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Mistress Kayltanya

Tessai's page

1,322 posts. Alias of Edeldhur.


Full Name

Tessai Saradesh

Race

Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 || AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection)

Classes/Levels

Init +1; Senses darkvision 60 ft.; Perception +1; HP: 48/72 || Fort +11, Ref +11, Will +13; +1 vs. evil outsider's spells and effects, +2 vs. death

Gender

Female

Strength 20
Dexterity 12
Constitution 15
Intelligence 12
Wisdom 12
Charisma 20

About Tessai

Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Advanced Race Guide 168; Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection)
hp 72 (4d10+1d8+30)
Fort +11, Ref +11, Will +13; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee radiance +8 (1d8+17/19-20) and
. . silver light mace +7 (1d6+11)
Ranged sling +5 (1d4+5)
Special Attacks bloodline arcana: abyssal, claws, mythic power (5/day, surge +1d6), smite evil
Spell-Like Abilities (CL 5th; concentration +10)
. . At will—detect evil
. . 1/day—shatter (DC 17)
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, know the enemy{super}UM{/super}, protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 1st; concentration +6):
. . 1st—hero's defiance{super}APG{/super}, hero's defiance{super}APG{/super}
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +4; CMB +7; CMD 21
Feats Eldritch Heritage[UM], Fey Foundling[ISWG], Power Attack, Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Diplomacy +13, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +11, Knowledge (religion) +5, Profession (soldier) +6, Ride +4, Sense Motive +7
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of courage, aura of good, channel wrath, fiendish sprinter, lay on hands, mercy (mercy [fatigued]), mystery (mystery [lore]), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear mwk kikko armor, heavy steel shield, radiance, silver light mace, sling, ring of protection +1, backpack, masterwork, grappling hook, wooden holy symbol (Iomedae), mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+4 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 1/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Claws (9 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6, 7/day) (Su) You can heal 2d6 damage, 7/day
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack -2/+6 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (2/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Tessai level 4:

Tessai
Female Demon-Spawn Tiefling Oracle 1/Paladin (Oath of Vengeance) of Iomedae 3
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection)
hp 39 (3d10+1d8+8)
Fort +10, Ref +11, Will +12; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee 2 claws +2 (1d4+2) and
. . radiance +8 (1d8+7/19-20) and
. . silver light mace +7 (1d6+4)
Ranged sling +4 (1d4+4)
Special Attacks smite evil
Spell-Like Abilities (CL 4th; concentration +9)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, know the enemy, protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +3; CMB +7; CMD 19
Feats Fey Foundling, Power Attack
Traits purity of faith, suicidal
Skills Diplomacy +12, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +7, Knowledge (religion) +5, Ride +4, Sense Motive +6
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of courage, aura of good, fiendish sprinter, lay on hands, mercies (mercy [fatigued]), mysteries (mystery [lore]), oracle's curses (legalistic), prehensile tail, revelations (sidestep secret), vow to self
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear masterwork kikko armor, heavy steel shield, radiance, silver light mace, sling, ring of protection +1, backpack, masterwork, grappling hook, wooden holy symbol (Iomedae), mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+3 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6, 6/day) (Su) You can heal 1d6 damage, 6/day
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Smite Evil (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Loot:

Tessai Scale: Three times per day as a standard action,
this scale can be used to cast levitate. A pillar of roiling clouds
rises below the levitating object or creature, growing and
shrinking with the target’s altitude. This pillar is 5 feet in
diameter (regardless of the target’s size) and provides
concealment (20% miss chance) to any creature or object
wholly contained within.

The levitation is caster lvl 20 so 20min + 100 pounds per lvl

- "The cursed Torag Dwarf"

potions of cure light wounds x2
a knotted gold ring
masterwork warhammer

Stuff:

The Note:

Hosilla,
You will remain, for the time being, in
Kenabres, but know this: the city’s days
are numbered. Seek a place of safety—the
underground den of your mongrel lackeys should
suffice to keep you safe from the devastation
to come. I shall assume command of Drezen
shortly, and once Vorlesh has finished with
the wardstone and Kenabres is no longer of
interest to us, you are to return to my side.
Excellent news regarding the salvage of
Yaniel’s sword from the reliquary as well—bring
it with you, for I believe this weapon could
be quite useful once we corrupt it. Before you
leave for Drezen, stop by the three safe houses
(Nyserian Manor, Topaz Solutions, and the
Tower of Estrod
—the passphrase remains “I’ve
new material for the archives,” for now) to
ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch
over you!
S. V.

Map of Kenabres

About Radiance:

Yaniel’s sword? Knowledge history dc 15:

During the Fourth Crusade, a paladin of Iomedae and renowned demon slayer named Yaniel spoke out against the Mendevian crusaders, accusing them of negligence and sloth, and claiming these faults were what allowed Khorramzadeh to invade Kenabres and damage the wardstone. Her accusations cut too close to the truth, and in a moment of weakness her superiors threatened to excommunicate her. Instead, she said she would enter the Worldwound and fight the Fourth Crusade on her own, with only her magic sword Radiance for company. The church was happy to see Yaniel go, she was thought to have been slain. Yet when she returned to Kenabres 2 years later, leading a small army of crusaders she'd rescued, both Yaniel and her superiors had changed. For her part, Yaniel had shed her pride and insubordination, and had gained a new appreciation for the difficult decisions leaders are forced to make. And the church leaders had learned that sometimes the truth is exactly what you need to hear. Alas, Yaniel was assassinated before the year was out, slain by the lilitu demon Minagho only a week into her second personal crusade. Her followers managed to return to Kenabres with Radiance, but Yaniel's body had been taken. The sword had gone dark after Yaniel's death, its magical powers apparently lost, and so the crusaders elected to place it in the Gray Garrison reliquary on display.


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