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One of my players is considering playing a lizardfolk character.

My initial thoughts:
The lizardfolk have been fighting the boggards seemingly forever. They have decided that they need to ally with the humans before it is too late.

Lizardfolk would make great pearl divers so maybe they offer pearls to the humans as incentive to enter into this alliance.
As part of the alliance agreement some lizardfolk have gone to various human settlements to learn of how they live and vice versa. I'm assuming some rangers would love to learn from the lizardfolk.
And of course the PC is one of the ones that was sent to Sandpoint.

Anyone got any other ideas on what the lizardfolk could bring to this table?
Or any thoughts good or bad on having a reptile character?


Dearest Customer Service Ninja, on Sept 6th I placed order #801679, apparently I was suffering from sleep depravation and I bundled three items together that come out at different times.
I would actually prefer each item to come to me the moment it is released. :-)

Is it possible to do this or is it to late?

I do realize this will cost me more in shipping but I am sure it will be worth it.


I know my players are going to want to try to drink a tankard of Norah's tank water when they visit The Hagfish.

Has anybody worked up the save or saves needed to succeed?

I was thinking about an initial Will Save for the first taste. Followed by another Will Save to continue drinking after the first few swallows. And finish the saves off with a Fort Save to not throw it all up before finishing the tankard.

It's gotta be difficult right?


I started the first adventure by saying, “Roll initiative!”
They find out that their rat catching job is coveted enough by competing rat catchers that they are willing to kill them in hopes that they might get “hired” to replace them.

One of their best buds is Oorga the half-orc meat pie vendor. He has worked a deal with several rat catchers. For every five rats they bring him he will give them a meat pie. “ Mmmm, them meat pies is good.”

They track down a giant rat. Oorga likes the giant rats. Oorga will give them a meat pie for every giant rat they bring him. They find that the giant rat came out of a sewer drain. These drains are usually well protected and very difficult to get into. This one has had a bar cut out of it so that a medium sized creature could fit through.

They spend some time exploring the sewers get some giant rat meat pies out of it. Their next trip in they find a wererat lair. Kill the wererat and note it does not live alone. This time on their way out the elf notices a secret door. Upon gaining entrance they find a room that has apparently been hidden for 80 years. That was back during the Hextor vs. Heironeous war.

There is an unusual light source in this hideout. It sheds a pale blue light and looks like a rough hewn stone wedged into a cup. The stone is about the size of a large man's fist. There are four sconces in the room that look made to hold the stone in a cup light source but only one actually has a light source in it.

They also found a note lying on a table left there by the followers of Heironeous. It detailed a meeting deep within the sewer system and gives directions. This meeting was with some informant and says that with this information the war won't last much longer. It appears they never returned from this meeting. The note was signed by Kylen Milgadris.

(This is taking longer to write than I was wanting. So, I'm going to try to cut this short.)

They go in search of the meeting site the note points them toward. Along the way the figure out that their new light source also reveals magic. Magic items glow blue when in the lights radius.
The meeting spot has dead lying every where. And the ghosts of the dead are still fighting!

They got away with a couple magic items. A Milgadris signet ring (+2 Con) and The Crown of Flames. The Crown of Flames, when worn, casts the illusion that the wearers head is a ball of flames with the crown floating in it. It provides Fire Resistance 20. Also a +2 armor bonus but no one has worn it during combat.
They run into a goblin that claims the Blue Glowy Stones are the exclusive property of the Dark Menace goblin tribe. (There are more out there)
They found a pair of Hextorian monks meditating, killed them and took there stuff.
They got back to their grate entrance to find that it was being repaired. They gotta find another way out.

In time they find a secret door with a ladder going down behind it.
This is where I started using stuff from There Is No Honor.