Female Demon-Spawn Tiefling Oracle 1/Paladin (Oath of Vengeance) 2 ||
Init +1; Senses darkvision 60 ft.; Perception +1; HP: 30/30 || Fort +9, Ref +8, Will +11; +1 vs. evil outsider's spells and effects, +2 vs. death
Female Demon-Spawn Tiefling Oracle 1/Paladin (Oath of Vengeance) 2
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
AC 20, touch 14, flat-footed 16 (+4 armor, +2 shield, +4 Dex)
hp 30 (2d10+1d8+6)
Fort +9, Ref +8, Will +11; +1 vs. evil outsider's spells and effects, +2 vs. death
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee heavy shield bash +6 (1d4+4/×2) and
. . 2 claws +1 (1d4+2/×2) and
. . cold iron light mace +6 (1d6+4/×2) and
. . glaive +6 (1d10+6/×3) and
. . masterwork warhammer +7 (1d8+4/×3) and
. . morningstar +6 (1d8+4/×2) and
. . radiance +7 (1d8+5/19-20/×2) and
. . silver light mace +6 (1d6+4/×2)
Ranged sling +3 (1d4+4/×2)
Special Attacks smite evil
. . At will—detect evil Oracle Spells Known (CL 1st; concentration +5):
1st (4/day)—protection from evil, cure light wounds, know the enemy
0 (at will)—resistance, purify food and drink (DC 14), detect magic, guidance
Str 18, Dex 12, Con 15, Int 12, Wis 12, Cha 19
Base Atk +2; CMB +6; CMD 17
Feats Fey Foundling, Power Attack
Traits purity of faith, suicidal
Skills Craft (blacksmith) +3, Diplomacy +10, Knowledge (local) +5, Knowledge (planes) +6, Knowledge (religion) +5, Ride +2, Sense Motive +6
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of good, fiendish sprinter, lay on hands, mysteries (lore), oracle's curses (legalistic), prehensile tail, revelations (sidestep secret), vow to self
Combat Gear Potion of Cure Light Wounds, Potion of Cure Moderate Wounds, Potion of Shield of Faith, Wand of Cure Light Wounds; Other Gear Masterwork Chain shirt, Heavy steel shield, Radiance, Cold Iron Light mace, Glaive, Masterwork Warhammer, Morningstar, Silver Light mace, Sling, Backpack (10 @ 15.56 lbs), Grappling hook, Holy symbol, wooden (Iomedae), Mess kit, Silk rope, Trail rations (6), Waterskin, 20 GP, 8 SP
+2 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Lay on Hands (1d6) (5/day) (Su) You can heal 1d6 damage, 5/day
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Potion of Cure Light Wounds Add this item to create a potion of a chosen spell.
Potion of Cure Moderate Wounds Add this item to create a potion of a chosen spell.
Potion of Shield of Faith Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is clean, and you are deeply committed to fulfilling your duties to the church. You take +1 trait bonus on all Will saves and a +1 bonus on all saving throws made against spells and effects originating from an outsider with the evil subtype
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.
Tessai Scale: Three times per day as a standard action,
this scale can be used to cast levitate. A pillar of roiling clouds
rises below the levitating object or creature, growing and
shrinking with the target’s altitude. This pillar is 5 feet in
diameter (regardless of the target’s size) and provides
concealment (20% miss chance) to any creature or object
wholly contained within.
The levitation is caster lvl 20 so 20min + 100 pounds per lvl
- "The cursed Torag Dwarf"
potions of cure light wounds x2
a knotted gold ring
You will remain, for the time being, in
Kenabres, but know this: the city’s days
are numbered. Seek a place of safety—the
underground den of your mongrel lackeys should
suffice to keep you safe from the devastation
to come. I shall assume command of Drezen
shortly, and once Vorlesh has finished with
the wardstone and Kenabres is no longer of
interest to us, you are to return to my side.
Excellent news regarding the salvage of
Yaniel’s sword from the reliquary as well—bring
it with you, for I believe this weapon could
be quite useful once we corrupt it. Before you
leave for Drezen, stop by the three safe houses
(Nyserian Manor, Topaz Solutions, and the
Tower of Estrod—the passphrase remains “I’ve
new material for the archives,” for now) to
ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch