Teranti the "Terror"'s page

1 post. Organized Play character for AnCapBrony.


Full Name

Terrenti Uzhas

Race

Half-Elf

Classes/Levels

Ranger 4

Gender

Male

Size

5'10

Age

26

Alignment

chaotic good

Deity

Cayden Cailean

Languages

common

Strength 19
Dexterity 14
Constitution 12
Intelligence 10
Wisdom 14
Charisma 8

About Teranti the "Terror"

Male Half-Elf Urban Ranger 4
Neutral Good

Strength 19 (+4)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 14 (+2)
Charisma 8 (-1)
Size: Medium
Height: 5' 10"
Weight: 190 lb
Eyes: Green
Hair: Blond Straight; Beardless
Skin: Light
Speed: 30 feet
HP: 32

Traits:

Orphan: +1 fortitude

Reactionary: +2 initiative

Armor Class: 18 = 10 + 6 [breastplate] + 2 [dexterity]

Touch AC: 12
Flat-footed: 15
Initiative modifier: + 4 = + 2 [dexterity] + 2 [trait]
Fortitude save: + 6 = 4 [base] + 1 [constitution] + 1 [trait]
Reflex save: + 6 = 4 [base] + 2 [dexterity]
Will save: + 3 = 1 [base] + 2 [wisdom]
Attack (handheld): + 8 = 4 [base] + 4 [strength]
Attack (missile): + 6 = 4 [base] + 2 [dexterity]
Combat Maneuver Bonus: + 8 = 4 [base] + 4 [strength]
Combat Maneuver Defense: + 20 = 10 + 4 [base] + 4 [strength] + 2 [dexterity]

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
116 lb. or less
117-233 lb.
234-350 lb.
350 lb.
700 lb.
1750 lb.

Languages: Common

Cold Iron Cestus [1d4, crit 19-20 x2, 1 lb, light, bludgeoning and piercing]

Silver Cestus [1d4, crit 19-20 x2, 1 lb, light, bludgeoning and piercing]

Scythe+1 [2d4, crit x4, 10 lb., two-handed, piercing or slashing]

Composite Longbow [1d8, crit x3, range incr. 110 ft., 3 lb, piercing]

Mithral breastplate shirt +1 [light; + 5 AC; max dex + 5; check penalty 0 25 lb.]
Feats:

Rapid Shot One extra arrow / round, all at -2 to hit
Power Attack Take penalty on attack for larger bonus on damage
Quick Draw Draw weapon is free action
Skill Focus (Stealth)
Skill Name
Key
Ability
Skill
Modifier
Ability
Modifier
Ranks
Misc.
Modifier
Acrobatics Dex* 2 =
+2
Appraise Int 0 =
+0
Bluff Cha -1 =
-1
Climb Str* 8 =
+4
+ 1 + 3 [class skill]
Craft_1 Int 0 =
+0
Craft_2 Int 0 =
+0
Craft_3 Int 0 =
+0
Diplomacy Cha 1 =
-1
+ 2 [half-elf]
Disable Device Dex 9=
+2
+ 4 + 3 [class skill]
Disguise Cha -1 =
-1
Escape Artist Dex* 2 =
+2
Fly Dex* 2 =
+2
Handle Animal Cha -1 =
-1
Heal Wis 2 =
+2
Intimidate Cha -1 =
-1
Knowledge (local) Int 7 =
+0
+ 4 + 3 [class skill]
Perception Wis 10 =
+2
+ 4 + 3 [class skill] + 1 [half-elf]
Perform_1 Cha -1 =
-1
Perform_2 Cha -1 =
-1
Perform_3 Cha -1 =
-1
Perform_4 Cha -1 =
-1
Perform_5 Cha -1 =
-1
Ride Dex* 2 =
+2
Sense Motive Wis 6 =
+2
+4
Stealth Dex* 12 =
+2
+ 4 + 3 [class skill] + 3 [skill focus]
Survival Wis 9 =
+2
+ 4 + 3 [class skill]
Swim Str** 8 =
+4
+ 1 + 3 [class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers

First-level Ranger spells: 1 (0 + 1) per day

Favored class points: Hit points +4; Skill points +0

Adjust weapon attack rolls and armor penalties as required for masterwork / magic equipment.

Half-Elf

This half-elf chose +2 to strength (already included)
Immune to magical sleep

Allowed two favored classes. Here I am assuming it is the first two favored classes.

Take a skill focus as a bonus feat at level 1

+ 2 racial bonus on saves vs. enchantments

Low-light vision

+ 1 racial bonus on perception checks

+ 2 racial bonus on diplomacy and gather information checks

Ranger
Favored enemies. Bonus applies to attack (unlike 3.5), damage, bluff, knowledge (can always make checks), perception, sense motive, survival.

Favored Community

Bonus to tracking

Combat Style

Trapfinding

Wild empathy (roll level + charisma bonus)

Endurance (level 3)

Hunter's bond -- either an animal companion or bond with companions and grant some favored enemy bonuses to them(level 4)

Push Through (level 7)

Swift Tracker (level 8)

Evasion (level 9)

Quarry (level 11)

Blend in (level 12)

Improved Evasion (level 16)

Invisibility trick (level 17)

Improved quarry (level 19) -- any favored terrain

Master Hunter (level 20) -- lethal attacks, superior tracking

High wisdom gains bonus spells daily

Concentration check: d20 + rangre level + wisdom modifier vs. DC

Favored Enemies:

Humanoids (human) + 2

Favored Community:

Absolom + 2

This ranger chose the archery track.
Class HP rolled
Level 1: Ranger 10
Level 2: Ranger 6
Level 3: Ranger 6
Level 4: Ranger 6 + 1 to strength

Terenti's Equipment:

57 lb
Efficient Quiver
Arrows x20
Silver Arrows x20
Cold Iron Arrows x20
Backpack
Bedroll
Caltrops
Crowbar
Flint and steel
Pouch x10
Rations (7 days) x7
Sacks x10
Healer kit

1347 gp

Hunters Bond-Allies