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Mistress Kayltanya

Tessai's page

1,614 posts. Alias of Edeldhur.

Full Name

Tessai Saradesh


AC 20, touch 13, flat-footed 17 (+7 armor, +3 Dex) hp 9/43 (4 HD; 1d8+3d10+12) Fort +11, Ref +8, Will +10; +2 vs. death Immune disease, fear; Resist cold 5, electricity 5, fire 5

About Tessai


Tessai has no memories of her early childhood - has no idea of her background or origins, but she can feel it, lurking just behind her eyes, that there is something different about her. Of course, after having grow up, she is aware she is a tiefling - a cross-breed between human and devil kin, but her progenitors are unknown to her.

Her first memories are of a mad dash through infested sewers... A chase, screams, death and horror - in the midst of all this what she reminds more vividly is the firm hand grasping her own, and his face - Talian - how glorious he always looked to her, his dark hair and eyes another detail adding to the features of this stern, combative man, clad in worn but well preserved armor, longsword in one hand, and herself, a wretched demon spawn in the other - dragging, urging her to move faster, and to stay hidden whenever a fight burst in those narrow tunnels.

Talian... He taught her life is what we make of it, taught her the value of friendship, honor, and righteousness - years later he would be the one presenting her to Iomedae, but right now he was simply a shining beacon of courage in that mad run from their persecutors - Hellknights...

He never spoke much about his past - "Look ahead child" - he would say - "Some things deserve being pondered, digested, so that lessons can be learned from them. Others are better left back there, where they belong". In Westcrown, life was pain, and even more so for a Tiefling - he took her in, a secret cell just in the outskirts of the thrice damned house of Thrune's authority, from where he assisted for 3 years, in the escape of refugees, and hiding those unfortunate enough to fall on the Order of the Rack's wrong side.

She learned he was a traveler, taking the word of Iomedae through his actions and words - and this was exactly what he was doing in Westcrown - "Just doing the right thing..." as he would put it. When he left, protecting a convoy of refugees, women, children and old sick men, she left with him, and her real apprenticeship began.

Every once in a while, she would catch him, out of the corner of her eye, observing and smiling softly - "You are a paradigm and a pride, all in one Tessai - I feel that Iomedae has seen something in you, and I am starting to understand what it is..."

They traveled together for a long time, north from Cheliax and visiting several portions of the continent - all the while, Tessai would hone her fighting skills, her knowledge of Iomedae and her tenets. Talian was her teacher, trainer, and companion at arms, while they traveled through untamed lands, fighting lawless banditry or savage humanoids in a pilgrimage of sorts.

She learned that, as far as the Goddess is concerned, faith lends itself to traveling the world — you need to battle evil and spread the word, and while you might not preach openly everywhere you go, you certainly make no effort to hide your faith, so that others may learn and grow from knowing you. Stamp out evil and injustice wherever you find it - do it in cities or in the wild, because the truth of Iomedae should shine brightly wherever it stands. Don't charge into battle against unbeatable odds — strong faith is not stupidity — but do all in your power to protect the innocent and show them how to stand up for themselves.

She wore proudly the Longsword symbol around her neck - a simple, bronze medallion offered to her by Talian, and even though she did not yet command any holy power, she could feel its presence, beckoning at her, in every fight, in every conversation with a stray soul, seeking assistance or redemption...

Talian was a zealot of sorts, and he would always take his actions one step further - chasing the goblins back into their lair, following orc tracks for days until their shaman was brought back to justice, accepting the ogre leader challenge for single combat as an arrangement for them to leave the region, etc, etc.

One day he went too far, and Tessai followed... What seemed to be a simple band of roving hobgoblins, turned out to be an extremely organized tribe, associated with a wretched witch, commanding foul curses and defiling necromancy - they both found themselves severely outnumbered, and the cunning tactics employed by the evil creatures pushed them down and deeper into their lair, leaving no avenues of escape. They fought valiantly in short skirmishes, retreating ever further down into the cave complex, Talian's light leading the way as they attempted to find a way back to the surface. To no avail though...

The wounds kept piling, and the wretched witch had managed to land a wilting curse on Talian that was chipping away at him, eating away at his strength and sanity - it was as if they were back in the Westcrown sewers when they first met, but this time it was Tessai dragging Talian - by now he could barely walk, and soon she had to carry him on her back, dropping him roughly to the ground whenever they were ambushed on a side tunnel - he would die soon if not tended, but she was not able to... She had no divine powers, only her infernal heritage which she cursed time and time again...

Eventually Tessai was cornered on a dead end - she lay down Talian with care, made him as comfortable as possible, and turned back to her pursuers - she fought them off for what seemed like days on end on that bottle neck - they would attack every once in a while and then they would retreat. She defended the position in whatever way possible, piling wrecked debris and stones for some cover - she did not eat, she did not sleep, and Talian, now completely lost in a midst of madness and hunger, would spend hours on end in a litany about going to meet Iomedae soon.

More than once did she try to push out - she knew he would not survive much longer without proper care - but every time she tried to advance, she was met with dire resistance, barely able to escape the ensconced creatures - she could do NOTHING, and it was slowly chipping away at her own sanity.

