CHARACTER INFORMATION Tetra Park, CN Medium Male Human Street Rat (Thief) Operative 1 (0 XP)
Age 25
Deity ---
Home Planet Absalom Station
Languages Common
DEFENSE SP 7/7, HP 10/10, RP 5/5
EAC 15, KAC 16, Fort +0, Ref +6, Will +4
Init +5, Perc +9, Senses ---
Immunities ---, Resistances ---
Armor Second Skin (Light), Bulk L, EAC Bonus 1, KAC Bonus 2, Dex Cap 5, Check Penalty 0, Speed Penalty 0, Upgrade Slots 1
Upgrades ---
Powered Armor ---
Upgrades ---
Shield ---
Upgrade ---
OFFENSE Speed 30 ft.
BAB +0
Melee Knife, Survival +4 (Analog, Operative, Thrown) Damage 1d4 S
Ranged Laser Pistol, Azimuth +4 Damage 1d4 F Critical Burn 1d4 Category Laser
Space5 ft, Reach 5 ft
FEATS & SPECIALS Level 1 Class Operative Specialization Thief Skill Focus Perception, Sleight of Hand
Class Feat Trick Attack +1d4
Class Feat Operative’s Edge, +1 insight bonus to initiative and skill checks, already included Racial Bonus Feat Mobility, +4 bonus to AC vs AoO Feat Toughness, +4 bonus to Constitution checks to continue running, avoid damage from forced march, hold breath, avoid damage from starvation or thirst; +4 bonus to Fortitude saving throws to avoid taking damage from hot or cold environments, withstand harmful effects of thick and thin atmosphere, avoid choking when breathing in heavy smoke, avoid fatigue caused by sleep deprivation Theme Feat Theme Knowledge (1st Level), You grew up making your own way, without the benefits of a strong social safety net to protect and assist you. Even if your experience all comes from a single settlement, you have learned that certain roles within the slums and ghettos are, if not universal, still broadly applicable to a wide range of urban areas. As a result, you know the grittiest, most dangerous streets of any settlement like the back of your own hand (or other primary appendage). Reduce the DC of Culture checks to recall knowledge about local laws, the criminal underworld, rumors, and official and unofficial power players in the area (such as crime bosses, gangs, neighborhood leaders, and police) by 5. Reduce the DC of Survival checks to live off the land by 5. Stealth is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Stealth checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
GEAR Worn Industrial Backpack, Personal Comm Unit, (Starfinder Armory) Tool Kit, Environmental Clothing
Stowed R2E (5)
Current Bulk 1.1, Encumbered 6, Maximum 12