Female Human (Kesadrian) Cleric of Mya 1
NG Medium Humanoid (Human)
Init +2;
Senses Perception +4
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DEFENSE
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AC 17/19*, touch 13*, flat-footed 14/16*
* +4 armor, +2 dex, +1 dodge / +2 shield
hp 10*
*1d8 +1 class, +1 con
Fort +4, Ref +3, Will +7*
* +2 vs charm and compulsion
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OFFENSE
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Speed 30 ft.
Special Attacks channel positive energy 6/day (DC 13, 1d6)
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . 7/day—calming touch (1d6+1), resistant touch (+1)
Cleric Spells Prepared (CL 1st; concentration +5)
. . 1st—bless[D], cure light wounds, entropic shield
. . 0 (at will)—detect poison, light, stabilize
. . D Domain spell; Domains Community, Protection
Melee
Heavy Mace +2 1d8+2 (x2) - B
Quarterstaff +2 1d6+2 (x2) – B
Ranged
Light Crossbow +2 1d8 (19-20/x2); Range 80' P (Carried ammunition: 20)
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STATISTICS
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Str 15, Dex 14, Con 14, Int 12, Wis 18, Cha 8
Base Atk +0; CMB +2; CMD 15
Feats
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim +/-1 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dodge You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Mobility +4 to AC vs, AoO provoked by moving out of or through a threatened area.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Weapon Finesse Use Dex instead of Str on attack rolls with light weapons.
Traits
Birthmark: You gain a +2 save vs. charm & compulsion
Muscle of the Society: You gain a +2 bonus to strength checks break doors, lift portcullises, and carry capacity.
Kesadrian Citizen: You gain a +2 trait bonus on all social interactions with Kesadrian officials.
Skills
(3/2 points = 2 class + 1 race/ 2 background points)
ACP -2/-4
+0/-2.....Acrobatics (dex)*
+2..........Appraise (int)
-1...........Bluff (cha)
+0/-2.....Climb (str)*
+3..........Diplomacy (cha) (1 rank)
-1...........Disguise (int)
+0/-2…...Escape Artist (dex)*
+8...........Heal (wis) (1 rank)
-1............Intimidate (cha)
+5...........Knowledge (history) (int) (1 rank)
+5...........Knowledge (nobility) (int) (1 rank)
+5...........Knowledge (religion) (int) (1 rank)
+4...........Perception (wis)
+0/-2......Ride (dex)*
+8...........Sense Motive (wis) (1 rank)
+0/-2......Stealth (dex)*
+4...........Survival (wis)
+0/-2......Swim (str)*
*ACP applies to these skills
Non-Standard Skill Bonuses
n/a
Languages Kesadrian, Common