Submission for Tea for Two. Character Sean "Fingers" Kepli
In his own words:
So, you need a box man, eh? Look no further. I won't bore you with the fact I've been picking locks, and steal'n as long as I can remember on these very streets. Lots of lads did that. I'm different. I'm a professional. References? Of course I got 'em. Take a look in your safe, behind that lovely lighthouse painting on the wall. I don't know why everyone thinks a painting will hide a safe, but they do. Go ahead, don't worry about the poison dart, I disarmed it, nasty business that. Expensive, but you might want to spend more on your safe. It's Cromwell, decent quality, if a bit dated. Problem with Crowell's is they all got a flaw, and if you know said flaw, they're easy peasy. Go ahead, check it, you'll see a list of who will vouch for me. I know you know them because they vouched for you. Now, now don't get angry. I didn't take or look at anything, because like I said. I'm a professional. Also, I don't work alone.... Stepping in from the shadows Allow me to introduce my mate Brutalix....... 10 minute background:
5 core concepts: The goal is to get into the "life". Growing up, I saw the made men. They had the best clothes, money,and respect. Fingers was kicked around a lot as a kid, being an orphan and a child of the streets. To get in the life you got to have talent. I am an exceptional "box man" not much I can't pick, disarm, or open. I'm no braggart, I'm the real deal. Fingers has a natural aptitude with picking locks that he has been honing for years. He was mentored by Milo a retired box man now fence. In order to succeed you have to have respect. Guys and bosses know of me, and want to work with me. I'm no snitch, I don't bite the hands that feed. Fingers is obsessed with his reputation and legacy and will often (unwisely) take on difficult tasks to prove himself. In order to get respect you need to be a professional. I finish jobs, and I follow the plan. I don't deviate unless it's in my clients best interest, not my own. Fingers believes that being a professional is the most important quality in the life. He foolishly believes that all successful criminals are this way. As a professional you can score "The Big Dirty" You score the Big Dirty and you are set for life, set yourself up as a Boss, or simply retire ad I dunno farm carrots. Fingers believes if you work hard enough, you get a chance at one big caper (The Big Dirty), which will cement your legacy and allow to do whatever you want with the rest of your life. 2 goals for the character. Things the character or you, the player, want to see happen. 1. Be regarded as the best Box Man in the buisness.
2 secrets for the character. A secret that the character has, and a secret that involves the character but the character doesn't know yet. 1. Fingers knows what his Big Dirty is. A heist that wil be legendary.
3 people tied to the character through blood, romance or honor. Two should be friendly, one should be hostile. 1. Patrick O'conner. Fingers grew up with Patrick "Patty" O'conner, another street orphan 6 years Fingers senior. He is a former Watchmen who got injured on the job due to corrupt comrades. Ironically he was corrupt himself. He now owns a pub where made men hang out. He has contacts in the watch. (Friendly) 2. Milo. A fence mostly trusted by Fingers, he was a box man in his day and taught Fingers the basics. His mentor. (Friendly) 3. Cait. Former girlfriend of Fingers who worked with him. Fingers dumped her/stopped working with her due to her impulsive and unprofessional behavior. She provided the muscle for him. (Unfriendly) Describe 3 memories the character has. They don't have to be elaborate, but they should provide some context and flavor. 1. The 1st time he killed a man. He thought it would evoke some kind of emotion. It didn't.
