Sacred Killer

The Dark Knight's page

6 posts. No reviews. No lists. 1 wishlist.


RSS


]Name of PC: Kaed
Class/Level: Human Shapeshifter level 5
Adventure: Journey to Foxglove Manor
Catalyst: Random Bandit Encounter
Story:

Spoiler:
As the party was escorting a rich noble along the same route to Foxglove Manor they of course encountered some trouble on the road. A group of 7 bandits demanded toll for use of their road. The rich noble with about 9 bodyguards laughed and said, "kill them." A fight ensued and 1 PC, 2 NPC bodyguards, and 6 bandits were dead. Poor Kaed was holding his own one on one with the heavy boss but a critical put an end to him.


1 person marked this as a favorite.
el cuervo wrote:
The Dark Knight wrote:

Name of PC: Ghost

Class/Level: Ranger Animal Companion Wolf Level 1
Adventure: Burnt Offerings: Assault on Thistletop
Catalyst: Malfeshnekor/DM wanted a plot twist
Story:
** spoiler omitted **...
Malfeshnekor is sealed inside his prison; he can't escape unless someone dispels the magical barrier. That's why he hasn't moved in literally thousands of years. Long story short, he shouldn't have been able to flee his prison chamber to attack your ranger PC's animal companion outside the room.

Yes, I am aware. I changed that detail to make the story more exciting for my group.


NobodysHome wrote:


Oooooh... drinking random waters from an evil shrine and then engaging in ruthless PvP. This party's going to go faaaar...
...I look forward to reading their further exploits here in this thread.

Thanks. I'm a first time DM and only one other person in the party has played a table top RPG before.

Andrea1 wrote:
PvP is always ugly, best nip that in the bud before several hundred pages of your game don't get played.

I've seen it happen and I tried to mitigate this by not allowing any of the players to be evil. Still the party gets along fairly well and are actually bonding with one another. The finality of death is what makes the game so exciting for all of them.

Name of PC: Ghost
Class/Level: Ranger Animal Companion Wolf Level 1
Adventure: Burnt Offerings: Assault on Thistletop
Catalyst: Malfeshnekor/DM wanted a plot twist
Story:

Spoiler:
The Elf ranger, Grebs, had just leveled and picked up his animal companion on the way to Thistletop so no one but him was really attached to Ghost. The party makes it to Malfeshnekor's prison and send the Summoner's Eidolon to scout where they see him on the ceiling. The party moves in and the Barghest does some major work on them but the party holds their own and brings him down to 10 HP. Upon reading the polymorph ability of Barghest's an evil notion fills my mind. Grebs had left Ghost outside for fear of the giant monster killing his level one pet (with good reason).

Malfeshnekor turns invisible and flees out the door and slams it shut behind him. Ghost failed his reflex save. By the time they make it outside "Ghost" is lying in a pool of blood with a large gash on this throat. They save him and those in the party who speak Sylvain notice "Ghost's" voice is much deeper since his injury.

I added a crypt full of undead right before the treasure room because the party had utterly ANNIHALATED Nualia and I couldn't end the dungeon without a climactic battle at the end. No one noticed "Ghost" taking down the zombies and skeletons with one hit due to the chaos at the time.

They make it to the Crab inside the Helmet and as the gate comes down locking them in, "Ghost" reveals his true nature and transforms in front of the whole party. The look of shock and horror on everyone's face was priceless, none more so than the Ranger, "My wolf!"

The ensuing battle was tough and exciting. It ended with Grebs shooting down Malfeshnekor from the ceiling as he was using Levitate on the unconscious Tiefling Fighter, Evelthor, to bring him to his waiting maw. One of my favorite sessions so far.


Name of PC: Belobog
Class/Level: Catfolk Monk Level 4
Adventure: Burnt Offerings: Assault on Thistletop
Catalyst: Being possessed by Lamashtu.
Story:
Instead of having the regular effect for the "Waters of Lamashtu" I had the evil deity possess any player foolish enough to drink the water after failing a will save. Belobog drank from the fonts inside, became possessed and attacked the group just as Hell Hounds came to life from monster carvings on the walls. Belobog went down and the party killed the Hell Hounds. Just as the cleric was about to exorcise him, the ranger opened fire and killed him just to be safe.

Name of PC: Danuve
Class/Level: Half Elf Cleric
Adventure: Burnt Offerings: Assault on Thistletop
Catalyst: Death of Belobog
Story: The cleric was heartbroken and enraged that the monk was killed before she could save him. She then tried to avenge him. Being a cleric she was quickly cut down by a critical from the ranger and a sneak attack from the rogue behind her. Her deity may or may not demand revenge for her death.


2 people marked this as a favorite.

Name of PC: Vanwamar
Class/Level: Half-Elf Druid Level 4
Adventure: Burnt Offertings: Assault on Thistletop
Catalyst: Fire Trapped Backpack
Story:

Half the party was cut off by the bridge trap on Thistletop. 3 on the Fortress side, 4 on the thistle maze side. While fighting the four goblins mounted on goblindogs, Vanwamar went down. He was the only one with a health potion in his bag.

Vanwamar and the rogue, Rin, never got along so every day he cast Fire Trap on his backpack just in case Rin tried to steal something off of him. Rin runs over to try and help him and detects the trap. Using his rogue skills he learns what it is and how it works.

Failing to disable it, a brief argument at the table broke out (GM won). There was no way to get into the bag, either by directly opening or cutting a hole, without detonating the trap. The battle was no where near done and Vanwamar was at serious negative levels.

Yolo was declared and the bag was opened. The resulting explosion killed Vanwamar. The rules were checked and he was not safe from taking damage from his own trap. Rin then drank the health potion.


I've had 8 player deaths so far and my group is on the road to Foxglove Manor. Of our party of 6 only 2 have not lost their original characters. To be fair 2 were from people who had to leave the group and 1 was from causing conflict in the group. My favorite though was our Druid who turned his bag into an IED if anyone but him opened it. He went down and he was the only one with health potions.