Argith

Thaddeus "Tad" Rownson's page

42 posts. Organized Play character for Supersuperlative.


Full Name

Thaddeus Rownson

Race

NG Human Male | HP 10/10 | AC:15(17) T:11 FF:14(16) | F:3 R:1 W:5 | ACP: -2(-4) | Init: +5 | Perc:+3, SM:+7 | Active Conditions: Tail-like growth on arm

Classes/Levels

Abilities/Spells:
Channels 3/4 | Wooden Fist 4/6 | Lightning Arc 5/6 | Bolts: 26/30 | Benef. Touch 1/1 | Level 1: 1/2+1/1

Age

20

Deity

Gozreh

Languages

Common

About Thaddeus "Tad" Rownson

Human cleric 1
NG Medium humanoid (human)
Init +5; Senses Perception +3

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DEFENSE
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +1, Will +5

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OFFENSE
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Speed 20 ft.
Melee heavy mace +2 (1d8+2), dagger +2 (1d6+2/19-20)
Ranged light crossbow +1 (1d8/19–20)
Special Attacks channel positive energy 4/day (DC 13, 1d6), wooden fist (+1 dam, 6 rounds/day)
Domain Spell-Like Abilities (CL 1st; concentration +4)
6/day—lightning arc (ranged touch, 1d6 electricity)
Cleric Spells Prepared (CL 1st; concentration +4)
1st— bless, entangle(D) (DC 14), protection against evil
0 (at will) detect poison, guidance, light
D Domain spell; Domains Air, Plant

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STATISTICS
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Str 14, Dex 13, Con 12, Int 12, Wis 16, Cha 13
Base Atk +0; CMB +2; CMD 13
Feats Improved Initiative, Selective Channeling
Skills Heal +7, Knowledge (nature) +6, Perception +3, Profession (Farmer) +7, Sense Motive +7, Survival +3
Languages Common
SQ no aura
Gear armored coat, dagger, heavy mace, heavy wooden shield, light crossbow with 30 bolts, spell component pouch, wooden holy symbol, 28 gp, 34 sp

FEATS:
Improved Initiative: You get a +4 bonus on initiative checks.
Selective Channeling: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier (+1). These targets are not affected by your channeled energy.

TRAITS
Beneficent Touch: Once per day, when you cast a spell or use a class ability that heals hit point damage, reroll any 1s that appear on the dice. You must accept the new rolls, even if they result in 1s. (Silver Crusade faction trait)
Devotee of the Green: Your faith in the natural world or one of the gods of nature makes it easy for you to pick up on related concepts. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (nature) checks, and one of these skills (Knowledge (nature)) is always a class skill for you. (Faith trait)

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SPECIAL ABILITIES
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Channel Energy (Su): Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channeled energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect. A cleric must be able to present her holy symbol to use this ability.

Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive.