4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk's antennae twitch and bob in agreement at the words spoken; {Oh my quite the honour! We shall of course need to ensure all necessary security precautions are taken, as the poetry will no doubt be attended by the masses!} No prof roll for Tel'kk. Hugely enjoyed the session - think I'll likely revert back to Kultha next adventure as she's more fun to run :)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Seeing one of the goblin fractions suitably put on ice, Tel'kk moves forward (25ft Move) onto the concourse. Levelling their trusty Numbing Beam at one of their diminutive Glass Heads, the shirren tries again to appeal to all parties to reign in the bloodshed; {Little troublemakers you need to run at haste! Your belligerent actions will be repelled, and met with an increasing level of retributive force! Stand down for your own sakes!} Confident they can bring the conflict to a quick (and non-lethal) close, Tel'kk aims and fires (Standard Action); Ranged vs Wounded Grey Glass Head's EAC: 1d20 + 3 ⇒ (20) + 3 = 23
(13/20 Battery remaining)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Apologies - here we are :) {Oh my! We do not have to kill them surely. Incapacitated goblins are as harmless as dead ones, and less likely to draw retribution from their kith and kin...} Trying to put pax into practice the shirren holds position and keeps a bead on the wounded Red-Eye before firing again (Standard Action) Ranged vs Wounded Red Eye's EAC: 1d20 + 3 ⇒ (19) + 3 = 22
(14/20 Battery remaining)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
As more threats make themselves known Tel'kk decides to take the foes straight on and moves forward with purpose, shoulder their Numbing Beam as they go (25ft. Move & Draw Weapon) The shirren draws a bead on the wounded Red-Eye and fires (Standard Action) Ranged vs Wounded Red Eye's EAC: 1d20 + 3 ⇒ (7) + 3 = 10
15/20 Battery remaining
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk's antennae quiver in concern as one foe is dissolved, and they aim another shot of cold energy at the retreating pair of Ysoki; {Be off with you! Enough fur has been deliquesced here!} Ranged vs Blue Ysoki's EAC: 1d20 + 3 ⇒ (10) + 3 = 13
The shirren holds position, granting allies and the Ambassador the benefit of his defensive skills (Bodyguard Feat)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
COND: STAGGERED? Does Grenade effect last one round or one minute?? Tel'kk sluggishly draws a bead on one of the ratbags (Blue)... {Oh my we feel strangely lethargic... Regardless this is unforgivable behaviours! Prepare to be dealt with!} ...and fires (Standard Action) Ranged vs Blue Ysoki's EAC: 1d20 + 3 ⇒ (3) + 3 = 6
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Reflex DC15: 1d20 + 2 ⇒ (7) + 2 = 9 (Staggered City) As the Riot Grenade explodes it takes Tel'kk completely by surprise and the shirren woozily reels from its effects... They sluggishly shoulder their Tactical Numbing Beam (Draw Weapon - Move Action)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk too seems inspired at the prospect of gifts; {We should also be remiss not to draw the generous Emissary's attention to the Starfinder Society Action Figurines...} The shirren's antennae jerk towards a toy stall with a array of boxed garish action figures; {Oh my - they have the Attack of the Swarm expansion!}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk meanwhile continues to fret about the breach in security protocols and the potential negative effect upon interplanetary relations. Noting the emissary's exasperated sound, the Shirren pipes up; {Perhaps while this administrative work is completed the esteemed Ambassador D-V-Eight would wish us to escort them to their next destination?}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk cocks their head curiously at the floating Izalguun; {Pardon me my honourable colleague! Please allow me to assist!} The shirren offers a hand to Kaarnah... before their ward comes back to the forefront of their concern; {Oh what are we thinking! The Ambassador... What if they are in peril! Menaced by more of these malicious mischief makers!}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Continuing to draw a bead on the little wretch Tel'kk fires off another speculative shot at the same gremlin (Blue) Ranged vs Blue Gremlin's EAC: 1d20 + 3 ⇒ (4) + 3 = 7
18/20 Battery remaining
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk's antennae shoot up in shock at the unexpected jab; {Oh my! Most overly familiar! There are usually rituals to be observed before the jabbing of one's carapace!} Focussing on the task at hand they level their Tactical Numbing Beam and fire off a shot at gremlin in direct line of sight (Blue); Ranged vs Blue Gremlin's EAC: 1d20 + 3 ⇒ (14) + 3 = 17
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Cursing themselves inwardly for being drawn in by the little vandals, Tel'kk stands up (Move Action), then shifts backward attempting to gain some space between themselves and their tiny tormentors (Guarded Step - 5ft backward)
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
{Saboteurs! We knew a security sweep should have been conducted! We must neutralise the threat forthwith!} Tel'kk mirrors Mizix' actions and presses forward, weapon raised and readied... Double Move - staying adjacent to Mizix so she can benefit from the Bodyguard feat
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk looks a little forlorn as notions of security concerns are cancelled by the Ambassador. They also grab their seat, buckling in; {Unexpected Swarm attacks? That does not sound promising. Is the vessel equipped with any ordinance?}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk boards the vessel listening keenly to the anecdotes of Pact-worldly companions. At Boris' technical acumen, the shirren bodyguard bobs their antennae in affirmation; {A sound plan Colleague Boris. We have some training in technical capabilities too, and a keen compound eye for safety and security concerns...} Tel'kk addresses the ambassador; {With your permissions Dignitary D-V-Eight we would recommend a quick round of safety and security checks before departure. Would this be short validated delay be agreeable?}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
As the chef reaches for his cleaver, Tel'kk unshoulders their Tactical Numbing Beam and raises it with a warning; {Most gracious host please cease and desist from issuance of such accusations, profanities and unseemly behaviour! We must warn you that we will use non-lethal force to neutralise any threat to the Ambassador and our party.} Intimidate: 1d20 + 3 ⇒ (15) + 3 = 18
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Medicine DC14: 1d20 + 5 ⇒ (2) + 5 = 7 Tel'kk settles in to enjoy their mush a la pink, when both Vyecmuraf and Kaarnah attempt to halt the Ambassador's dining experience! {Oh my. We have not noticed anything untoward with the cuisine! Perhaps this is a nefarious plot?! Dare we say an assassination attempt!? Death by condiment!} Still unsure of what is happening, Tel'kk fears the worst and rises from the table; {Secure the Ambassador. We must seek answers from the chef and kitchen staff.}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk's antennae twitch and bob in rhythm to the Ambassador's medley as they note the subtleties of the performance to the assembled audience; {Observe please how the Most Talented Dignitary D-V-Eight modulates their frequencies of tuneful delivery from verse to verse! Most complex and unique!} Perception: 1d20 + 5 ⇒ (19) + 5 = 24
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk's attention flits from the performance, to audience, then back to the "wordsmithing"... Concerned at how the Ambassador's art might be interpreted, they attempt to sway the watching critics; {The Ambassador is most generous with their gift of prose! Perhaps credit(s) where credit is due may come to those who show due appreciation?} Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk watches the crowd, then the performance, then flits back to the crowd... Oh my, then seem underwhelmed. Most unseemly. As their companion Vyecmuraf affixes the audience with a cold stare, the shirren opts to do the same and cajole them into a better reaction; {Everyone! It is good manners to clap... Unless you are an amorphous blob of course...} Aid Another (Intimidate): 1d20 + 3 ⇒ (4) + 3 = 7 Although their polite threat likely does little...
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
@DM K: The {whatnot} is Tel'kk's telepathic communication. Rather than straight up "blahblah" I like to mix it up :) Hope this is okay? If not happy to default to "&". Tel'kk mulls the options, then awaits the dignitaries decision; {As a Host of our race, we are well trained in guardian precepts. As such we will remain vigilant for any potential threat to you Ambassador D-V-Eight. Regardless of the venue or activity.}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk listens intently to the assignment, their antennae becoming noticeably more animated when Esteemed Chiskisk mentions a bodyguard function. When you exit the meeting Tel'kk wistfully expresses themselves to the more experienced crew; {A humble question colleagues. We find ourselves somewhat meagre on the credit front at present. Will the Society cover our expenses should chaparoning this emissary prove... costly?} Upon arriving, the soldier does as instructed, dutifully removing any dust or debris from footwear before entering to join the others and weighing up their host; Engineering: 1d20 + 5 ⇒ (19) + 5 = 24 {Humble salutations Ambassador D-V-Eight. We are Tel'kk. We are most honoured to be part of your delegation whilst aboard Absalom Station. Stories? Like our earnest colleague Kaarnah we have only just been recruited... so have few anecdotes to tell. We can however confidently impart that the Society canteen is excellent. As is the uniform tailoring.} Diplomacy: 1d20 + 1 ⇒ (9) + 1 = 10 The shirren's antennae droop disappointedly as tales of exotic cultures and world consuming lifeforms are bandied about when all they offered were mundane in comparison. At the mention of dinner, Tel'kk perks up, before allowing their apprehension-to-duty to take over; {A culinary experience. What better way to introduce Ambassador D-V-Eight to the stew of cultures here on the station, than by eating their food! Should we book ahead? Peruse the menu? What about security? Is it safe? Is their Food Preperation and Service Certification valid? Oh my so much to consider...}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
Tel'kk bobs their antennae in affirmation of the towering izalguun's wisdom; {A sound acumen, our gracious thanks colleague. Our DNA sample? Of course, it would be an honour. Indeed any action that results in a collective and positive benefit is one that should be heartily pursued.}
4669-705 | Host Shirren [Guard] Soldier 1 | Init▸ +2 | EAC▸ 15 KAC▸ 18 CMAC▸ 26 | SP▸ 8/8 HP▸ 13/13 Resolve▸ 3/3 | Saves Fort▸ +3 Ref▸ +2 Will▸ +3 | Movement▸ 20ft | Perc▸ +5; Blindsense 30ft.
It is - very cool indeed. Running with Tel'kk my freshly minted Shirren soldier over Kultha on this one :) An armed and armoured shirren also enters, antennae twitching as they reaching out telepathically in Common; {Salutations my dutiful colleagues and most esteemed Forum member Chiskisk. We are Tel'kk and we are happy to serve.} They stop at the shoulder of a pale armoured gnome who is waving at a dapper Morlamaw, before literally thinking out loud; {Excuse me friend. We could not help notice that you favour Iridishell armour. A sound tactical and aesthetic choice. One we ourselves endeavour to afford.} The soldier's antennae droop a little, as they polish a smudge on their battered ceremonial armour. |
