Lizardfolk Scion

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Ravingdork wrote:

Man with a rule like that's I'd max out Acrobatics and deal double damage by hopping on and off all my bigger-than-me foes.

Why not use Survival, which is the skill that governs riding skill?

Well, I dont think that this rule will be used very often, mabey never again.

I thought about survival too, but survival is more about "riding" an animal / anmimalplant. The player wanted to climb/jump on the Ksarik and stab it, so I will go with athletics.

HammerJack wrote:

Yes, skill checks will get so much higher than saving throws that matching them directly against each other does not make sense.

I also think that for proper difficulty scaling, DCs for skill checks based on enemy CR should probably use 1.5xCR, like feint and demoralize do.

The Skill Check is easier than the Save Check, thats right. But what if the enemy has arms (for example), then he will get a bouns. Its not that much about having a "hard" rule, we will use every session. My opening question was more about "How to handle Super Cool Cinema Actions" your Players want to do. If my Players start to abuse the improvised Rules I that I give them, then the checks will get harder and harder.

Oopsie. Well then thanks to you too.

Well thanks for the many answers. I gave my players this (special thanks to Hawk Kriegsman):

If you want to ride an enemy he needs to be at least 1 size category bigger than you.
You roll against acrobatics 20 + CR, if you suceed you mount it and can attack (double damage), if you fail by max. 5 you ride but cant attack this turn. If you fail more than 5 you land on your a**. When its the enemies turn he can make a reflex roll against your acrobatics roll to throw you down.

I think with this rules it is possible to do this stunt while its not just an even harder combatmaneuver.

The android is an Ghost-Agent (Agent is the german word for it, operative the english?).

He wanted to "climb" the Ksarik while fighting it. The Ksarik would not (!) Want someone who stabbed him before to ride it.

Trick attack is where he gets a d4 extra damage. That is his "standard" attack which he uses.

Nerdy Canuck wrote:

There isn't really a rule for this so far as I can see, but if you'd like to allow the player to attempt it, I'd suggest just making it a Combat Maneuver, possible with some kind of penalty.

Thats what I did. I saw grabbling (dont know if this is the correct english word for it) would be +8 AC, I thought climbing - riding - and while doing this hitting it with the dagger, a wild Ksaric would be really (!) hard. So I thought +12 would be approbriat. Now I think it was to much (maybe +10 AC). The whole fight was to hard, and I apologized for it to my players. (They won the fight, after one Ksarik paniced and ran away).

The Android Player got another problem with the hole Situation. He argues that he cant do anything else than just standard-attack. I told him that there are the Combat Maneuvers, he told me that they are to hard to succesfully work (+8 AC is hard for a LvL 3 Char).
I told him there are Actions where he wont get a Mali of +8 AC, like surpressive Fire, he told me that actions like this are useless. So the only thing he could do are standard attacks.

We discussed the hole topic quite a long time. I think his problems, are problems with the system. He thinks I just make the battles kind of boring and he (and the other players) should have more choices. Like doing cool stuff (like climbin and ride-fighting a Ksarak).
Dont get me wrong, I dont think I have to do what the rulebook tells me everytime. I think cool, movielike Actions are fine. But they should be hard, the question is: How hard?

first of all I want to apologize for my really bad english. Its not my native language and my school english was never toooo good, but I hope you can understand what I try to say.

I DM a round of 4 Players. When we played last time the players (Lvl 3) attacked two Ksariks (CR 4). They had a really hard time with them (I think next time i take LvL 3 enemies for a LvL 3 group, my bad). So one Player (Android Agent) wanted to try something different. He wanted to "climb" the Ksarik and hit it with his dagger, while riding it. The Ksarik was at the moment attacking the Vesk Soldier and was standing with its back towards the Android Agent.
I told the Agent Player, that it is possible, but hard to do so. I said he would get a +12 mali on an attack to succesfulli climb the Ksarik. (Ksarik Armorclass is 18, so he would need a 30).
He didnt want to do it.
After the round we had a really (!) long discussion. He argued that it shouldnt be that hard to climb the ksarik, because it is a big creature, and he could kindoff rodeo it like a horse or bull.
I told him that bulls and horses dont have tentacles and try to eat you while you ride them and in a rode you dont climb onto the horse/bull, you sit on it from the beginning and just try not to fall down.
He argued that he had an dagger, which he could use to climb the ksarik.
I argued that the ksarik is still armored (thick armorlike skin i think) and moves while fighting and not standing still.

I am really new to Starfinder and never played Pathfinder or DnD before (I am more a Shadowrun, Fallout or DSA Player/DM), so was the +12 to much?