On Characters & Players: Relationship between Fingers & Brutalix. Fingers trusts Brutalix. Ever since they met a job about to go tits up for the both of them they have worked together as equals. He believes that Brutalix needs him to get into the life. Although not too bright, Finger's recognizes that Brutalix possesses an certain base cunning that Fingers admires. He is able to point out simple things that Fingers misses due to his overthinking of his plans. Plus Brutalix is loyal and willing to follow direction. It doesn't hurt that he can break a man in two. General world ideas/desires. Low(er) magic, crime-oriented, based out of human dominated urban setting with possible occasional forays into the hicks/wilds. Guy Ritchie does Fafhrd & Grey Mouser. A scummier version of Han and Chewie. Play style.We're not rules lawyers; we like it when rules help play along rather than slow it down. We don't mind ad-hoc rulings or single rolls determining large events, so long as rulings are consistent, though still not fans of 'save or die' scenarios. Wants: Fun narrative, atmospheric world, open problem solving. I’m looking for entertaining collaborative stories and setting. Sometimes we come up with creative work-arounds rather than tackling problems head-on. Don't Wants: Grindy combat, dungeon crawls, railroad narratives. When I’m looking to dither over exact movements and ranges I play Warhammer 40k. We're fine with simple maps or ‘theater of the mind’; we don't want to spend time worrying about optimal movement and the like – we let you know what we want to do, you let us know what we need to do to make it happen. I also don’t want to feel trapped by linear plots; ties in to the “open problem solving” above. We Players Two.. We've played together our whole lives, but with rpgs it tends to be one or the other of us running the game. Keen on an opportunity to game together with both of us as players. Crunch lite: Human rogue.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House
Wha' a pisser, my 'eads chimin like Big Ben. Be''er follah 'ha' wanker S'anislav. I don'' 'rus' 'im. Oculus awakens and attributes his lethargy to the drinking of the night before. Determined to out Stanislav as some kind of villain, Oculus sets about finding the Russian. He will shadow Stanislav for the entire day.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House
"Well gentlemen, I'm off to the tavern. Save some supper for me." Oculus, feeling quite bored, heads to the tavern for some refreshment and possibly some trouble. Dis place is so bawin o'her 'han 'he lady ov 'he 'ouse walkin in 'er Bo Peep.I need 'o ge' ou' an' stre'ch my legs a' 'he 'avern. Maybe i can ge' some gamblin in an' 'ave some drinks.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Not being the studious sort I would like to go to the tavern. Maybe get involved in a card game I can cheat at. If not gather info. I will conceal my lock picks and straight razor in case things get testy. Conceal items, take 20= 38
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Pallaver House Oculus jumps out of bed and gets in front of Katherine, facing her and slowly retreating with her steps to stay in front of her. "Stanislav!! Wilk!!! Come out here!!! Katherine needs your help!!!!"yells Oculus.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
@ Thom
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House/Pantry
"I accept your apology Stanislav, and I consider this closed. Come let us join the others. I believe I will accompany Miss Pallaver today as Lou has suggested." Some'hin is bo'herin old S'anislav, I wonder if i' 'as 'o do wi'h Miss Pallaver. Oculus leaves the pantry and searches for Miss Pallaver to tell her his intentions of being her escort.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Pallaver House When Oculus and Stanislav are alone, Oculus confronts him. ”Stanislav, I wanted to have a word with you. I can’t help but notice that you are aggravated with me. I just wanted to clear the air, since it seems we will be spending a great deal of time in each others company.”
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Pallaver House
Oculus gesters to Stanislav to follow him to a vacant room.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
This should be interesting, two neutral fun loving, light hearted guys exploring the wilderness with the best interests of the kingdom in their hearts.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Depends on what jerry makes. I am planning on a straight unchained rogue. Might take an arcitype that replaces trap finding with the ability to take an extra combat trick. Undecided on that yet. My alignment is neutral so no worries there.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Pallaver House "I agree with Lou, we should ask Miss Pallaver about this Albert character, he seems like he might be a problem." Oculus offers up the journal to anyone who would like to read it. I wonder wha' 'he old bladdered wanker's problem wi'h me is. Once 'e sobers up i will 'ave 'o ask 'im. "I'll go see if she is available." Oculus sets of to find Miss Pallaver.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Oculus address the room, head still in the chest. The chatter soothing his nerves as he searches the chest. "Miss Pallaver and I had quite the adventure today..."
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House "Gentlemen, I'm not much of a scholar, but...." Oculus rises out of the chair he was lounging in,"...I believe that this chest is hiding something."
Behind the Scenes: Perception (searching the chest) taking 20=28
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Honin Stone Spi' a' me, i'll sli' your yankee 'hroa'. I 'ope wha'ever slaugh'ered 'ha' chicken kills you 'oo. Awer perhaps I will... With an intense stare, Oculus fights back his murderous rage. He slowly turns and begins heading back to town, filing Karl's rudeness away in his mind. During the long walk back a slight malevolent smile begins to cross his lips, as he speculates on how he can repay Karl's rudeness.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Honin Stone Oculus slowly makes his way south towards both the lake and Karl. Once he judges the Constable and Miss Palaver far enough away, he begins hustling in order to intercept Karl. Once within earshot of Karl he calls out, "Excuse me good sir, may I have a moment of your time? I would like to speak to you about the what happened at the Honin Stone."
