Eagle Knight of Andoran

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Hello, friends!

First off, thanks a lot for help on previous inquiries I had with my slayer. The build I created was truly efficient. However I was asked to buil an Stygian Slayer and I have the following question.

-Can the Stygian Slayer use Arcane Strike?

The feat states:

Arcane Strike wrote:

You draw upon your arcane power to enhance your weapons with magical energy.

Prerequisite: Ability to cast arcane spells.

Benefit: As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.

And the S.S. receives:

Invisibility wrote:

At 4th level, a stygian slayer can cast invisibility (Which is an arcane spell) once per day, using his slayer level as his caster level . The slayer uses his Intelligence modifier for concentration checks when using this ability. The slayer can use this an additional time per day at 8th level and every 4 levels thereafter.

This ability replaces the slayer talent gained at 4th level.

Thanks in advance!


Hello, Paizo community!

We recently started a new campaign and we decided to use the "broken classes" as we call them from the Advanced Class handbook. After a couple of weeks, I decided to roll a slayer. We started at level 5 and we're about to level up. My question is, since I've got a limited number of available feats , I would like to know how to optimize the DPS output. My current build is like this:

Human (advanced) Slayer level 4 (5). Since I'm using the advance creature template, I'm level 4 instead of 5.

-Str 15 // Dex 24 // Con 21 // Int 20 // Wis 17 // Char 18
-Feats: Weapon Focus (Rapier) // Weapon Finesse // Fencing Grace.
-Slayer talents: Level 2: (Undecided) Level 4: Two-Weapon Fightning.
-Main Weapons: Rapier (Haste) +1 and another Rapier (keen) +2

Suggestions? What can I change? What route should I take? There were two feats that called my attention:

1) The route of -> Amateur Investigator -> Studied Combatant -> Improved Studied Combatant

Or

2) The route of -> Amateur Swashbuckler (Parry and riposte) -> + Panaches.

Because of the setting we're playing, I've got the lowest CA of the group (24), while my party fellows have like 30+ CA. So, our DM, based on this, increased the difficulty of the encounter to compensate. The problem is, my CA is lower than theirs and I receive a lot of damage in consequence. Even though I have a lot of hit points, it takes a while until I can fight again after a combat. My idea of having parry+riposte, was my answer to counter-attack said moves and avoid damage at the same time I keep dealing damage on the enemies.

Thoughts?

PD: I'm sorry for my english, it's not my first language and thanks in advance!


Hello, my fellow roleplayers. I've got two questions regarding the rules of Pathfinder:

1- My DM thought it was a good idea to apply the half-fiend template to my character. I remember back in D&D 3.5, when you use one of those templates, it had a level adjustment. Let's say, if I'm level 5, my level was adjusted to 7 so I need the same experience of a level 7 to become a level 8 character being a level 5 character. In Pathfinder it only increases my "challenge rating", but does it apply the same way?

2- Skill points and INT increasement. If I get a PERMANENT int increasement, do I get more skill points when that happens? Does it happen when I level up or it doesn't happen?

Thanks in advance.


Greetings!

I'm new at the forum and I'm not english native speaker, so my english won't be good. The magical aptitude Conductive allows you to channel a touch spell like ability, superatural aptitude or your own energy in case of Clerics. You have to use teo chrages in order to channel one of those skills channeled: Two lay on hands to use one of then. I have a lvl 19 half-fiend anti-paladin, he has a spell-like ability called Destruction. The problem is that I only own one charge per day. The rule doesn't say anything about not having enough charges to use it. Is there a feat to increase the number of uses of a single spell-like ability or I can channel it anyway?

Thanks!