Human
When you pray for guidance, even for a moment, and ask, “What here is evil?” the GM will tell you, honestly.
You start with these moves:
Lay on Hands (Cha)
When you touch someone, skin to skin, and pray for their well-being , roll+CHA.
✴ On a 10+ you heal 1d8 damage or remove one disease.
✴ On a 7–9, they are healed, but the damage or disease is transferred to you.
Armored
You ignore the clumsy tag on armor you wear.
I Am the Law
When you give an NPC an order based on your divine authority, roll+Cha.
✴ On a 7+, they choose one:
Do what you say
Back away cautiously, then flee
Attack you
✴On a 10+, you also take +1 forward against them.
✴ On a miss, they do as they please and you take -1 forward against them.
Quest
When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
Slay _______, a great blight on the land
Defend _______ from the iniquities that beset them
Discover the truth of _______
Then choose up to two boons:
An unwavering sense of direction to _______.
Invulnerability to _______ (e.g., edged weapons, fire, enchantment, etc.)
A mark of divine authority
Senses that pierce lies
A voice that transcends language
A freedom from hunger, thirst, and sleep
The GM will then tell you what vow or vows is required of you to maintain your blessing:
Honor (forbidden: cowardly tactics and tricks)
Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
Piety (required: observance of daily holy services)
Valor (forbidden: suffering an evil creature to live)
Truth (forbidden: lies)
Hospitality (required: comfort to those in need, no matter who they are)