OK this is a thread for consolidation of ideas for the current 3/4 bab 6 level spells Magus being presented by Paizo. Not for criticism, or rants about how it doesn't work. It is a play test after all, getting out the bugs and making it a fun balanced class to play is what this thread is for.
So from playtest info i have seen the magus is can be lackluster at first level.all other classes have multiple abilities at level 1, except fighter.
-A first level ability usable 3+int times per day to add bonus damage to, probably elemental, to maguses weapon.
-start magus arcana at first level or arcane weapon
-push spell strike to level 2
-push combat spell to level 4 possibly with less penalties or a seperate ability with bonus to concentration.
Keep posting all your ideas