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Races without RP aren't being allowed.

The "stars" system may indeed be better (not having the book, I don't know) but I have no say in that, so I'm working with what I'm working with.


I find the 12 very puzzling as well. In the example, a 3RP trait is replaced with a 2RP trait. So I saw three possibilities:

A) No change, costs are static

B) Recalculate. In this case -3 +2 for a change of minus 1

C) Add new trait cost as a kind of "customization tax" for a change of plus 2

I'm very curious how a plus 1 would be achieved in this case.


Actually, this is for a game with point buy for attributes. Gm houserule is each RP over 5 subtracts one point. So in this case the ruling is for a case by case. The Dwarf was really just an example as I'm asking for everyone.


Need a ruling here. When you take an alternative trait does it's cost replace the cost of the traits it supplants or is it added to the overall RP value?

Example: Making a Dwarf you opt for Stubborn (2RP) which replaces Hardy (3RP). Dwarves are normally valued at 11RP. Is your dwarf now 10RP or 13RP?

An official ruling would be appreciated.