Sable Company Elite Marine

The Deceiver's page

626 posts. Alias of Radavel.


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I think by screaming like a headless chicken LOL


"Ambush!!!" shouts the Commissar and the PDF troopers scatter for cover.

Ok, you guys get a free round.


How would a Commissar react to seeing Astartes in hiding and a sniper aiming a gun at his troops?


You all take cover and just in time.

A truck full of PDF troopers has arrived to investigate. The lasgun-armed troopers file out of the truck -- several squads you think. Their commander -- a commissar in a heavy trenchcoat -- directs them to the drop pod.

Can you all roll concealment?


You all turn to the direction Keita is pointing and you note that the thing on the horizon is moving fast. You estimate it will be at your position in minutes. Is it friend or foe? The Many-Eyed did not mention any friends coming to welcome you upon your arrival. But she did mention your rival had probably wormed his way into the high echelons of power within the hive. Could this be him and his minions? You are not certain. Do you stand and wait for the newcomer to decide your fate? Or do something else?

The chronometers inside your chests beep to remind you that you only have eight days left before the big event.


Rhud wrote:
Yap. Hm, so far havent received any PM about the content of my case, just to inform you

Rhud, can you PM the items you wanted. Thanks.


You guys recovered from the 4th of July festivities?


I have pmed you guys with the stuff in your respective chests. You also will find a dataslate with the gazetteer and a map of the planet.


You are at the wastes several miles outside of Hive Solace. The topmost spires of the hive can be seen just over the horizon. The setting sun painting it an orange hue. It is going to be a long walk.

For Keita

Spoiler:
You spot something moving in your direction from the horizon.


The twelve hour travel to Solace was uneventful. The Many-Eyed's warship transmitting the proper codes and responses to ward off any suspicion.

"Attention, drop pod. Prepare for launch in... 3... 2... 1."

You are slammed into your seats as the drop pod hurtles to Solace. The adamantium skin of your transport shielding you from the heat or re-entry.

You hear the drop pod deploy its retro thrusters slowing your descent.

There is a digital display which shows the distance to the ground.

10,000m
...
...
5,000m
...
...
...
1,000m
...
...
100m
...
0m

Again you are rocked into your seats. You have arrived at Solace.


The hooded figure of The Many-Eyed waves at you as the adamantine doors of the drop pod is sealed.

++Remember: do not open the chests until you are planetside.++ The Many-Eyed admonishes.

Sorry, its been a hell of string of deadlines thats been hammering me and its only now that I've been able to collect my thoughts.


++Alright, children, everyone board the drop pod. Remember what I said about the chests.++


With that, lets go forward and enjoy the game.

Can I get a thumbs up from every1?


++On the contrary, you should use your skills to precisely bring the others together with you. A little patience goes a long way, or so the saying goes.++

The klaxons sound and a mechanical voice announces, "We have re-entered realspace. We shall proceed to Solace at our fastest sub-light speed. ETA: 12 hours."


++Andronical, where are you going?++


++I see that you are all getting acquainted. And I find the lack of bloodshed auspicious. Hahahahahahahaha++

The Many-Eyed hands each of you a chest. ++Do not open until you are on the planet. I mean it.++

P.S. for those who asked for a planet, sorry, no can do.


Despite your best efforts at obtaining material, you return empty. However, you receive word that The Many-Eyed viewed this as contrary to the will of the Gods and has ordained that you shall receive a measure of strength from the ship's armory. What manner of gift no specifics were given.

Over the ship vox can be heard, "Prepare for re-entry into realspace. All hands to your stations."


Belros Verzar wrote:

Deceiver

** spoiler omitted **

Spoiler:

Yes, you were among those hidden in the shadows, armed with bolters, waiting for the four to attack The Many-Eyed during their interview.


For Belros

Spoiler:
In the deep bowels of the mighty Chaos warship, Belros stands considering the signs the gods have shown him.

What sort of justification should I give The Many-Eyed for leaving... now?

Your items will be given once you board the drop pod.


Off the Screen

The Many-Eyed watches your efforts at requisition with interest and dismay as you are denied what you need by the lack thereof.

