![]() ![]()
![]() So a DM friend of mine wanted all classes to be able to cast spells without needing the take levels in a spell casting class. He posted this to reddit, but he did not get very helpful feedback, and since he does not have a paizo account (and does not really want to make one), I am posting this in his place. Sorry for the weird formatting, and thank you all for your feedback • Anima points
• Vim points
• Casting
• You may cast spells by taking ability point damage to this ability score equal to the vim point cost of the spell instead of expending vim points. Some Extra feats Powerful Spirit
Boundless Spirit • Prerequisite: Powerul Spirit
Physical Caster
Will be adding more feats later. ![]()
![]() So here is what I have decided on Curse of Madness: Your mystery's influence on you has left you with a few screws loose, but strengthened your ability to resist magical effects on your mind. You take a -4 penalty on Wisdom-based skill checks (not will saves). You gain a +2 competence bonus on saves made to resist Mind-Affecting effects, as well as gaining a +2 to bluff checks against an opposed sense motive check. lv 5: when someone attempts to scan mind/read thoughts (telepathy, detect thoughts, etc.), they have to make a will save* or suffer the effects of lesser confusion. lv. 10: When someone attempts to scan mind/read thoughts (telepathy, detect thoughts, etc.), or dominate you (dominate person/monster, etc), they have to make a will save* or suffer the effects of confusion. lv. 15: When someone attempts to scan mind/read thoughts (telepathy, detect thoughts, etc.), or dominate you (dominate person/monster, etc), they have to make a will save* or suffer the effects of insanity. *DC + 10 + (1/2 class level) + charisma modifier ![]()
![]() I would say no as the reason they are getting injured is due to the fact that they trying to make sense of such an insane mind ( as well as I feel that being able to use it offensively would be too strong). On a different note, I am thinking about changing the wisdom drain for insanity (as per the spell) instead. Thoughts? ![]()
![]() hmm…what about something along these lines: lv 5: when someone tries to scan mind/read thoughts (telepathy, detect thoughts, etc.), they have to make a will save or suffer the effects of confusion for x time lv. 10: same thing, but scan mind/read thoughts and mind control (dominate person/monster, etc.) lv. 15: Same thing, but add on wisdom damage to the confusion effect. Thoughts? ![]()
![]() The reason the will save did not affect will saves was because the madness made it harder for other people to mind control you as your mind is a pretty scary place. I really like the idea of making reading your thoughts dangerous for for other people to try on you, though how would you go about making it? % chance of when someone tries they get x condition? if they pass their save by x or more, the person trying to read your thoughts gets x? ![]()
![]() Hey guys! While I have been reading posts here for a while now, this would be my first time posting something (let alone starting a thread). I'm going to be running a campaign shortly (ROTRL anniversary edition to be precise), and one of my pcs wants to play an oracle, though he does not like any of the curses available. As such, we have worked out a variant curse loosely based off the wasting curse: Curse of Madness: Your mystery's influence on you has left you with a few screws loose, but strengthened your ability to resist magical effects on your mind.
One of the things that we (my pc and I ) are trying to work out is whether the 5th, 10th, and 15th levels should grant immunity or +4 bonuses that stack with the level 1 +2 (for a total of +6 against fear, charm, and compulsion respectively.) Any feedback about this curse (be it balancing issues, or just general thoughts) are most welcome as I want to let him play the curse he wants, but i want it to be balanced. Thanks! Edit: This idea was put forth on reddit…looks much better to me You take a -4 penalty to all wisdom-based skill checks and initiative. You gain a +2 competence bonus to will saves.
|