In that dark hole, she went from cursing Iomedae to begging for her help - she cried and screamed her name at the top of her lungs, scaring the denizens of the tunnels. She turned to her demonic heritage for help - screaming for her father, for her mother, for whomever would be listening - she offered her life, her soul, and her blood for salvation, but such pleas were not heard.

"Everything has a reason to be" he whispered softly - looking back she saw Talian sitting up, staring straight at her, his eyes now clear, devoid of the cloud that had been assailing them for the last days - "I will be gone soon Tessai, but you will prevail, I have seen it - now is the time for you to meet Iomedae, but you need to make peace with yourself. I will die, and you need to accept it"

"NEVER!!" - she cried.

"Yes, soon... It is as She wills but more than that" - he raised his voice - "It is as I want! I have been true to myself and to the goddess I love - I am felled following her will, because I want to follow her will - or are you so naive to think that a life of strife against evil never meets with a sad, violent ending? You are wrong if you do, and I have taught you nothing - accept the glory, but accept also the defeat - it is always around the corner, and it caught up with me - I ACCEPT it! But not you Tessai, not you... I want you to strive on... For me... And now hold my hand, I am tired, I need to lay down one last time..."

She held his hand and watched silently as the life faded away from him, his eyes staring at her, a smile playing on his lips... and then he was gone, leaving her alone in the darkness, eyes blinking the tears away from her black and white vision.... Until they dried up.

One week later a lone rider arrived at the shrine of the Seventh Church in Absolom, approaching in silence, a shrouded corpse lain across her horse. Dismounting, she took the weight easily on her arms and crossed the threshold - piercing black eyes shining under her heavy brow, the smooth black hair caked with dirt and blood, and her arms and hands soiled by many wounds - her presence could be felt in the whole atrium of the church as she walked up to the attending priest.

Taking to one knee, Iomedaes' symbol dangling freely around her neck, the shrouded cadaver still in her arms - "Father, I present you Talian - he fought bravely and fell defending the light of Iomedae - please ensure he is attended to and ushered properly to the Her side. I am Tessai, Guardian of the Goddess' Will - I am... Was his friend... I was unable to save him, but I will avenge his death - may he rest in the Light"

Pulling the shroud back, laying a hand on his forehead, gazing one last time upon his fair face, she finished - "I will make you proud...", and then she simply left to carry out the pledge to her mentor.


Female kyton-spawn tiefling oracle 1/paladin (oath of vengeance) 3 (Pathfinder Player Companion: Blood of Fiends 22, Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Bestiary 264, Pathfinder RPG Ultimate Magic 60)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
Aura courage (10 ft.)
AC 21, touch 13, flat-footed 18 (+7 armor, +3 Dex, +1 natural)
hp 43 (4 HD; 1d8+3d10+12)
Fort +11, Ref +8, Will +10; +2 vs. death
Immune disease, fear; Resist fire 5
Speed 30 ft. (20 ft. in armor)
Melee +1 greatsword +7 (2d6+10/19-20) or
. . cold iron morningstar +6 (1d8+6) or
. . mwk cold iron longsword +7 (1d8+6/19-20) or
. . silver light mace +6 (1d6+6)
Ranged sling +5 (1d4+4)
Special Attacks smite evil 1/day (+4 attack and AC, +3 damage)
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—web (DC 16)
Paladin Spell-Like Abilities (CL 3rd; concentration +7)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +5)
. . 1st (4/day)—cure light wounds, divine favor, protection from evil
. . 0 (at will)—detect magic, guidance, light, purify food and drink (DC 14)
. . Mystery Nature
Str 18, Dex 14, Con 16, Int 14, Wis 10, Cha 18
Base Atk +3; CMB +6; CMD 21
Feats Fey Foundling[ISWG], Power Attack
Traits dangerously curious, fate's favored
Skills Acrobatics -1 (-5 to jump), Diplomacy +8, Heal +9, Intimidate +8, Knowledge (dungeoneering) +3, Knowledge (religion) +9, Use Magic Device +12
Languages Abyssal, Common, Draconic, Infernal
SQ fiendish sprinter, lay on hands 5/day (1d6), mercy (fatigued), oracle's curse (legalistic), prehensile tail, revelation (nature's whispers), tiefling paladin, vow to self
Combat Gear potion of bless weapon, potion of touch of the sea, wand of cure light wounds (30 charges), air crystal, antiplague[APG], bladeguard[APG], healer's kit, smelling salts[APG], vermin repellent[UE] (2); Other Gear +1 breastplate, heavy wooden shield, +1 greatsword, cold iron morningstar, mwk cold iron longsword, silver light mace, sling, sling bullets (20), cloak of resistance +1, bandolier[UE], crowbar, iron holy symbol of Small Iron Longsword[UE], masterwork backpack[APG], silk rope (50 ft.), smoked goggles[APG], trail rations (10), waterskin, wrist sheath[UE], 61 gp, 5 sp
Special Abilities
+3 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6 hit points, 5/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Smite Evil (1/day) (Su) +4 to hit, +3 to damage, +4 deflection bonus to AC when used.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

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