++My Lords, with your permission I will grant them some measure of strength.++

Yes.

++Yes.++

Yo.

Yessssss

PM me a list of 3 items you need or want and I will give grant one of them. Within reason of course.


extra ceramite plating is available on the ship.


Xaman Ekmaztal wrote:

I have a few questions about acquisitions.

1. How many acquisitions may I make (let's say I want to get A, B, and C)? Do I get any penalty for attempting to find than one acquisition?

2. Do I have to decide what quantity of an acquisition I'm looking for before rolling? Say I could get 1 item rolling a 50, 2-4 of the same item rolling a 40, 5-10 rolling a 30, do I need to know how many I want first or can I roll first and then see what I would get for the roll?

3. May I improve my armour? I could see a check at the acquisition DC of Legion Power Armour to get more subsystems at or apply another customization, but I don't know if that's allowed.

I will limit acquisitions to just 3 things.

Quantity becomes relevant once availability is obtained.

Yes you can improve your armor within reasonable limits. What do you have in mind?


Guys, I have invited Deiros to join our merry band of cutthroats.


++I will have a data slate ready for you before you board the drop pod.++

Yes, your insertion to the planet will be by drop pod.


Use points.


Xaman Ekmaztal wrote:
"I will keep pretending I have the option to refuse this request as I accept it. Is there any more you can offer us to prepare for this endeavor? My wargear is years behind on proper maintenance, and we could use any other materiel available to us, along with any of your grand company you could spare to our command. Also, we could use information and wisdom available to you, on the layout and politics of the hive, on Nereus himself, and anything of the ritual you know. The gifts of the gods are beyond imagination, which means they are never what you expect, so I would appreciate a hint of what I am getting into this time."

++Intel can be arranged. As for material and personnel, ask and we shall see if it is available.++

I will put up the gazetteer tomorrow. Please be patient. As for support, material and personnel, you may all make Infamy Rolls with a +10 bonus to see if you attract or intimidate people into giving what you want or to join you.


Keita wrote:

Keita nods, satisfied with the seer's answer, "I like this one, theatrical like most of her kind, but more of a straight shooter."

She waits a moment to allow Xaman his says before adding, "What's the likelyhood that Nereus might intercept this ship before we even arrive at Solace Hive?"

++No chance at all hahahahahahaha++


Keita wrote:


Keita's eyes narrow on the seer, evaluating, considering his response....

[dice=Scrutiny(46)]1d100 well that's better..

Despite The Many-Eyed's crazy conversation, you do not detect any hint of deception when she says she just wants to follow the Gods and to help you.


^^You are completely convinced ;-)


++Just the joy of following the Gods hahahahahaha you believe me, right? hahahahahaha++


++Yes, Nereus is a paranoid sod and has armed himself with puissant weapons++ You feel The Many-Eyed winking at you at this ++And he has co-opted many of Hive Solace's ruling class. I suggest you organize an army from the teeming masses of the underhive to serve as your vanguard. Then when the comet has crashed you will then make for the Nereus' ritual site to take what is yours hahahahaha++


Spaz you there?


Moving along....

++Hahahahaha I take it everyone is willing to join this? Hmmmmmm, this ship is already on course to Solace. We should emerge from the warp in an hour. Any other questions before you deploy?++


++Is that anger I detect, Xaman? I would have thought that a spawn of Magnus One-Eye would face the vicissitudes of life with more detached equanimity.++


++Oh, They demand your involvement hahahahahahahahaha++


++No. Nereus gains much power once the ritual is completed. Enough to survive the devastation you suggest. And yes. You gain much power if you take control of the ritual. Offer up those deaths to the Gods in your behalf and They will reward you. Do this and it shall be so.++


Sorry for the delayed posting; had a family event yesterday --daughter's 18th b-day.

Despite the darkness, you feel The Many-Eyed smile at Andronical's reply.

