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Mistress Kayltanya

Tessai's page

1,501 posts. Alias of Edeldhur.


Full Name

Tessai Saradesh

Race

Mythic 4/7 || Lay on Hands (3d6 hit points, 9/10)

Classes/Levels

Init +3; Senses darkvision 60 ft.; Perception +1; HP: 53or74/121 || Fort +14, Ref +13, Will +15; +1 vs. evil outsider's spells and effects, +2 vs. death

Gender

Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 7/Guardian 1 || AC 22 , touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)

Strength 22
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 12
Charisma 20

About Tessai

Background:

Tessai has no memories of her early childhood - has no idea of her background or origins, but she can feel it, lurking just behind her eyes, that there is something different about her. Of course, after having grow up, she is aware she is a tiefling - a cross-breed between human and devil kin, but her progenitors are unknown to her.

Her first memories are of a mad dash through infested sewers... A chase, screams, death and horror - in the midst of all this what she reminds more vividly is the firm hand grasping her own, and his face - Talian - how glorious he always looked to her, his dark hair and eyes another detail adding to the features of this stern, combative man, clad in worn but well preserved armor, longsword in one hand, and herself, a wretched demon spawn in the other - dragging, urging her to move faster, and to stay hidden whenever a fight burst in those narrow tunnels.

Talian... He taught her life is what we make of it, taught her the value of friendship, honor, and righteousness - years later he would be the one presenting her to Iomedae, but right now he was simply a shining beacon of courage in that mad run from their persecutors - Hellknights...

He never spoke much about his past - "Look ahead child" - he would say - "Some things deserve being pondered, digested, so that lessons can be learned from them. Others are better left back there, where they belong". In Westcrown, life was pain, and even more so for a Tiefling - he took her in, a secret cell just in the outskirts of the thrice damned house of Thrune's authority, from where he assisted for 3 years, in the escape of refugees, and hiding those unfortunate enough to fall on the Order of the Rack's wrong side.

She learned he was a traveler, taking the word of Iomedae through his actions and words - and this was exactly what he was doing in Westcrown - "Just doing the right thing..." as he would put it. When he left, protecting a convoy of refugees, women, children and old sick men, she left with him, and her real apprenticeship began.

Every once in a while, she would catch him, out of the corner of her eye, observing and smiling softly - "You are a paradigm and a pride, all in one Tessai - I feel that Iomedae has seen something in you, and I am starting to understand what it is..."

They traveled together for a long time, north from Cheliax and visiting several portions of the continent - all the while, Tessai would hone her fighting skills, her knowledge of Iomedae and her tenets. Talian was her teacher, trainer, and companion at arms, while they traveled through untamed lands, fighting lawless banditry or savage humanoids in a pilgrimage of sorts.

She learned that, as far as the Goddess is concerned, faith lends itself to traveling the world — you need to battle evil and spread the word, and while you might not preach openly everywhere you go, you certainly make no effort to hide your faith, so that others may learn and grow from knowing you. Stamp out evil and injustice wherever you find it - do it in cities or in the wild, because the truth of Iomedae should shine brightly wherever it stands. Don't charge into battle against unbeatable odds — strong faith is not stupidity — but do all in your power to protect the innocent and show them how to stand up for themselves.

She wore proudly the Longsword symbol around her neck - a simple, bronze medallion offered to her by Talian, and even though she did not yet command any holy power, she could feel its presence, beckoning at her, in every fight, in every conversation with a stray soul, seeking assistance or redemption...

Talian was a zealot of sorts, and he would always take his actions one step further - chasing the goblins back into their lair, following orc tracks for days until their shaman was brought back to justice, accepting the ogre leader challenge for single combat as an arrangement for them to leave the region, etc, etc.

One day he went too far, and Tessai followed... What seemed to be a simple band of roving hobgoblins, turned out to be an extremely organized tribe, associated with a wretched witch, commanding foul curses and defiling necromancy - they both found themselves severely outnumbered, and the cunning tactics employed by the evil creatures pushed them down and deeper into their lair, leaving no avenues of escape. They fought valiantly in short skirmishes, retreating ever further down into the cave complex, Talian's light leading the way as they attempted to find a way back to the surface. To no avail though...

