Telshad's page

23 posts. Organized Play character for MadxHatter10.



Grand Lodge

So, while trying to figure out the next character I'll make if my current character dies(for a game I'm in) I came upon the idea of a Kasatha Pistolero. I mean, the Kasatha have the perfect attribute bonuses(+2 Dex and +2 Wis) for a Gunslinger, and then I thought, "Four arms, four revolvers, this makes perfect sense!" So now I'm really wondering, what would I have to do to make a four gun revolver using Kasatha actually work?

Grand Lodge

I just saw the Catfolk race and got pretty excited. Yet as I examined it I was feeling a bit underwhelmed since it uses only nine RP as opposed to the high RP cost of many other races. So I was wondering, is the catfolk more useful than it seems, what sort of builds have you done, and who else has pretty much thought of them as a khajit?

Grand Lodge

So I'm playing in a rather large Pathfinder game with some friends(large as in ten people including myself when we're together). When I made my character I picked an Inquisitor as my class in part for the awesome image of playing a Solomon Kane/Witcher sort of character. Yet in play I find myself not being as iconic or enjoyable as I thought. I have less spells, and less breadth of spells, than the Sorcerer/Witch, the Cleric, the Oracle, and find that me having spells is almost useless. I have a decent stealth but I'm totally out of depth it seems when it comes to the two rogues. Heck, I can't even shine when it comes to melee combat because we have two cavaliers, and one of the rogue made most of her classes Barbarian. I don't shine skill wise one because of the rogues and their derth of skills, as well as the bard. So in a means of finding a new niche I've found my eye on the Gunslinger and Alchemist. Since the group lacks range it seems, and either one would allow me to really show them that my character is useful.

To the mechanical stuff this is how my character is built as a lvl 7, since I'm probably gonna spend my eighth on the other class.
Attributes:
Str:14, Dex:20, Con:15, Int:17, Wis:18, Cha:18

Saves: Fort:9, Reflex:7, Will:9

Ac:20, Init:13

Skills:(Total score)
Bluff:10, Climb:8, Diplomacy:20, Disguise:10, Heal:9, Intimidate:26, Knowledge(arc):9, Knowledge(Dungeoneering):9, Knowledge(Nature)9, Knowledge(Planes):9, Knowledge(Religion):15, Perception:15, Profession Sailor(8), Sense Motive:11, Stealth:16

Feats: Toughness, Lookout, Weapon Finesse, Persuasive, Stealth Synergy, Improved Initiative

So that's what my character is like. So what do you guys think, Alchemist or Gunslinger(or any other class you might deem appropriate and fit within the sort of hunting down evil theme I want).


So I read through both Inquisitor guides, and I'm wondering if there's actually anyway to make an Ifrit Inquisitor fun mechanically. I was looking at the Immolator archetype, but since most guides are covering it I decided to ask. So, anyone have advice on making an Ifrit Inquisitor using or not using the Immolator archetype, or is Tiefling that much better?


As you might have seen, I've been struggling for ideas and advice to for what to play on a game last Friday. I had the game, and decided on playing an Inquisitor, specifically, an Immolator seeing how I'm playing an Ifrit. But I just started wondering, would it be an okay idea to possibly dip into Sorcerer or Fighter at some point, or is there something better I could do with this character?


I definitely want to build a Bard, and am between the Sandman, Dirge Bard, Arcane Duelist, and Thundercaller. Which one would work best with a Multiclass into a casting or a martial class, and what feats would be necessary?


In the party I'll be with, we have a Pistolero, a Magus, a Wizard, two Fighters, and a Cleric. Do you guys have any ideas for a character I could play that wouldn't necessarily step on anyone's toes too hard, but still allow me to have some truly awesome moments. Bonus points if you can get me some sort of spells or wicked damage out of it.


I'm going to be joining a new game this Friday, and I want to come to game with a character idea in the works, or fully fleshed out. So, I've come to you guys to help me out and give me some advice one what would work best for me. At the moment I have in my consideration a Storm Druid, a Sin Eater or Iconoclast Inquisitor(Inquisition is up for recommendation), Winter or Elemental Witch, some sort of Bard, and a Spellslinger, or Wizard of Evocation or Necromancy school. I'm mainly looking for advice on how to optimize one of them and make them work really well, and idea of what might be better to pick, and any other change to something off of these. Thanks for whatever help I can possibly get.