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40 posts. Alias of Elsine.


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If you want to, by all means (don't know how to give GMship, but if it's possible, i will, assuming the others are cool with it.)


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I think I've reached a point where continuing is impractical... I think I don't really know how to run cyberpunk/mission-based. sorry guys, this was a test run and I discovered I'm not as great at this as I thought.


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2 harm from the little holdout he was packing up his sleeve


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Lance

he's on the floor, bleeding from a gutwound. he'll be septic in 8, dead in a little over 20, but they probably have a medcentre here. Probably out for at least a week.

but you do have some choices to make

Elan

well, the expected news is you got hosed down with lead [2 harm] for the record, when i say something like :opening fire right now" that generally means "no pre-emptive strike is possible, dive for cover" the worse news is that one of them is a specialized radio-tracer. they'll be able to concentrate fire on you, and even track you. that needs to come out f!%%in' yesterday.

Sahale

good news: 3-harm messy takes out a [/s]kill[/s]secbot. bad news: a bullet catches him, sending a lot of feedback through the neural channels 1-harm ap and 1d2 ⇒ 1 Ganzorig takes a wild shot from your drone. what's he harm on that?

Everyone who's hurt, don' forget to make the harm-move!


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Sahale

You duck and cover as the wall explodes. you have the stuff. what do you do?

Elan

the first one gets a bullet, right in the data-processor. it isn't a threat. the other one, on the other hand, is opening fire. What do you do?

Lance

he reaches for his keyboard, gun still pointed at you, until tapper distracts him momentarily. you can eithe rgrab him, but let him hit the key and raise another alarm, or you can shoot him, maybe wounding, maybe more. what do you do?[/b]

Ganzorig

Tapper is out for now, two leg yoints gave out. no a hard repair, but not a field repair either. what do you do?


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Zorig: I'll allow it


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Sahale

I think you're acting to avoid danger, so Act under Pressure.


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Sahale

They gave you a specific number, just grabbing the drives isn't too hard. not getting whacked by the wall as Zorig gets you guys an escape point may, on the other hand, require a roll.

Elan

the first sec-bots show themselves, announcing "Intruder, Be Notified, Lethal Countermeasures Have Been Authorized" as they bring their weapons around to face the group. what do you do?

Ganzorig

Paris' Guns break through the server room, sending debis flying throughout the room, and destroying four racks and incrementing the action clock yet again. you guys have an out. what do you do?

Lance

Vaedekar has a flechette pistol in his hand, aimed at you. Drop your weapon. he says haltingly. his safety is off. you suspect this is more to slow you down than stop you though. what do you do?


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Sorry, sorry

Lance

"In that office!" one Guy says as you level the gun at him. the office he indicates is not reinforced, a simple bullet to the lock should deal with it.

Elan

as you pass by the server farm room, you notice a few infrared laser-tripwires at the door, below normal eye level. if you had tripped them, you would have raised the alarm again, and probably got their home-office's attention.

Ganzorig

Fifth floor, there's a balcony sturdy enough to drop Paris. or you could crash it through the server-farms wall, risking damaging it, but bypassing the killbots.


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The door pops open. There's only a few rooms on this floor. the majority of the space taken up by a server farm. there are also three offices. from the stairs up above, you hear the rhythmic Thunk, Thunk, Thunk of heavy Sec-bots coming down. What do you do?


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sorry guys, just moved, promise I'll be more diligent now.

Lance

Don't use an additional hold, you already used disable. and yeah,
3 more bars. though if it fills, s##* goes FUBAR

Sahale

I'm going to assume your objective was to disable the guard. was it meant to be lethally? either way, you get what you want, now you guys have a chance to deal with the door, while non-security employees cower.


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I'm afraid not, the alert going out is actually what alert you two to Elan's predicament

The guard who had his gin on Elan shouts in pain, clutching his damaged gun-hand

Sahale, would you kindly mix it up?


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Unfortunately for you, Elan, one of them had augmented hearing, and pulled a gun before you could get in stabbery-range.

His buddy is going for their comm, raising the alarm. what do you do.

The mission clock has officially hit 2100, meaning they are on full alert and deploying internal assets. More segments means things start going downhill fast. you guys are gonna want to to get moving before the sec-bots get there.


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sorry, busy, and new to the system

Sahale

a quick sweep of the floor above you shows everyone in their proper places. the hallways are clear... but someone is investigatig the sound of the rotors. You can either continue using the drone, but raise suspicions, or quickly set it somewhere inconspicuous, and try to retrieve it without drawing attention to it. What do you do?


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Check What area, Sahale?


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Sahale

you guys your stealh drone through the facility, getting a good idea of the layout of the second and third floor. the green rectangles are vent openings, the plus is the stairs up, the minus the stairs down. the stairs up to the fourth floor (home of the server room, which I've just realized I never explicitly said, my B) are guarded by an magna-locked door and two guards, who you'll have to deal with to get where you're going.

Ganzorig

You trace a different route than Sahale, but quickly realize that none of the people on floors 2 or 3 match the image you were given. probably he's up in his server rooms.

unfortunately, Flit gets a tiny bit too close to the Genuitech magna-seal 752, and briefly the drone loses power, dipping into the security guards field of vision. you pull up almost immediately, and manuever away from his eyes, but you hear him radio out Hey guys, probably nothing, but I might have seem something moving on the third floor. eyes peeled.

What do you do?


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Bypass would be to get through, say, a 4 layer blast door, or disable a heat-activated gas trap, or to take out security cameras quietly. getting to the server farm is, from your description, a matter of using the machines stealth (act under fire is gonna come up a lot)

Lance/Elan

you two immediately know where you are. the sound of Hawk employees making calls turns into a drone. This floor is a call centre.

Getting up into the next floor won't be possible from the vents. what do you do?


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sorry, family stuff yesterday. I see we're just frickin' going for it

Lance

Nearly 10 meters up, you quietly lever open the grate, and get yourself and the team inside. however, you aren't very far in when you hear the telltale clicking of the spider-arms they equip the facilities repairbots with. that could be a problem.

Sahale

Sneaking the robot in and going for an objective would be acting under pressure, unless you have a playbook move that applies

Elan

As per the move, you get the drugs, plus a little something extra (gear or intel). Who did you go to, what are they like?


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oh, in that case you come up dry.


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Oh, he's the head of that data-centre. He could probably do damage control/ remotely brick the server disks/ generally make life difficult for your employer. sorry I didn't make that clear earlier.


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Lance is right, that would be hit the street. though I don't think most roofies will disable someone for 72 hours.

Ganzorig

The noise to info rate here is really bad. so much crap on the wireless. you find a few "maybe"'s in terms of entryway, nothing fantastic, but better than the door (a window into a disused office 3 floors from where you need to be, an exterior ventilation grate, but you would have to quietly disable a few of the repair-bots in there, or a roof door that a few guards who smoke keep open with a bit of Padilla super-stick kevlar adhesive strip!.)

Before you can get to the real goodies, some computer security guy notices a stranger on the wireless, and starts trying to kick you off. good news: you have time to get Flit out of there, and your encryption held. bad news: Any further robotic incursions into the building are likely to draw a lot more attention.

Sahale

A little bit of digging, past the high-profile tech releases, and you find a decent candidate for the cause of this mission, a sat over a few lithium-mine towns in Mozambique. Hawk wants it for... well obvious applications, and Basilisk wants it for targeting chips.

You'd have to see the data in the server you're stealing to be sue, but you'd guess this is either industrial espionage/sabotage, or a ransom thing.


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Well, I think he's out. sorry guys. one of you guys know why I'm slow to decalre a player lost to atrition, but the game must go on!

It's time to do legwork. gather info, hit up contacts, get assets you need to get in, get the stuff, and get out (stab your buddy optional)


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Just waiting on you, source.


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Permanent removal is not necessary, but at least 72 hours unable to do his job would be a good lower bound. he says. He seems somewhat irritated by The Source's question, perhaps insulted by a quasi-imagined insult enough for you to recoup any expenses, and maintain your lifestyle for some time.

Because Cred is abstracted, I think it would be easier not to do "numbers" for the payment

If you guys accept the mission, Mark XP, and tell me if you're staking 1,2, or 3 cred on this (Erase it from you sheet, it's gone, But after the mission, if you choose to get paid in full, you'll get twice this amount back)


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The Vale is a dive bar, right into a pool that hasn't been cleaned in a decade. Most of the clientele are down-on-their-luck ex-blue collar workers, their livelihoods taken by one corporate merger or another. that's why you contact needs no signal for you to recognize him. A synthsilk-suit worth more than the bar, and a flechette pistol at his hip, with another suspicious bulge on his left ankle, denote a mid-30's man at the bar as your contact.

As he spots you, he turns to the woman next to him, and hands her a crisp note, saying Why do you get another round, on me, at that booth over there. And motions for you to take her place.

The source, I presume. My employer has heard a not-inconsiderable amount about you. We would like to give your team incentive to conduct one of your typical jobs against Hawk DataSystems. Specifically, their satellite office, on the west end of the city. My employer would pay a good bit for the data-storage from server number 148635239. In addition, if their on-site admin, one Sahadeva Vadekar, were to get in an accident that prevented him from assisting them in dealing with the breach... well, it ould certainly be tragic, but rather serendipitous.

aside from setting him apart, his watch, suit, compensating and targeting sunglasses, and gun are all Basilisk standard issue. if you were to wager who his employer was, that'd be a pretty safe bet.


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Guess we're starting with a 4-person party

should we tap someone from the wait list? or are we cool being a 4-person band?


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An anonymous message came through to your crew. simple The vale, 1900, casual.

So, Who got the message? By what channels? who goes? Who's rolling to Get The Job?