The wounds kept piling, and the wretched witch had managed to land a wilting curse on Talian that was chipping away at him, eating away at his strength and sanity - it was as if they were back in the Westcrown sewers when they first met, but this time it was Tessai dragging Talian - by now he could barely walk, and soon she had to carry him on her back, dropping him roughly to the ground whenever they were ambushed on a side tunnel - he would die soon if not tended, but she was not able to... She had no divine powers, only her infernal heritage which she cursed time and time again...

Eventually Tessai was cornered on a dead end - she lay down Talian with care, made him as comfortable as possible, and turned back to her pursuers - she fought them off for what seemed like days on end on that bottle neck - they would attack every once in a while and then they would retreat. She defended the position in whatever way possible, piling wrecked debris and stones for some cover - she did not eat, she did not sleep, and Talian, now completely lost in a midst of madness and hunger, would spend hours on end in a litany about going to meet Iomedae soon.

More than once did she try to push out - she knew he would not survive much longer without proper care - but every time she tried to advance, she was met with dire resistance, barely able to escape the ensconced creatures - she could do NOTHING, and it was slowly chipping away at her own sanity.

In that dark hole, she went from cursing Iomedae to begging for her help - she cried and screamed her name at the top of her lungs, scaring the denizens of the tunnels. She turned to her demonic heritage for help - screaming for her father, for her mother, for whomever would be listening - she offered her life, her soul, and her blood for salvation, but such pleas were not heard.

"Everything has a reason to be" he whispered softly - looking back she saw Talian sitting up, staring straight at her, his eyes now clear, devoid of the cloud that had been assailing them for the last days - "I will be gone soon Tessai, but you will prevail, I have seen it - now is the time for you to meet Iomedae, but you need to make peace with yourself. I will die, and you need to accept it"

"NEVER!!" - she cried.

"Yes, soon... It is as She wills but more than that" - he raised his voice - "It is as I want! I have been true to myself and to the goddess I love - I am felled following her will, because I want to follow her will - or are you so naive to think that a life of strife against evil never meets with a sad, violent ending? You are wrong if you do, and I have taught you nothing - accept the glory, but accept also the defeat - it is always around the corner, and it caught up with me - I ACCEPT it! But not you Tessai, not you... I want you to strive on... For me... And now hold my hand, I am tired, I need to lay down one last time..."

She held his hand and watched silently as the life faded away from him, his eyes staring at her, a smile playing on his lips... and then he was gone, leaving her alone in the darkness, eyes blinking the tears away from her black and white vision.... Until they dried up.

One week later a lone rider arrived at the shrine of the Seventh Church in Absolom, approaching in silence, a shrouded corpse lain across her horse. Dismounting, she took the weight easily on her arms and crossed the threshold - piercing black eyes shining under her heavy brow, the smooth black hair caked with dirt and blood, and her arms and hands soiled by many wounds - her presence could be felt in the whole atrium of the church as she walked up to the attending priest.

Taking to one knee, Iomedaes' symbol dangling freely around her neck, the shrouded cadaver still in her arms - "Father, I present you Talian - he fought bravely and fell defending the light of Iomedae - please ensure he is attended to and ushered properly to the Her side. I am Tessai, Guardian of the Goddess' Will - I am... Was his friend... I was unable to save him, but I will avenge his death - may he rest in the Light"

Pulling the shroud back, laying a hand on his forehead, gazing one last time upon his fair face, she finished - "I will make you proud...", and then she simply left to carry out the pledge to her mentor.