++An event foretold so long ago will come to pass in the next ten days. Great power may be yours to take but another favorite of the Gods seek the same. In the hive world of Solace where shadows lie, it is said that a great many people will perish ten days hence as a comet plummets from the heavens. I can bring you to Solace soon enough but it will be up to you to fight for your right to power, else the sorcerer Nereus will take all for himself as he offers those deaths in a dark ritual. Interested, are you? Hahahahahahahaha++

The Many-Eyed's laughter echo inside your head, playful yet mocking.

No one made the roll so no additional info.


Perception Check please at -10 for those who have dark sight, preysense, or other similar senses, -30 for those who don't/

Xaman

Spoiler:
The globe is a scrying crystal.


Those with gadgets to see in the darkness see bedlam before you.

Human forms entwined in sexual congress, corpses impaled, excrement -splattered walls, flies, hooded figures outline a path to dais where upon it sits a throne and what appears to be The Many-Eyed.

Xaman

Spoiler:
Upon the throne is a being of immense power and the impression it leaves in the empyrean is quite unnerving. A being worth of fear, if not respect.

You hear moans of ecstacy and pain, cries of anguish, conspiratorial whispers. Likewise, you smell incense, decay, foulness, excrement. A fly buzzes past your face.

A glowing globe of red crystal emerges from sleeve of The Many-Eyed clutched by a youthful pale hand.

++Greetings, wanderers. Your coming has been foretold. I have a proposition to discuss with you. Are you willing to listen?++ The voice inside your head is sibilant and seductive.


The fickleness of the dark gods is readily apparent, as they review your deeds. Moment to moment the one they favor changes, as if they can't make up their minds.

Then suddenly they focus and agree.

The symbol of the eight-pointed star suddenly appears above the head of Rhud.

Congrats, use 200xp

And your reverie stops and you are back in the present before two solid adamantium doors etched with the symbols of the Four Great Powers.

The sound of gears echo as the doors swing on their hinges, while the sweet, pungent smell of incense assault your olfactory senses.

++Come.++

You hear the command inside your head.
A psyker definitely.
A woman, perhaps?
Be on your guard.

You peer inside the chamber beyond.
Only darkness awaits.


As a courtesy to all, I will post a reminder for those who have not posted to post before the end of the deadline. If no post by deadline, then I will advance the story.


In your mind's eye a great hourglass hangs in the air, the sand is running out. The time to relate your tale is almost up.

Keita, kindly post your story. Will update the IC thread in the next 12 hours


Game Thread is up. Note the opportunity to earn extra XP.


Mere hours ago you thought that life was at an end and you were going to face the vengeful wrath of very disappointed patron gods. But through the timely intervention of the infamous Chaos oracle known only as "The Many-Eyed," you are now walking benighted hallways of an unknown chaos battlecruiser.

A prickling, nagging sensation at the back of your neck tells you that you are being watched but you do not see anyone.

You smell incense -- the kind used in very special rituals -- and you feel your mind drift to the past.

This is an opportunity for everyone to tell their tale of how they escaped their recent scrape with the forces of the Imperium. The best story based on the number of likes on the post will earn the poster an extra 200XP, to emphasize that the Chaos Gods are amused by your antics and would see more of it.


The Warlord wrote:

Well have fun boyz, let papa Nurgle spread his blessings on you all!

Would have loved to be a Deathguard XD

Great to see you back Deiros ;-)


The winning entry has been chosen and 500 XP goes to our renegade Keita.


Friends, on the road to enlightenment, let us gather here whilst awaiting the sign from the gods.


Rhud, Andronical and Xaman, your characters are approved and ready for the coming battle. Keita, pls. finalize your gear.

We start no later than 48 hours from this post.

For ALL

Spoiler:
I have given The Many-Eyed a True Name; PM me your guess and you get an additional 500xp to spend if you are correct.

Safe House (Discussion Thread)


Ok sound off those who are ready with their submissions ;-)


Can't wait to read your backstories.


Dark Archive

I am just trying to get a clarification on something for my own piece of mind. I got a VC ruling for local play, but I guess I am a glutton for punishment because I can't wrap my mind around the mechanics.

Situation: An invisible NPC is trying to get through a door blocked by a PC to escape. The other party members are near the door as well, and combat has already ensued. If the invisible NPC tries to acrobatics through the space of the PC blocking the door, and no one in the party succeeds the perception check to notice the NPC, do they increase the DC for the acrobatics check? I am granting the PC who is in the space in question will notice something and be a threat.