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we're gonna start when I get out of my last class, with or without Elan


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Elan, you still with us?


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Ganzorig and Elan haven't proposed their missions.

also, for the record, you can have helped as many missions as the mission hoder allows. it will advance corporate clocks, but that's just part of the fun!


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You guys are doing very well

I have updated my header with the Corporate clocks (they won't normally live there, they'll be in my profile normally, but this is what we're doing now, normally, it will house the legwork and mission clocks.)


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Links!

the steps are, listed in the book (paraphrased)

1.) Everyone introduces their characters Obviously 100% nessesarry for us

2.) Everyone describes an operation they conducted/played a central role in against one of the Corps.

3.) I do GMly things in the background (set up corporate clocks. the more missions/the more of you were on a mission agaist a particular corp, the more cheesed off they are fill one enough, the Corp might be active out to get you.

4.) Everyone says If and how they were involved, and take +1 links with the Character who made it in step two (at least one assistant per mission)


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okay, so you crew has

-Between, Paris, Tapper, The Basilisk Peacemaker, and Elan, A not inconsiderable amount of firepower.
-A talent for Bypassing physical security (courtesy of Sahale and Lance)
-A bit of Face and Bug-out ability.

what sort of jobs does your crew run?

also, to give a convienient Corp list

Valdize Combine- Aggressive petrochemical/mineral conglomerate that goes to war with and annexes impoverished countries

Padilla Service Aeon Wholesale- major player in Cybernetics, also sells cleaning products

Hawk DataSystems- what google renames themselves to in ten years.

Finchetti Biomedical- a more Bespoke Cyberwear company, high-end.

Maker Elite- corp of the proletariat, disseminated, decentralized Their Workers are often paid for odd or unusual jobs, advancing some nebualus agenda?

Onyx - Radicals? determined to hack corporations,a nd disseminate the data to everyone... cause there's no way THAT could go wrong.


May I suggest we take this over to the Discussion Thread?


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so, Char Creation/first sesh has some steps, I'll post them,a nd see how far we are.

0.) Define Corps in progress
1.) choose playbooks Done!
2.) Looks & Stuff Also done, I believe
3.) Stats done
4.) cyberwear done
5.) Playbook moves done
6.) Gear done
7.) Consider Background and contacts In progress
8.) Choose directives
9.) Links

then there'll be some worldbuilding

For my corp: The Valdize combine, a mineral/Petrochem company, well known for agressively "Protecting their interests" in nations that won't sign over the deeds to any reserves they have. widely believed to conduct Massive industrial espionage, and make liberal use of "Deniable Assets"


Whelp... As I haven't really played this game before, I'm only comfortable running for 5... Sorry KHT and Inexpiter, I'll keep you in mind if we suffer attrition.

I'm going to put a big Closed here, for now.


Two notes

1.) Soldiers are more organization and discipline than combat

2.) you guys only ned muscle if you want to take missions that need muscle. Take a playbooks that interests you, not one it looks like the group needs

other than that, welcome aboard


You guys seem, right now, like an "Augmented Aquisitions" team at the moment (Get in, Get the stuff, Get out) right now. I'll wait a little while to see if we have any more takers, but this team seems pretty well balanced as is.


Meetch & Bastian

Yep... At this point I consider asking more a formality than anything

Umbungo

Cool, which edition? Because If you played first, the fixer plays a lot like a streamlined Operator, If that helps.

Bastian (Again)

As a GM, I can't comment, but as an occasional player, I was never really into the (AW, but the two share a lot of commonality) driver because it felt like half the time what made you special didn't come into play.

my point in that being that, personally, I would do the drones, if that matters to/resonates with you at all

Also, what are those last two images from?


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looking for interest in a game of The Sprawl, A PbtA game designed to tell a Cyberpunk story. (On he off chance you don't know what cyberpunk is, here's a page that should help get you oriented)

Basic PbtA stuff

Rolls:
The PbtA system works on a 2d6+stat rolling system.
stats will go from -2, to +3, and when you roll, your roll will fall into one of 3 categories: a success (10+), where you get what you wanted, and maybe a little more, a partial success (7-9) where you get what you want, but maybe not all of it, or maybe at a cost.

Both of these are classified as "Hits", so when a move says"on a hit..." read that as "on a 7+". then there are misses (6-),
these will introduce complication, and may or may not mean that you don't get what you want.

Moves:
Moves are the mechanics that come into play when your characters decide to do something. every move has a "trigger",
and the move comes into play, and you follow its directions (usually, you roll + a stat, and then make some choices, or I offer you choices). there are basic moves, which everyone has, and playbook moves, which are unique to certain characters.

Playbooks:
In the simplest Terms, Playbooks are classes.
A playbook is a collection of moves, choices, and advancements,
all within the confines of a central theme. everyone chooses a playbook (except The GM).

The Sprawl Playbooks
The Sprawl Basic (and specialized) Moves

If you have questions, Ask away!