Tendrils |
I made one big change so far*.
I eliminated the survivors in the chapel, except for Winter Klaczka. I didn't want to have to track 22 NPCs and have a scene where I was acting out a bunch of different, conflicting people. My players are motivated enough to figure out what's going on, without needing to fetch firewood and whatnot for a couple dozen commoners. And since I use a "level when it's appropriate" system instead of XP, I don't have to worry about them doing enough minor quests.
I did put several bodies in the chapel with Winter and made it clear that, for whatever reason, that's the one place the dead aren't coming back or turning into doppelgangers.
This has streamlined things a lot. It's also ratcheted up the horror element. And emphasized Winter's badassery--she's survived this far--so the party won't be tempted to try to kill her, and will realize they can trust that at least she has skills, if nothing else. It lets me focus all my NPC-impersonating on a single character, who I'm playing as a dour, grim Pharasmin.
"So you're here because you can't remember why you're here? Sounds like a blessing. Who would want to remember this world? Even before it went mad, who would want to remember it?"
I really, really like this idea and very much wish that I had seen this post before hitting that area with my group. I feel like the table would have really reacted to that!