---------------------

Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 7/Guardian 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)
hp 121 (8 HD; 1d8+7d10+58)
Fort +14, Ref +13, Will +15; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee radiance +12/+7 (1d8+19/19-20) or
. . silver light mace +11/+6 (1d6+12)
Ranged sling +8 (1d4+6)
Special Attacks claws (2, 1d4, treated as magic weapons, 9 rounds/day), mythic power (7/day, surge +1d6), smite evil 3/day (+5 attack and AC, +7 damage)
Spell-Like Abilities (CL 8th; concentration +13)
. . 1/day—shatter (DC 17)
Paladin Spell-Like Abilities (CL 4th; concentration +9)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, know the enemy[UM], protection from evil[M]
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
. . Mystery Lore
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 4th; concentration +9)
. . 2nd—litany of righteousness[UC]
. . 1st—divine favor[M], hero's defiance[APG], protection from evil[M]
. . M mythic spell
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 16, Int 12, Wis 12, Cha 20
Base Atk +7; CMB +11; CMD 25
Feats Eldritch Heritage[UM], Extra Lay on Hands, Fey Foundling[ISWG], Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Acrobatics -2 (-6 to jump), Diplomacy +15, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +14, Knowledge (religion) +5, Profession (soldier) +6, Ride +3, Sense Motive +11
Languages Abyssal, Common, Infernal
SQ amazing initiative, bloodline arcana (summoned creatures gain DR 4/good), channel wrath, divine bond (weapon +1, 1/day), fiendish sprinter, lay on hands 10/day (3d6), mercies (fatigued, staggered), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), tiefling paladin, vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear +1 breastplate, mwk kikko armor, +1 heavy wooden shield, mwk heavy steel shield, radiance, silver light mace, sling, amulet of natural armor +1, cloak of resistance +1, ring of protection +1, grappling hook, masterwork backpack, mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, wooden holy symbol of Iomedae, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+7 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 3/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 7 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Magic Claws (9 rounds/day) (Ex) As a free action, gain 2 claw attacks.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (3/day) (Su) +5 to hit, +7 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +2 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Status Bars:

Mythic 7/7 || Lay on Hands (3d6 hit points, 10/10)
--
Init +3; Senses darkvision 60 ft.; Perception +1; HP: 121/121 || Fort +14, Ref +13, Will +15; +1 vs. evil outsider's spells and effects, +2 vs. death
--
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 7/Guardian 1 || AC 22 , touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)

Tessai lvl7+2M:

Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 6/Guardian 2 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)
hp 99 (7 HD; 1d8+6d10+45)
Fort +12, Ref +12, Will +14; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee radiance +11/+6 (1d8+19/19-20) or
. . silver light mace +10/+5 (1d6+12)
Ranged sling +7 (1d4+6)
Special Attacks claws (2, 1d4, treated as magic weapons, 9 rounds/day), mythic power (7/day, surge +1d6), smite evil 2/day (+5 attack and AC, +6 damage)
Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—shatter (DC 17)
Paladin Spell-Like Abilities (CL 3rd; concentration +8)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, know the enemy[UM], protection from evil[M]
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
. . Mystery Lore
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 3rd; concentration +8)
. . 1st—divine favor[M], hero's defiance[APG], protection from evil[M]
. . M mythic spell
--------------------
Statistics
--------------------
Str 22, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +6; CMB +10; CMD 24
Feats Eldritch Heritage[UM], Extra Lay on Hands, Fey Foundling[ISWG], Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Acrobatics -2 (-6 to jump), Diplomacy +14, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +13, Knowledge (religion) +5, Profession (soldier) +6, Ride +3, Sense Motive +10
Languages Abyssal, Common, Infernal
SQ amazing initiative, bloodline arcana (summoned creatures gain DR 4/good), channel wrath, divine bond (weapon +1, 1/day), fiendish sprinter, lay on hands 10/day (3d6), mercies (fatigued, staggered), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), tiefling paladin, vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear +1 breastplate, mwk kikko armor, +1 heavy wooden shield, mwk heavy steel shield, radiance, silver light mace, sling, amulet of natural armor +1, ring of protection +1, grappling hook, masterwork backpack, mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, wooden holy symbol of Iomedae, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+6 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 2/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Magic Claws (9 rounds/day) (Ex) As a free action, gain 2 claw attacks.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Mythic Power (7/day, Surge +1d6) Use this power to perform your mythic abilities.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (2/day) (Su) +5 to hit, +6 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +2 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Tessai Lvl7+1M:

Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 6/Guardian 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)
hp 94 (7 HD; 1d8+6d10+40)
Fort +12, Ref +12, Will +14; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee radiance +10/+5 (1d8+17/19-20) or
. . silver light mace +9/+4 (1d6+11)
Ranged sling +7 (1d4+5)
Special Attacks claws (2, 1d4, treated as magic weapons, 9 rounds/day), mythic power (5/day, surge +1d6), smite evil 2/day (+5 attack and AC, +6 damage)
Spell-Like Abilities (CL 7th; concentration +12)
. . 1/day—shatter (DC 17)
Paladin Spell-Like Abilities (CL 3rd; concentration +8)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, know the enemy[UM], protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
. . Mystery Lore
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 3rd; concentration +8)
. . 1st—compel hostility[UC], hero's defiance[APG], hero's defiance[APG]
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +6; CMB +9; CMD 23
Feats Eldritch Heritage[UM], Extra Lay on Hands, Fey Foundling[ISWG], Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Acrobatics -2 (-6 to jump), Diplomacy +14, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +13, Knowledge (religion) +5, Profession (soldier) +6, Ride +3, Sense Motive +10
Languages Abyssal, Common, Infernal
SQ bloodline arcana (summoned creatures gain DR 4/good), channel wrath, divine bond (weapon +1, 1/day), fiendish sprinter, lay on hands 10/day (3d6), mercies (fatigued, staggered), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), tiefling paladin, vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear +1 breastplate, mwk kikko armor, +1 heavy wooden shield, mwk heavy steel shield, radiance, silver light mace, sling, amulet of natural armor +1, ring of protection +1, grappling hook, masterwork backpack, mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, wooden holy symbol of Iomedae, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+6 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 2/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 6 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (3d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Magic Claws (9 rounds/day) (Ex) As a free action, gain 2 claw attacks.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Staggered) (Su) When you use your lay on hands ability, it also removes the staggered condition. This does not help if the target is at 0 HP.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (2/day) (Su) +5 to hit, +6 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Level6+1M:

Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 5/Guardian 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Advanced Race Guide 168, Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
Aura courage (10 ft.)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+7 armor, +1 deflection, +3 Dex, +1 natural)
hp 83 (6 HD; 1d8+5d10+35)
Fort +11, Ref +11, Will +13; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee radiance +11 (1d8+8/19-20) or
. . silver light mace +10 (1d6+5)
Ranged sling +6 (1d4+5)
Special Attacks claws (2, 1d4, 9 rounds/day), mythic power (5/day, surge +1d6), smite evil 2/day (+5 attack and AC, +5 damage)
Spell-Like Abilities (CL 6th; concentration +11)
. . 1/day—shatter (DC 17)
Paladin Spell-Like Abilities (CL 2nd; concentration +7)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6)
. . 1st (5/day)—cure light wounds, know the enemy[UM], protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
. . Mystery Lore
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 2nd; concentration +7)
. . 1st—compel hostility[UC], hero's defiance[APG], hero's defiance[APG]
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +5; CMB +10; CMD 22
Feats Eldritch Heritage[UM], Fey Foundling[ISWG], Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Acrobatics -2 (-6 to jump), Diplomacy +13, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +12, Knowledge (religion) +5, Profession (soldier) +6, Ride +3, Sense Motive +9
Languages Abyssal, Common, Infernal
SQ bloodline arcana (summoned creatures gain DR 4/good), channel wrath, divine bond (weapon +1, 1/day), fiendish sprinter, lay on hands 7/day (2d6), mercy (fatigued), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), tiefling paladin, vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear +1 breastplate, mwk kikko armor, +1 heavy wooden shield, mwk heavy steel shield, radiance, silver light mace, sling, amulet of natural armor +1, ring of protection +1, grappling hook, masterwork backpack, mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, wooden holy symbol of Iomedae, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+5 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 2/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Claws (9 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 7/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (2/day) (Su) +5 to hit, +5 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Level 5 + 1M:
Tessai
Female demon-spawn tiefling oracle 1/paladin (oath against fiends, oath of vengeance) 4/Guardian 1 (Pathfinder RPG Advanced Player's Guide 42; Pathfinder RPG Advanced Race Guide 168; Pathfinder RPG Ultimate Magic 60, 60)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection)
hp 72 (4d10+1d8+30)
Fort +11, Ref +11, Will +13; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Defensive Abilities hard to kill; Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee radiance +8 (1d8+17/19-20) and
. . silver light mace +7 (1d6+11)
Ranged sling +5 (1d4+5)
Special Attacks bloodline arcana: abyssal, claws, mythic power (5/day, surge +1d6), smite evil
Spell-Like Abilities (CL 5th; concentration +10)
. . At will—detect evil
. . 1/day—shatter (DC 17)
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, know the enemy{super}UM{/super}, protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
Paladin (Oath against Fiends, Oath of Vengeance) Spells Prepared (CL 1st; concentration +6):
. . 1st—hero's defiance{super}APG{/super}, hero's defiance{super}APG{/super}
--------------------
Statistics
--------------------
Str 20, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +4; CMB +7; CMD 21
Feats Eldritch Heritage[UM], Fey Foundling[ISWG], Power Attack, Power Attack[M], Skill Focus (Knowledge [planes])
Traits exposed to awfulness, purity of faith, suicidal
Skills Diplomacy +13, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +11, Knowledge (religion) +5, Profession (soldier) +6, Ride +4, Sense Motive +7
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of courage, aura of good, channel wrath, fiendish sprinter, lay on hands, mercy (mercy [fatigued]), mystery (mystery [lore]), oracle's curse (legalistic), prehensile tail, revelation (sidestep secret), vow to self
Combat Gear potion of cure light wounds, potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear mwk kikko armor, heavy steel shield, radiance, silver light mace, sling, ring of protection +1, backpack, masterwork, grappling hook, wooden holy symbol (Iomedae), mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+4 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Bloodline Arcana: Abyssal (Ex) Summoned creatures gain DR 1/good (doesn't stack with other DR).
Channel Wrath (Su) When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day.

