diesel's "Kaulder" from "The Last Witch Hunter," which I recently watched again. Thanks in advance for all your help. I hope to one day be
As a newer player I just wanted to verify what races were available to play without boons as of the current time frame. I had heard someone say a list of races recently added and I haven't been able to find it myself. I just want to try to expand my repertoire and stop playing humans and elves all the time. ;) Either a list posted here or a link to the list would be great. Thanks all. |