terry love's page

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I am going with a bodygaurd type most likely since i am a caster. I here there is a Stalwart defender prc coming out in August. So if you go with anything squishy that may help.


I think its looking good.

I would nerf the giant though:

Poor: half giants start with half the gold there base class would normally start with.
that coupled with large weapons and armor costing double should prevent a half giant from getting too much gear at first level.

Slow learner: half giants dont recieve the first level feat normally given to 1st level characters.

i think with both of these in place it could come really close to being balanced.


So in hopes of setting off a long convoluted argument, can a dwarven shadowdancer detect when he/she is within 10' of dim light.


Ok So a dwarf shadowdancer goes to hide in plain sight, can he detect where 10' away from dim light is?


John Spalding wrote:
This is possibly off topic, but one option is the Pathfinder Savant PrC. You get to add either divine or arcane spells to your spell list. I think it does a great job of letting you add the cool diversity of spell types without requiring great ability scores or missing a ton of levels.

I am in the process of making one right now, currently i have a 3rd level cleric and a 1st level sorc. My dm aloud me to take the practiced spell caster feat which i will take twice one for each class. It basically helps smooth out your caster level so its the same as you character level. so as a first level sorc i can cast a 2d4+2 MM.

The toughest part is knowing your spells and having them prepared ahead of time. It can take a long time to rifle through a few pages of spells to figure out what you want to do.

but i would recommend for him to go 2nd or 3rd level cleric before wizard or sorc for a little more survivability, otherwise it wont matter cause hes dead :).


Well it seems the magic trap base is redundant with the perception and disable device since all magical traps have that dc i believe.

here we go:For a magic trap, only one modifier applies to the CR—
either the level of the highest-level spell used in the trap,
or the average damage figure, whichever is larger. pg 423 last paragraph under average damage.

so the only things you need to add up are damage/effect reflex save adn proximity for a 2cr :)