Terra Dahm
Class: Druid – World Walker
Level: 3
Race: Human
Alignment: Chaotic Good
Hair: Red and white
Eyes: One yellow, one green
Favoured Class: Druid
Favoured Terrain: Forest (+2 initiative, perception and stealth)
Animal Companion: White Rabbit, Dire (using the Dire Rat template)
HP: 21 (1d8, +5 level 2, +5 level 3, 3 toughness)
AC: 15, Flat-Footed: 13, Touch: 12
Speed: 30ft
Initiative: 8 (10 in forests)
Str: 8
Dex: 14
Con: 10
Wis: 18
Int: 10
Cha: 12
BAB: 2
CMB: 1
CMD: 13
Fort: 4
Ref: 4
Will: 8
Spells:
4 Orisons:
Create Water
Detect Magic
Know Direction
Read Magic
3 Level 1:
Cure Light Wounds
Obscuring Mist x2
2 Level 2:
Flaming Sphere
Spider Climb
Traits:
World Traveller: Diplomacy as Class Skill and +1
Reactionary: +2 Initiative
Skills:
Diplomacy: 1 trait, 3 class, 1 cha, 3 ranks = 8
Handle Animal: 7
Knowledge Nature: 3 class, 3 ranks, 2 Natures Sense = 8
Perception: 3 ranks, 3 class, 4 wis, 2 feat = 12
Feats:
Level 1a. Toughness
b. Improved Initiative (+4 initiative)
level 3. Alertness (+2 perception and sense motive)
3000gp
+1 Leather Armour (+3 AC, +6 Dex, 1010gp)
+1 Cloak of Resistance (1000gp)
Remaining gp: 990gp
Reference:
Favored Terrain (Ex): At 3rd level, the world walker gains the ranger's favored terrain ability. She treats her druid level as her ranger level for this ability. If she has levels in both classes, both class's levels stack for determining the effect of this ability. This ability replaces trackless step and reduce nature's lore.
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy (Ex): A druid can improve the attitude of an animal. This ability functions just like a Diplomacycheck made to improve the attitude of a person (see Using Skills). The druid rolls 1d20 and adds her druid level and her Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the druid and the animal must be within 30 feet of one another under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.
A druid can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.