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Real life testing in a vacuum chamber confirmed that a weapon will work. The muzzle flash is actually quite impressive. They even did an episode about this on "Mythbusters" I believe.


HWalsh,

Your social issues are dead on for me. Personally noticed all three in my own life before. Now that you mentioned them, I'll be roleplaying them into the character.

On a personal note, I hope you have a support system to help. As for me, I found a Facebook group called "Disgruntled Vets". Having people who care and just listen will help you immensely.

Edit: I forgot to give credit to "Disgruntled Vets". Though most of them are not RPG players, they gave me a lot of input and helped design the concept.


karlbadmannersV2 wrote:
I would definitely get a consensus from the other players on how they feel about having this going on in the game, mostly in regards to dealing with a potentially hostile player/pc. The tables are a neat idea I suppose, though it seems really severe for RP, while also potentially stripping any organic feeling it might have had. I'm not a fan rolling for reactions/etc in general simply because I prefer to RP more "au natural". I would recommend using the tables as a guideline rather than a hard ruleset. These are very serious penalties in some cases, solely for the sake of RP, something you could simply choose to do, or represent in other non-mechanical ways.

I was going for the effect of a character that wasn't always in control of his actions. Making a conscious decision on how the character reacts actually makes sense in game terms, but doesn't reflect the more extreme cases of PTSD in RL. Therefore I was attempting to present reality over gameplay. It is kind of harsh, but wanted to portray the character based upon real life knowledge and not a rulebook. I truly appreciate the input though. Thanks.


I gave a heads up to the group before finalizing with the DM. I received no complaints, they're OK with it so far. I should also mention that the PC's already know my character or have connection with a PC Ysoki that I took in as an orphan when his parents were killed.


I was creating a soldier/mercenary character, and decided to add flavor to his personality. After consulting fellow veterans and my DM, I crafted the following rules to simulate PTSD. Though I doubt they will change much, I'm open to advice. They will be tweeked by my DM as the campaign progresses.

The character always tries to avoid staying in any location for an extended period of time. He avoids any long term commitments. He also acts aloof and almost belligerent with fellow party member, though this will be less prevalent as he gets better acquainted with said characters. (Making close friends with people who may be killed soon is never a good idea.) He also had triggers that could cause undesirable actions. These triggers were all chosen after afore mentioned consultations. Obviously, other players who try these rules should define their own triggers depending on the characters past events.

Triggers for chart 1 rolls:
>Loud noise without warning. (i.e. gunshots or fireworks)
>Struck by a melee attack during the first round when surprised.
Triggers for chart 2 rolls:
>The combined smells of burning flesh and petroleum.
>Any other event the DM deems appropriate

Chart 1
% Roll : Effect
1-25 : Character is COWERING in fear. Will save required
each round until recovery. (Save DC is 10+1/2 character
level + number of previous failures. Character
automatically returns to normal 1d6+4 minutes after combat
ends)
26-75 : Character acts normally
76-90 : Character is STUNNED for 1 round.
91-100: Character is CONFUSED for 1 round.

Chart 2
% Roll : Effect
1-20 : Character is DAZED for 1 round.
21-80 : Character acts normally.
81-95 : Character is STUNNED for 1 round.
96-100: Character is CONFUSED for 1 round. (Roll twice on the
table in the core rulebook and choose one result.)

Any fellow veterans feel free to tell me where to stick these rules. (Also thank you for your service, Brothers and Sisters.) All others please give constructive criticism or advice. DM's, be advised roleplaying this concept and the associated rules will likely be very difficult.