Thanerak |
In my opinion there are 2 things a tank needs same as in an MMO.
1. the ability to redirect aggro from the enemy onto your self or else where
(cause them to focus their attention where it will be least effective or cause them to accidentally take tactically bad positioning)
2. the ability to withstand the aggro that is generated
almost any class can do this in one way or another
options include
feats that say look at me and control enemy movement like antagonize and stand still
the get the healer approach be a heavily armored cleric and make it obvious that you are a healer and intentionally leave your self exposed.
the party face approach being a diversion getting the enemy where you want them
the stealthy approach and hide the big threat.
the illusion approach have the enemy commit resources to a threat that doesn't exist
I personally like a cleric with the trickery domain to take advantage of multiple of these options (just make sure you have a good wisdom constitution and charisma int for extra skill points helps as well)