My train of thought is that the PC's are all considered flat footed to the invisible character, and if you are flat footed you don't get an AOO unless you have combat reflexes. So in that case they are not considered threatening the squares the invisible NPC is moving through, at least while the NPC is invisible.

The ruling by my VC was that the acrobatics is for moving through threatened squares, so the DC goes up for each PC the NPC was moving past. Invisibility didn't matter.

THanks for your input. Just trying to wrap my head around it. I was not very articulate, to the point of being brain dead, when discussing it with my VC.

Dark Archive

if you have natural fortification does it kick In vs a coup de grace? admittedly they could just try again if you are paralyzed, but if asleep and the crit fails to go off because your fortification blocks it it could save your life. it hasn't come up yet in a game... bit as I type this the chance of it happening is about 50/50. lol

Dark Archive

Ok, I am making a dwarven monk of the iron mountain and was wondering if the Class ability Iron Monk that grants a +1 natural armor bonus would stack with the dwarven racial feat Ironhide which also grants a +1 natural armor bonus.

I know the rule of thumb is that the same kind of bonuses don't stack, but one is a training effect while the other is a naturally thick hide. Just hoping I am missing something somewhere. Thanks in advance.

Dark Archive

Do boots of striding and springing add their bonus before or after armor speed reductions? They say they add to the base speed, so my interpretation is the armor reduction applies to them, but I have seen plenty of people using them with med and heavy armor and not reducing the speed bonus (IE having 40 move speeds with barbarians in mithril plate with the boots, instead of the 35 they should have based on the carrying capacity/armor speed reduction chart here (http://www.d20pfsrd.com/alignment-description/carrying-capacity).

I just wanted to clarify this before I finalize my character for play at my current level, and I couldn't find it buried in the forums or the FAQ Thanks in advance for the help.

Dark Archive

I was looking through trying to find some clarification on this. I know you need to select a weapon for Weapon focus, but it also states you can select Unarmed Strike as your weapon focus. It gives unarmed strike examples as Fist, knee, foot, elbow, and head. Would this allow you to select Natural weapons as a weapon focus?

My example is a Ratfolk with the feats Sharpclaw, Sharptooth, and a tailblade (Which counts as a natural weapon when used by a ratfolk). Would I have to take weapon focus: claw, weapon focus: bite, and weapon focus: tail blade? Or by the example given with unarmed strike's variant attacks be able to select Weapon Focus: Natural attacks?

I can easily see the arguments for and against it. I ask because by the actual description of unarmed strikes you could officially take an attack with each hand, each foot, and your head in a single round if you had the Base attack bonus.

I think my lack of clarity on this comes from the description of Weapon Focus.
"Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat."

Dark Archive

I have read all the posts I can find on the cloak, and find nothing saying that the cloak will not work for the Dhampir. It states half human and gives Half-elf and Half-orc as examples, but leaves open the possibility of other half races. As I agree that Asimar and Tieflings are native outsiders so this would not work for them, the Dhampir is a Humanoid with the Dhampir subtype. It doesn't fit the usual theme of Humanoid with dual subtypes including the Human subtype, but considering one of the ways they are created is being born from a human who had congress with a vampire, wouldn't they qualify due to that description?

Just looking for thoughts, I think I know how my local GMs would rule on this, but getting a stronger feel or actual ruling on this would make me feel more at ease.

Thanks all in advance for your input.

Dark Archive

I have seen several answers to this first part saying both ways, but never in comparison to just using a regular arcane caster. And yes, this is PFS.

Trying to make a ratfolk (just got the boon) caster/rogue and am not sure if I should try magus or just go with a regular caster as I am using natural attacks to deliver my touch spells. I have found plenty of evidence that I can use my natural attacks with Spell combat and Arcane Pool (even to enchant them, though that one is still questionable. I have seen posts saying final word both ways. But more on that later.)
So the first part boils down to this:
If I cast a touch spell (say shocking hands) as a regular wizard/sorcerer/whatnot then can I deal my claw damage (admittedly only a d4 damage) with the "touch" part of the attack? or must I be a magus to do this? since I won't actually be channeling it into a weapon and using my normal method of delivery (ie my hand/claw)?

