Harsk

Thaddeus's page

Goblinworks Executive Founder. Organized Play Member. 7 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Sovereign Court Goblinworks Executive Founder

This is all very confusing.

I and some others contributed to the kickstarter at the Crowdforger Guild level. When an email was sent to me in January, I gave the name of our guild. It was listed with the other guilds named at the time in a follow-up email (naming 188 guilds submitted, if I remember right?)

Is this "landrush" something we really should be paying attention to? Are we going to be sad that we have missed it? Should our guild name be on the list on the current website? It isn't listed there. I tried submitting it again a day or two ago, but haven't heard anything back.

Does anyone know of a description of what's going on, that doesn't assume that I already know what's going on, but actually tells me what's going on, so I can be one of the cool kids who knows what's going on and stop being one of the idiots who haven't succeeded at their Scrying checks or pulled out some scrolls of Telepathy?

Paul

Sovereign Court

MisterSlanky wrote:

Just remember that if you play a home game in the hopes of eventually joining the rest of us schmucks in OP land, you're subject to the rules in the Guide to Pathfinder Society Organized Play, which includes the reporting of your scenarios (and I'm sure Josh will be happy if I add the phrase "on-time"). Reporting your characters is important as it is what will let you play the higher level stuff at Gen Con in years to come.

Really, we are a fun group of people though and if you have time at Gen Con, I'd suggest going and playing one Organized Play event just to see if how Paizo has done it fits your tastes a little better.

Oh, I've no doubt that PFS is a real blast to play; the modules I've bought seem very good, and everyone on the messageboards has been very friendly and helpful.

Thanks for clarifying the situation for us; you've been quite kind. :-)

Thaddeus

Sovereign Court

MisterSlanky wrote:

Unfortunately for you, like all living games, you must start at level 1 and play all the way through 12 to participate in the level 12 scenarios. You will need to play one of the tier 1-7 scenarios at level 1 in order to participate at Gen Con unless somehow you're able to fit in enough scenarios (33 I think) to be level 12 before then.

Other than that, I've found PFS games to be fantastic and filled with great people. Hope you're still willing to join even though it's starting at a low level, it really is fun.

Thanks for the quick response!

We really like the quality of the low tier modules, and the GMs at conventions have been very good.

If we ever have time to start a PFS campaign at home, maybe we'll have a chance to play a higher-level module at Gencon in a few years… but for now, I will look for a—what's the antonym? "Disorganized play?"—game at Gencon. :-)

Thanks!

Thaddeus

Sovereign Court

My gaming group and I want to play PFS at Gencon 2010.

What's the easiest way to produce level 12 characters that are legal for PFS play at Gencon 2010?

We don't normally play PFS games, and aren't so familiar with the rules.

In the past, we've had some bad experiences with… another organized play association where we're made to feel rather unwelcome because we don't play regularly within the "living" campaign world, and don't know the gaming association-specific rules by heart.

I realize that tends to be the attitude of a few individuals, and not the intention of any organized play assocation.

But assuming we're welcome, any help or suggestions of how to "fit in" without limiting ourselves to a low-level adventure would be appreciated.

Thanks!

Thaddeus

Sovereign Court

Jack, Human Bard 15
Kori, Dwarven Figher 15
Location: Scuttlecove
Adventure: SoS
Catalyst: Dominate

The Minting House should have been easy, indeed.

But they were not in the mood for subtlety. And a prepared enemy is a MUCH more dangerous one.

Jack and Kori were dominated. They left with some Crimson Recruiters for a nice, long "talk".

It's possible Jack will be found again, albeit nearly dead, stripped of equipment, and down a level.

But Kori made them truly mad. He will not survive.

Jack's player will play Harliss until his final fate is determined.

Sovereign Court

PCs: Jack, Bard9, and Chey, Rogue9
Adventure: Tides of Dread
Location: First approach to Farshore
Summary: "Oh look! Pirates! How cute. Can I have them, can I, please?"

After Here There Be Monsters, the Olman spared a few canoes to row Jack and Chey (Rogue9) to Farshore.

Following behind them (unable to make the session) were Vemli (Cleric9), Kori (Fighter9), and Asomos (Sorcerer9).

Jack and Chey round the cliffs to the opening in the bay, and are filled with elation at the sight of the Blue Nixie... until the smoke filling the sky behind it registers...

The Olman drop them off at the end of the northern-most pier, and rush off, as Jack and Chey take in the view of the city under attack by vicious pirates.

Hearing a voice calling for help, Chey dives into a nearby building and hurries about saving the woman trapped within.

But to his surprise, Jack ignores everyone, and focuses on a glimpse of the apparent leader, deep in the center of the colony.

Round 1: Jack uses Bardic Knowledge. He rolled very well, and recognized Slipknot Peet.

Round 2: Jack casts Glibness. Now I am wondering what he's up to.

Round 3: Jack casts Swift Fly. Uh oh, he's going to talk his way out of this? No way!

Round 4: Jack casts Swift Fly. Chey is very upset. Where is he going? He'll be killed!

Round 5: Jack casts Swift Fly. I'm quietly thinking of how to handle Jack's impending death, and how to give Chey opportunities to slip away and begin the obvious campaign of guerrilla warfare until the rest of the party can arrive and liberate the colony from its pirate captors...

Jack, to Slipknot Peet: "You there! WHAT do you think you are doing? Your orders were to wait until I arrived. You will tell your men to stand down RIGHT NOW."

I was dumbfounded. Any other player, I would have accused of reading the material beforehand. But Jack's player is Lawful Good to a fault. He would truly chew off his own hand before he cheated. This man lost a $600 prize at GENCON Socal a couple years ago, with seven fateful words: "Doesn't the dragon have spell resistance?" (The seventh was "Oww!" as the rest of us hit him.)

Jack chose the exact and only thing I could think of, even with Glibness, that ol' Peet might actually believe. The ONLY thing. Peet gave the order to retreat, and retreat they did.

You can only imagine Lavinia's surprise at seeing the leader of her band of adventurers giving orders to the captain of the pirates who'd just attacked her parents' colony...

Once the pirates were mostly contained, Jack challenged Peet's captaincy. A duel began. Jack fled and buffed while invisible (cast, move... cast, move...) then came in and took care of Peet quite handily.

As for Lavinia, he explained it all to her--no Glibness at all--and answered the last of her questions while making her breakfast the next morning...

Sovereign Court

I would be indebted, if you were to share your documents with me; we are partly through the first chapter!

plambert (at) gmail.com

Thank you!