This ability has no effect for a paladin who does not have the smite evil ability. This ability replaces
Claws (9 rounds/day) (Ex) 2 Claw atacks deal 1d4 damage
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Exposed to Awfulness (1/day) Vs Death/Incapacitation by demon: Reroll saving throw as free action, keep 2nd result.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6, 7/day) (Su) You can heal 2d6 damage, 7/day
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack -2/+6 You can subtract from your attack roll to add to your damage.
Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Retributive Reach (Ex) Threatened area increases by 5 ft. Spend 1 power to add tier to AoO attack and damage.
Smite Evil (2/day) (Su) +5 to hit, +4 to damage, +5 deflection bonus to AC when used.
Sudden Block (Su) As an imm action, use 1 power to add +1 to own/adj ally AC vs a melee att & foe must rolls 2x (take low). Make return att (bypass all DR).
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Tessai level 4:

Tessai
Female Demon-Spawn Tiefling Oracle 1/Paladin (Oath of Vengeance) of Iomedae 3
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 20, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 deflection)
hp 39 (3d10+1d8+8)
Fort +10, Ref +11, Will +12; +1 trait bonus vs. evil outsider's spells and effects, +2 vs. death
Immune disease, fear; Resist cold 5, electricity 5, fire 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee 2 claws +2 (1d4+2) and
. . radiance +8 (1d8+7/19-20) and
. . silver light mace +7 (1d6+4)
Ranged sling +4 (1d4+4)
Special Attacks smite evil
Spell-Like Abilities (CL 4th; concentration +9)
. . At will—detect evil
Oracle Spells Known (CL 1st; concentration +6):
. . 1st (5/day)—cure light wounds, know the enemy, protection from evil
. . 0 (at will)—detect magic, guidance, purify food and drink (DC 15), resistance
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 15, Int 12, Wis 12, Cha 20
Base Atk +3; CMB +7; CMD 19
Feats Fey Foundling, Power Attack
Traits purity of faith, suicidal
Skills Diplomacy +12, Heal +7 (+8 circumstance to treat wounds or deadly wounds), Knowledge (local) +5, Knowledge (planes) +7, Knowledge (religion) +5, Ride +4, Sense Motive +6
Languages Abyssal, Common, Infernal
SQ tiefling paladin, aura of courage, aura of good, fiendish sprinter, lay on hands, mercies (mercy [fatigued]), mysteries (mystery [lore]), oracle's curses (legalistic), prehensile tail, revelations (sidestep secret), vow to self
Combat Gear potion of cure light wounds, potion of cure moderate wounds, potion of shield of faith, wand of cure light wounds (6 charges), alchemist's fire (2), healer's kit, holy water (2); Other Gear masterwork kikko armor, heavy steel shield, radiance, silver light mace, sling, ring of protection +1, backpack, masterwork, grappling hook, wooden holy symbol (Iomedae), mess kit, silk rope (50 ft.), surgeon's tools, trail rations (6), waterskin, 926 gp, 14 sp, 7 cp
--------------------
Special Abilities
--------------------
+3 when using Lay on hands for yourself. Add +1 to the amount of damage the paladin heals with lay on hands, but only when the paladin uses that ability on herself.
Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Fey Foundling Magical healing works better on you
Fiendish Sprinter 10-ft speed bonus when using charge, run or withdraw.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (1d6, 6/day) (Su) You can heal 1d6 damage, 6/day
Legalistic The shackles of Hell impose savage consequences should you violate a covenant, but also imbue you with remarkable guile. Whenever you break your word (either purposefully or unintentionally), you become sickened for 24 hours or until you meet your ob
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Potion of cure light wounds Add this item to create a potion of a chosen spell.
Potion of cure moderate wounds Add this item to create a potion of a chosen spell.
Potion of shield of faith Add this item to create a potion of a chosen spell.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Purity of Faith Your soul is free from impurity, and you are deeply committed to fulfilling your duties to the church. You gain a +1 trait bonus on Will saving throws and a +1 trait bonus on saving throws against spells and effects originating from an outsider with
Smite Evil (1/day) (Su) +5 to hit, +3 to damage, +5 deflection bonus to AC when used.
Suicidal (1/day) Shame and horror fill your subconscious, and you never stop looking for ways to grant yourself the peace of the grave. Once per day, as an immediate action, you can make yourself the target of any attack originally directed against a creature occupyi
Vow to Self (1/day) +4 morale bonus to one role to keep a promise.