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Honin Stone "The lovely Miss Palaver is showing around your beautiful town, if you don't mind we will take our leave, nice to have met you Constable." Oculus says to the Constable with a smile. "Miss Palaver would you be so kind to join me for a closer look at the lake?" Oculus gently leads Miss Palaver away from the grisly scene. Once away from the Constable he whispers, "Perhaps we should speak to Karl to see why he was so spooked, without the company of the Constable."
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Honin Stone "It is a mystery to me as well, let us investigate... cautiously." Oculus offers Miss Pallaver his arm, and cautiously approaches the townsfolk. When within about 50' Oculus calls out to the townsfolk. "I say, what a fine day it is in your lovely town, and what a marvelous beach! Is there anything I can be of assistance with?" Behind the scenes: Diplomacy: 1d20 + 1 ⇒ (11) + 1 = 12
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Town of Helorus ”Oculus suffices Miss Pallaver,”Oculus says with a smile. ”Please allow me to demonstrate you how I earned my superlative.” Oculus performs a brief demonstration of legerdemain for the young lady hoping to impress her. Behind the Scenes:
Sleight of Hand: 1d20 + 18 ⇒ (13) + 18 = 31 ”I would be honored if you would continue the tour, a beautiful day, a beautiful lady, what could be better.” Feels good 'o pu' 'he old magic 'o use, 'opefully 'his bird apprecia'es 'hem.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House Oculus stands as Ms. Palliver begins taking her leave. "Ms. Palliver would you like some company on your errands? The town folk here may still be agitated. I would be delighted to escort you about town, and get the lay of the land."
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
The Palliver House At the smell of breakfast Oculus begins salavating and makes his way into the kitchen. "What is that delicious smell Lou? I find myself most famished after the excitement of the past two days!" I am so 'ungry i could ea' a 'awse! Lou seems 'o be qui'e good a' cooking, smells much be''er 'han 'he slop in 'he prison boa'!
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Pallaver House "Lou... may I call you Lou, Louie?... It's a brevity issue... you see. In times of stress... when every second counts..." Oculus frequently pauses as he quickly surveys the room and begins rifling through it,"...take now as an example... I feel the fewer syllables ...the better.” Behind the Scenes:
Perception check: 1d20 + 8 ⇒ (4) + 8 = 12 “Perhaps... Miss Pallaver has some medication stowed away here... somewhere, I’d better check.” Yeah, an' perhaps 'here are some valuables I can half-inch!
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Oculus bolts upright at the sound of the screams. He quickly pulls on his trousers, slips into his shoes, and grabs his cane and unsheathes the sword within. Wha''s all 'his 'hen, 'his place is mental, migh' 'ave 'o shiv someone faw wakin me up! Gathering his wits, Oculus rushes towards the ruckus.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Oculus takes the surgical tools, concealing them on his person. Then heads off to explore the basement. I'll 'ake 'hese, should make me some readies. Behind the Scenes: Sleight of Hand (Take 20): 20+18=38.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
I would like to start in the basement and barn. I will see if I can find a lamp or candelabra to use as a light source. That should take enough time for everyone to retire. If not I will wait and do it once I can be relatively unobserved.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
"Excuse me gentlemen, I would like to find a suitable room, and get the lay of the land." Behind the Scenes:
I would like to search the entire house taking 20. Perception 20+8 (28) Oy, ha' Thom seems 'o be a bi' ov a prick. Jus' 'elps 'imself as if 'e's in charge. Be''er keep an eye on 'im, 'he wanker. Tha's 'he 'ones' Irish. 'E seems like 'e's go' bees and honey 'hough. Maybe i should go 'hrough 'is malarkey.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
Not being particularly interested in reading the books at the moment, Oculus takes his tea and begins exploring the house. I wonder what I might be able ter pinch. Might need a 'scape route an all, if dem townies come back. It would be jus' me Friar.
HP:8/8 (16/16) / AC:15 / Touch: 15 / Flat:12 / Reputation: +1 / CMD: 13 / F:12* R:14* W:18* / INT:+3 / Perception: 8 / Sense Motive 8 Speed 30 / AP: 6 Active Effects--
"Tea would be delightful Ms. Pallaver. I too humbly accept your invitation to stay here for the month's duration. So what makes these tomes so dangerous?" Oculus stands and makes his way towards the chest hoping to get a glimpse of the tomes over Thom's shoulders. "Should we be concerned we be concerned with attempts of theft? Did the Doctor have any enemies , other then the townsfolk, or rivals we should be concerned with?"
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