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Melkiador wrote:

"Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points."

The ability can be used off your turn, because it specifies "Whenever". It's specific vs general. You can't perform most free actions off your turn, but you can perform this one.

Awesome thank you all


One more question, I was looking at the fused link vs life link abilities. From my understanding the point of life link is to be able to transfer health as an immediate action whenever the eidolon takes enough damage to be killed. Fused link looks to have the same purpose but has the limitation of being a free action but can only be used when the eidolon would be dropped to 0hp. If someone was to hit me and drop my hp to 0 I would not be able to transfer HP as it is not my turn. But if the ability can not be used till my hp would reach 0 how would I ever be able to use this for anything other than something that does damage at the start of my turn?


Volkard Abendroth wrote:
TheDarkPrince6 wrote:
Artanthos wrote:

Mental stats would increase, physical stats are still replaced by the eidolon.

Eidolon temp hp are determined by CON, character hp are determined by CHA

Character abilities are still usable, just as they were before becoming a vampire. Weaknesses, like sunlight vulnerability, also apply while fused.

Your fast healing will not recover your eidolon’s temp hp.

Ok all of that makes sense the defensive abilities are still confusing me though, would the DR still apply considering my eidiolon would be getting hit and not me? Also what about the weakness to running water?
All special abilities and weaknesses would apply.

Sounds good, thanks


Artanthos wrote:

Mental stats would increase, physical stats are still replaced by the eidolon.

Eidolon temp hp are determined by CON, character hp are determined by CHA

Character abilities are still usable, just as they were before becoming a vampire. Weaknesses, like sunlight vulnerability, also apply while fused.

Your fast healing will not recover your eidolon’s temp hp.

Ok all of that makes sense the defensive abilities are still confusing me though, would the DR still apply considering my eidiolon would be getting hit and not me? Also what about the weakness to running water?


Sorry for the necro but I have a question and this seems to be the best place to have it addressed. I am playing a lvl 6 synth in an iron gods campaign and I would like to become a vampire. My question is how would the abilities of the vampire template affect me while I'm fused. Does the eidolon get access to the defensive and offensive abilities and stat increases?