But giant crocodile and dire ape have poor AC, can't pass DR by their own means, and stay for only one fight (and Dire Ape has few hp)). Yeah, they have a good range, but the wizard/sorceror can cast Enlarge Person at this level. I think it's a good palliative for groups without figthers/barbarian/pala !
Allow the "bonus skills" in consideration of differents stats, not only the Int. :
I think you should allow to remove "at-will powers" at first level, or propose a specific rule for universe where magic is less prolific...
Don't you think that these feats should be revised ?
Here, a houserule inspired by a Dragon Mag' : Allow the player to choose between 3 differents effects for Spell Focus :
For Great Spell Focus, the effect is the same, but more powerful (it replaces the effect of Spell Focus, of course) :
PS : sorry, my english is "approximate". : )
Yep, magic is a great phenomen, for me it's obvious that it can do things most powerful and terrifying that a simple sword ! It's not a problem if a warrior is less deadly than a mage at high level, that's logical : it's team play ! The people that thinks "level down" and save or die" are not fun, should try D&D4.0. I think you should propose this rule like an option, like "replace save or die effect by 10dmg/cl" for example. |