Full Name |
Knight Captain Thaddeus Meade |
Race |
Angelkin Aasimar |
Classes/Levels |
Bard 11 Magus 1 |
Gender |
M |
Size |
M |
Age |
23 |
Special Abilities |
I hate to blow my own horn, but I'm an awesome trumpeter. |
Alignment |
Chaotic Good |
Deity |
My last name is an alcoholic beverage. You can probably work it out from there. |
Location |
An undisclosed tavern somewhere on Golarion. |
Occupation |
Caravan Operator |
Strength |
22 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
7 |
Charisma |
18 |
About Thaddeus Meade
Thaddeus Meade
Male angel-blooded aasimar (angelkin) bard (arcane duelist) 11/magus (kensai) 1 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder RPG Advanced Player's Guide 80, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9)
CG Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +14
Defense
AC 24, touch 15, flat-footed 21 (+9 armor, +2 deflection, +2 Dex, +1 dodge; +2 deflection vs. evil)
hp 110 (12d8+47)
Fort +10, Ref +11, Will +10 (+5 vs. charm and compulsion); +2 vs. [evil]; +2 resistance vs. evil
Defensive Abilities canny defense +1; Resist acid 5, cold 5, electricity 5
Offense
Speed 30 ft., fly 30 ft. (average)
Melee +2 evil outsiders-bane fortuitous keen shrinking adamantine fauchard +17/+9 (1d10+23/15-20 plus 2d6 vs. evil outsiders) or
mwk cold iron cestus +12/+7 (1d4+15/19-20) or
mwk scorpion whip (aa) +12/+7 (1d4+15)
Ranged +1 adaptive composite shortbow +11/+6 (1d6+10/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +2 evil outsiders-bane fortuitous keen shrinking a, 10 ft. with masterwork scorpion whip (aa))
Special Attacks arcane pool (+1, 3 points), bardic performance 28 rounds/day (move action; bladethirst, dirge of doom, distraction, fascinate [DC 19], inspire competence +4, inspire courage +3, inspire greatness, rallying cry), spell combat
Spell-Like Abilities (CL 12th; concentration +16)
1/day—alter self
Bard (Arcane Duelist) Spells Known (CL 11th; concentration +15)
4th (3/day)—echolocationUM, greater invisibility, shadow conjuration
3rd (5/day)—confusion (DC 17), good hope, haste
2nd (5/day)—bladed dash, gallant inspirationAPG (DC 16), glitterdust (DC 16), heroism, mirror image
1st (6/day)—ear-piercing screamUM (DC 15), grease, heightened awarenessACG, hideous laughter (DC 15), liberating commandUC, solid noteAPG
0 (at will)—detect magic, light, mage hand, message, prestidigitation, summon instrument
Magus (Kensai) Spells Prepared (CL 1st; concentration +3)
1st—true strike
0 (at will)—acid splash, open/close (DC 12)
Statistics
Str 22, Dex 14, Con 16, Int 14, Wis 8, Cha 18
Base Atk +8; CMB +11; CMD 29
Feats Angel WingsARG, Angelic BloodARG, Arcane Strike, Combat Casting, Cornugon Smash, Disruptive, Furious FocusAPG, Improved Initiative, Power Attack, Spellbreaker, Weapon Focus (fauchard)
Traits armor expert, irrepressible
Skills Bluff +11, Diplomacy +22, Disguise +7, Escape Artist +2 (+5 to free slaves from bondage), Fly +17, Intimidate +22, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +6, Knowledge (geography) +6, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +6, Knowledge (planes) +6, Knowledge (religion) +6, Linguistics +19, Perception +14, Perform (act) +7, Perform (comedy) +11, Perform (dance) +11, Perform (keyboard instruments) +7, Perform (oratory) +7, Perform (percussion instruments) +7, Perform (sing) +11, Perform (string instruments) +7, Perform (wind instruments) +19, Sense Motive +5, Spellcraft +6, Survival -1 (+1 to avoid becoming lost), Use Magic Device +19
Languages Abyssal, Aklo, Ancient Osiriani, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Erutaki, Giant, Gnoll, Goblin, Halfling, Hallit, Infernal, Jistka, Minkaian, Osiriani, Polyglot, Senzar, Skald, Sylvan, Thassilonian, Tien, Undercommon, Varisian
SQ arcane armor - medium, arcane bond - weapon, chosen weapon, masterpieces (symphony of the elysian heart), truespeakerARG
Combat Gear lesser extend metamagic rod, scroll of communal tongues, wand of ant haul (50 charges), wand of cure light wounds (2), wand of endure elements (50 charges), wand of feather step (50 charges), wand of identify (50 charges); Other Gear +3 mithral breastplate, +1 adaptive composite shortbow, +2 evil outsiders-bane fortuitous keen shrinking adamantine fauchard, mwk cold iron cestusAPG, mwk scorpion whip (aa), belt of physical perfection +2, circlet of persuasion, cloak of resistance +2, first aid gloves, handy haversack, headband of mental prowess +2 (Int, Cha), ring of feather falling, ring of protection +2, spell lattice (1st)ACG, wayfinderISWG, magus starting spellbook, masterwork Trumpet, 18,967 gp, 4 sp, 9 cp
Special Abilities
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp
Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (move action, 28 rounds/day) Your performances can create magical effects.
Canny Defense +1 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Fauchard) Kensai abilities only function when wielding a weapon of this type.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Cornugon Smash When you damage an opponent with a Power Attack, you may make an immediate Intimidate check as a free action to attempt to demoralize your opponent.
Darkvision (60 feet) You can see in the dark (black and white only).
Disruptive +4 DC to cast defensively for those you threaten.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fly (30 feet, Average) You can fly!
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you.
Symphony of the Elysian Heart You spark notes of joy and freedom in your listeners. Prerequisite: Perform (keyboard) or Perform (wind) 7 ranks. Cost: Feat or 3rd-level bard spell known. Effect: The complex arpeggios in this piece follow each other so
Truespeaker Learn two languages for each rank you put in Linguistics.
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