Loot:

Tessai Scale: Three times per day as a standard action,
this scale can be used to cast levitate. A pillar of roiling clouds
rises below the levitating object or creature, growing and
shrinking with the target’s altitude. This pillar is 5 feet in
diameter (regardless of the target’s size) and provides
concealment (20% miss chance) to any creature or object
wholly contained within.

The levitation is caster lvl 20 so 20min + 100 pounds per lvl

- "The cursed Torag Dwarf"

potions of cure light wounds x2
a knotted gold ring
masterwork warhammer

Stuff:

The Note:

Hosilla,
You will remain, for the time being, in
Kenabres, but know this: the city’s days
are numbered. Seek a place of safety—the
underground den of your mongrel lackeys should
suffice to keep you safe from the devastation
to come. I shall assume command of Drezen
shortly, and once Vorlesh has finished with
the wardstone and Kenabres is no longer of
interest to us, you are to return to my side.
Excellent news regarding the salvage of
Yaniel’s sword from the reliquary as well—bring
it with you, for I believe this weapon could
be quite useful once we corrupt it. Before you
leave for Drezen, stop by the three safe houses
(Nyserian Manor, Topaz Solutions, and the
Tower of Estrod
—the passphrase remains “I’ve
new material for the archives,” for now) to
ensure no evidence remains behind.
May Lord Deskari and Lord Baphomet watch
over you!
S. V.

Map of Kenabres

About Radiance:

Yaniel’s sword? Knowledge history dc 15:

During the Fourth Crusade, a paladin of Iomedae and renowned demon slayer named Yaniel spoke out against the Mendevian crusaders, accusing them of negligence and sloth, and claiming these faults were what allowed Khorramzadeh to invade Kenabres and damage the wardstone. Her accusations cut too close to the truth, and in a moment of weakness her superiors threatened to excommunicate her. Instead, she said she would enter the Worldwound and fight the Fourth Crusade on her own, with only her magic sword Radiance for company. The church was happy to see Yaniel go, she was thought to have been slain. Yet when she returned to Kenabres 2 years later, leading a small army of crusaders she'd rescued, both Yaniel and her superiors had changed. For her part, Yaniel had shed her pride and insubordination, and had gained a new appreciation for the difficult decisions leaders are forced to make. And the church leaders had learned that sometimes the truth is exactly what you need to hear. Alas, Yaniel was assassinated before the year was out, slain by the lilitu demon Minagho only a week into her second personal crusade. Her followers managed to return to Kenabres with Radiance, but Yaniel's body had been taken. The sword had gone dark after Yaniel's death, its magical powers apparently lost, and so the crusaders elected to place it in the Gray Garrison reliquary on display.


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