Secondly: I can see the argument against Arcane Pool working for natural attacks as it adds a +1 WEAPON enhancement, BUT an Amulet of Mighty Fists can be used to grant many if not all of the same enchantments to unarmed/natural attacks, even without the base +1 enchantment required for weapon enchants. As natural attacks (and the Amulet of Mighty Fists) use Magic Fang to get the enhancements, would a legal work around be requiring the amulet of magic fists with a +1 enchantment bonus (or equivalent effect) before I could use the arcane pool to grant other bonuses?

I know, when I ask questions, I ask them in deep detail. lol

Dark Archive

I scanned through the forums, and searched every thread I could while taking care of a 4 year old and I couldn't find an answer. I know it is probably there, but RL restrictions preclude me from taking the time to find it.

I found a discrepancy in how enlarge person works in comparison to reduce person. I can understand why it might be left this way to minimize power-gaming.

Enlarge person states "Any enlarged item that leaves an enlarged creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown and projectile weapons deal their normal damage."

This is contradictory compared to reduce person which states "Any reduced item that leaves the reduced creature’s possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them)."

To me by common sense the enlarged bow should deal more damage than the normal bow if the reduced bow deals less damage. It takes more force to launch an enlarged arrow, even if it shrinks after it leaves the bow.

The rule of "(projectiles deal damage based on the size of the weapon that fired them)" from reduce person SHOULD hold true both ways for consistency.

And yes, I DO understand consistency is not always consistent in PFS. I just wanted to get some clarification as I both use Enlarged Titan Fighters and Reduced small casters.

Thanks for your time and consideration in your answers.

Dark Archive

I know the list is out here, I have seen it, But I just spent 2 hours searching everything I could think of and scanning every thread that might have it and I can't find the official list of damage dice progression. If someone who knows where it is could link it for me I would truly appreciate it. The small list in the CRB doesn't quite have what I need. I understand the math, but the list I was shown didn't match quite up with what I had generally used. I know a 2d6 weapon moves up to 3d6, then to 4d6, then 6d6, but I was wondering about other dice sets like the 1d12 or 2d4 past one or two size category increases. Thanks much.

Dark Archive

Two quick questions that I can't find specific answers to despite several hours of looking around.

#1
Paladins, they are allowed to multiclass right? My brain keeps going back to 3.5 where they weren't without specific feats, but I find nothing telling me they can't specifically, so this is just a verification.

Which leads into Question 2...

#2
Do elemental resistances from different races/classes/archetypes stack if they don't say they don't? Or do they specifically have to say they stack with resistances from other sources?

Example: (links for ease of reference)
Ifrit Paladin (Empyreal Knight Archtype)/Bloodrager with the Elemental (or Celestial) Bloodlines

Ifrit gives fire resist 5;
Empyreal Knight gives Resist 5 cold/acid/electricity at L3;
Elemental Bloodline gives resist 10 for chosen element at L4
(Celestial Bloodline gives resist 5 acid and cold at L4)

Giving either a resistance of 15 fire, 5 cold/acid/electricity,
OR a 5 fire/electricity, 10 cold/acid

Because of my caution I feel that they won't stack due to the worry of exploiting, But I have erred on the side of caution wrongly before.

This is mostly a flavor build that started stacking in ways I didn't forsee when I was looking at the cross classing as I wasn't interested in the mount feature of the Empyreal Knight. For extra info on the character, I decided to make a character that is my version of Vin Diesel's "Kaulder" from "The Last Witch Hunter," which I recently watched again.

Thanks in advance for all your help. I hope to one day be

Dark Archive 1/5

As a newer player I just wanted to verify what races were available to play without boons as of the current time frame. I had heard someone say a list of races recently added and I haven't been able to find it myself. I just want to try to expand my repertoire and stop playing humans and elves all the time. ;)

Either a list posted here or a link to the list would be great. Thanks all.