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Mistress Kayltanya

Tessai's page

757 posts. Alias of Edeldhur.


Full Name

Tessai Saradesh

Race

Oni Spawn Tiefling

Classes/Levels

Inquisitor 4 | HP 34 | AC 20 FF 17 T13 | Saves F+6/R+5/W+7 | Init + 5 | Per. +9

Gender

Female

Size

M

Alignment

CG

Strength 18
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 14
Charisma 7

About Tessai

Tessai
Female Oni-Spawn Tiefling Inquisitor 4
CG Medium Outsider (native)
Hero Points 1
Init +5; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 20, touch 13, flat-footed 17 (+6 armor, +1 shield, +3 Dex)
hp 34 (4d8+12); judgement of sacred healing 2
Fort +6, Ref +5, Will +7; +2 trait bonus vs. charm and compulson
Defensive Abilities judgement of sacred protection +1; DR judgement of sacred resiliency 1: magic; Resist cold 5, electricity 5, fire 5, judgement of sacred purity +1, judgement of sacred resistance 4 (fire)
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Offense
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Speed 20 ft.
Melee Javelin +3 (1d6+4/x2) and
. . Masterwork Longspear +7 (1d8+6/x3) and
. . Masterwork Rapier +8 (1d6+4/18-20/x2) and
. . Masterwork Silver Light mace +8 (1d6+4/x2)
Special Attacks judgement of sacred destruction +2, judgement of sacred justice +1, judgement of sacred piercing +2, judgement of sacred smiting (magic)
Spell-Like Abilities Detect Alignment (At will)
Inquisitor Spells Known (CL 4):
2 (2/day) See Invisibility, Blistering Invective
1 (4/day) Divine Favor, Shield of Faith, True Strike, Protection from Evil
0 (at will) Resistance, Stabilize, Detect Magic, Guidance, Light, Disrupt Undead
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Statistics
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Str 18, Dex 16, Con 13, Int 10, Wis 14, Cha 7
Base Atk +3; CMB +7; CMD 20
Feats Paired Opportunists, Power Attack -1/+2, Toughness +4
Traits Birthmark, Conspiracy Hunter (Knowledge [local])
Skills Acrobatics -1 (-5 jump), Bluff +7, Climb +0, Diplomacy +9, Disguise +0, Escape Artist -1, Fly -1, Intimidate +15, Knowledge (dungeoneering) +4 (+8 to identify the abilities and weaknesses of creatures), Knowledge (local) +8 (+12 to identify the abilities and weaknesses of creatures), Knowledge (planes) +7 (+11 to identify the abilities and weaknesses of creatures), Perception +9, Ride -1, Sense Motive +11, Spellcraft +6, Stealth -1, Survival +7 (+9 to track), Swim +0 Modifiers monster lore
Languages Abyssal, Common
SQ +1 hp/level, domains (conversion inquisition), hero points, judgement (2/day), solo tactics, teamwork feat (change 2/day), track
Combat Gear Oil of bless weapon; Other Gear Masterwork Breastplate, Buckler, Javelin (4), Masterwork Longspear, Masterwork Rapier, Masterwork Silver Light mace, Cloak of resistance +1, Backpack, masterwork (21 @ 28.46 lbs), Bedroll, Belt pouch (empty), Belt pouch (empty), Chalk (10), Flint and steel, Grappling hook, Rope, Trail rations (5), Waterskin, 5 PP, 1 GP, 8 SP, 9 CP
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Special Abilities
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+1 HP/Level You receive +1 bonus hit point per level.
Birthmark +2 save vs. charm & compulsion
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Damage Resistance, Fire (5) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Inquisitor Domain (Conversion Inquisition) Deities: Any deity.

Granted Powers: You are a powerful persuader. A honeyed tongue empowered by divine argumentation sways the indifferent and adversarial to your side.
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Judgement of Sacred Destruction +2 (Su) Weapon Damage bonus.
Judgement of Sacred Healing 2 (Su) Fast Healing
Judgement of Sacred Justice +1 (Su) Attack bonus
Judgement of Sacred Piercing +2 (Su) Concentration and vs. SR bonus
Judgement of Sacred Protection +1 (Su) AC bonus
Judgement of Sacred Purity +1 (Su) Save bonus
Judgement of Sacred Resiliency 1: Magic (Su) DR/magic
Judgement of Sacred Resistance 4 (Fire) (Su) Energy Resistances
Judgement of Sacred Smiting (Magic) (Su) DR bypass
Monster Lore +4 (Ex) +4 to Knowledge checks when identifying the weaknessess of creatures.
Paired Opportunists +4 to hit for AoOs if you and an ally with this feat both threaten the target.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Teamwork Feat (change 2/day) Swap your most recent Teamwork feat for another
Track +2 Add the listed bonus to survival checks made to track.



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